Edutainment Essays

  • Is The NCAA An Illegal Cartel?

    568 Words  | 2 Pages

    these things thoroughly. This critical reading response combines ideas from Chapter 10 of "Sociology of Sport" by Sage, et al. (2022), "Is the NCAA an Illegal Cartel?" by Goldstein (2017), and "The College Sports Reform Movement: Redefining the "Edutainment" Industry" by Benford (2007). These texts will help us understand the role of intercollegiate sports in the NCAA and its wider implications for academia and society.

  • Minecraft Research Paper

    1572 Words  | 4 Pages

    Video games have evolved throughout history and although they are mainly meant for entertainment, they can be and are used as educational tools. The term for that type of game is an edutainment game. The popular edutainment video game Minecraft portrays a perfect example for teaching ecology and the environment to students worldwide. Minecraft, a sandbox game designed by Markus Persson and Jens Bergensten, “is a game where the player digs (mine) and builds (craft) different kinds of 3D blocks within

  • Amusing Ourselves to Death: Public Discourse in the AGe of Show Business

    562 Words  | 2 Pages

    Neil Postman, "Amusing Ourselves to Death -- Public discourse in the age of show-business" This book is a classic: everybody knows it, and everything has been written about it. Let me write some more. Postman's book caused a lot of public discussion in the mid-eighties, but it is now as relevant as ever, possibly more so. Today, it has almost become an axiom of our society that the answer to the questions raised by our technological advances lie in the application of further technology, some of it

  • An Analysis Of Mari Evans's Spectrum

    641 Words  | 2 Pages

    “Spectrum” by Mari Evans Mari Evans has always written unabashedly about and for African-Americans, yet in “Spectrum”, readers from all cultural backgrounds find useful insight into the human experience. The poem of written with the flourish of interesting and fancy language, full of her humor, brilliance, and musical expression. I did not only get her perspective and ideological thinking while reading the poem, but also enjoyed brilliant musical expression that was portrayed in the reading. “What

  • Critical Computer Applications in Language Learning

    659 Words  | 2 Pages

    Computer application in language learning have become vital and critically important for the language learners nowadays. This situation is due to the emergence and practicality of the software and unlimited sources on the net that somehow help the learners to learn in a way that is more effective and efficient. Moreover in Malaysia the government through the ministry of education have put the importance for the students and educators in this country to master the knowledge of computing technology

  • Minecraft: A New Tool for Educators

    1984 Words  | 4 Pages

    of games into their teaching practice, through options like “edutainment” and “gamification”. Edutainment is media that has both a high degree of educational and entertainment value. Gamification is the use of game mechanics and thinking in an educational setting, like earning points to level up or earning achievement badges for tasks completed. Both of these methods work well to engage students in learning. However, outside of edutainment and gamification, some educators are using non-educational

  • Media’s Influence on Children and Adolescents

    562 Words  | 2 Pages

    Unlike previous generations who were “introduced” to the internet, television and social media, the present generation is “born” in it. By this statement, it is implied that children today are much closer to technology and media than adults are, and so, are more likely to be affected by it. Perhaps, the highest impact on the physical, cognitive, and social-emotional development of children and adolescents is by media due to its ready availability through Smart phones, tablet PCs and other portable

  • Google's Invasion Of Privacy

    795 Words  | 2 Pages

    it into their profit. For example, AOL provides its users with kids-oriented Internet program called “Kids Only”. The particular program allows parents to control and manage what kind of information and content in the Internet. While serving as edutainment resources to children, “Kids Only” also advertised its AOL@School service excessively in order to obtain more profit . With the advancement of the Internet and its presence in our everyday lives, advertisers are getting more inclined in marketing

  • Sport Tourism: The Experience Environment Of Sports Tourism

    2333 Words  | 5 Pages

    In a society fixated on the latest aviation technology and the ability to have an expedition to anywhere around the world, a person can easily travel to any destination that they craved. The ever changing and expansion of flight destination allows the consumer to go where they had never been before. In a world that is increasingly driven by uniqueness and the specialty that none other countries have, tourism act as a catalyst to the economic growth of the local industries there as well as the country

  • The Gaming Stereotype

    1053 Words  | 3 Pages

    The term “gamer” tends to be synonymous with “geek” in many people’s minds. They see gaming as a device that absorbs the majority of the time of the user, leaving them as mindless empty, pale husks with no ambitions other than beating that next boss or shooting the enemy in the face. However, few gamers waste their life away. On the contrary, many of these so-called geeks tend to be more social than the average person, and farther down the technological curve than most. For the truth is that gaming

  • Environmental Development: Factors That Influence Sustainable Development

    1307 Words  | 3 Pages

    Sustainable development has been said to be the ability to use the environment’s resources in a way that they are not destroyed and can still be used by future generations. Meaning we have to live our lives (using resources such as water, electricity and food) in a way that our children and grandchildren will have the same chance at those resources. A broader explanation of sustainable development is given on the Brundtland report. According to it; “Sustainable development is development that meets

  • Are Computers Putting Our Childrens Education at Risk?

    1136 Words  | 3 Pages

    computers being used in age-appropriate ways? Do program designers take into account the developmental needs of children? Are teachers receiving sufficient technology training? Is "learning software" really what it purports to be, or is it simply "edutainment" that reinforces impulsive point-and-click behaviour in the pursuit of a trivial goal? (Healy 1998) Many people are beginning to wonder about these questions, and are coming to the conclusion that computers may be very harmful to the development

  • Positive Effects of Video Games on Learning

    934 Words  | 2 Pages

    spatial orientation. Adventure and puzzle games such as Darksiders and Minesweeper have taught me problem solving and logical reasoning, in addition to improving my ability to concentrate and greatly increasing my perseverance. The concept of “edutainment”- the hybrid of education and entertainment has existed almost as long as video games have. Evidence of this is The Oregon Trail, a game about the colo... ... middle of paper ... ...n extensive vocabulary and it is grammatically accurate. As

  • Sequence Learning Essay

    1382 Words  | 3 Pages

    Although it is believed that children learn differently or generate ideas through diverse mediums (feeling, touching, seeing, hearing etc) their concepts are sequentially developed. However, some children may find learning about things sequentially as a challenge. This is because the order in which “materials/content is presented can strongly influence what is learned, how fast performances increases, and sometimes even whether the material is learned at all” (Ritter and Nerb). Hence, sequence learning

  • Computer Generated Images: The Power of Augmented Reality

    1388 Words  | 3 Pages

    Augmented reality is a technological technique, which overlays a computer-generated image on a person’s view of the real world. According to a source, augmented reality is also defined as a mix of actions meant to enhance the awareness of a person’s real environment by putting virtual impression on live images or videos. It is a result of an enhanced and complex view of the world. The real power of augmented reality as a learning device is its ability to allow learners to see the world around them

  • The Importance Of Museum Experience

    1716 Words  | 4 Pages

    Museum Experience Museum is a place for people to collect data, to explore the history, to learn and get engaged with the information provided. Museum is also documenting the artifacts and provides vast of collection works from various field such as artistic, scientific, historical and cultural that available for public viewing through exhibits. Alexander and Alexander (2008) stated that museum is a non-profit permanent institution in the service of society and development which are open to the public

  • How Do Documentaries Produce ‘Truth Effects’?

    1373 Words  | 3 Pages

    How Do Documentaries Produce ‘Truth Effects’? The role of media has often been a subject of much debate, particularly in terms of its role in portraying and conveying truth to the target audience. Some argue upon its utility as a means to disseminate information and to rectify perceptions and facts in the minds of the viewers; while others squabble on the amount of misrepresentation which is often adopted by media as a means to project baseless arguments which lead to severe impact on the minds,

  • A Historical Overview of the Development of Theatre Technology from Ancient Greece to the Mid-1800s

    2416 Words  | 5 Pages

    Throughout the history of the theatre its technology has helped to convey the story, amaze the audience, and to, at times, make the theatrical performance possible. Over the ages we have seen the growth of theatre shown in its technology, namely its staging, costumes, scenery, and lighting. We will trace the development and growth of these technologies from Ancient Greece through the end of the eighteenth-century. The technology of the Ancient Greeks is, in fact, very amazing. One has no options

  • Newsround: The Language Of Mass Communication

    3152 Words  | 7 Pages

    Introduction The news is fascinating to me because, in my opinion, it is an integral yet under-appreciated part of daily life. Due to technological advances, it is now possible for people around the world to access information on the world’s current affairs at almost any time and place. We constantly take in this information whilst giving little to no thought about the process behind it. Some scholars have referred to the news as the 'language of mass communication', speech that is designed to be

  • Public Opinion and Television

    5266 Words  | 11 Pages

    Public Opinion and Television The paper explores how dangerous such an important mass media as TV can be, if too many power is concentrated in just a few hands, and how our perception of reality can be manipulated by the selection and manipulation of information presented on TV. Introduction The following term paper deals with the development of television from its early beginnings in the 1920s up to now. My attention focuses on the powers which influence what is shown on TV and the analysis