Free Edutainment Essays and Papers

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Free Edutainment Essays and Papers

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    Educational games for children have been widely used in supporting learning in-side and out of school and a growing interest have appeared for the potential of digital games to deliver effective and engaging learning experiences [8]. There is a variety of computer games and software that intend to assist users to achieve various educational goals. Well-known educational software is the project Scratch from MIT Media Lab [9], a programming language for learning to code. With Scratch users can program

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    Early Computer Education for Students

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    Computing should be involved in each level of education from K-12 to higher education. This essay will cover the issues, challenges, and conclusions of computing education methods in different educational levels, internet in education, using “edutainment” within curriculum, and teaching information literacy. Background Literature Learning can be described as a process of interaction of student-to-professor, student-to-student, student-to-material, and student-to-expert/practitioner. Traditionally

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    popular media as a learning resource, because it may result in the student more interested in entertaining themselves rather than focusing on learning. Therefore, further research should be performed in order to best determine what factors can affect edutainment learning and the best way to refine it for increased success in second language acquisition. Conclusion Technical advancements in digital multimedia delivery hold huge potential for second language learners. There is generally strong technical and

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    Advertising “Consuming kids: The commercialization of childhood” is a documentary that focuses on the tremendous growth of child marketing which has thrived in unregulated industry. The documentary addresses topics in wide range scope such as “edutainment” for toddlers and babies, commercialization in schools and increased market research. It relies on industry insiders, health care professionals, advocates for children, news media clips and advertising to expose the controversies in the industry

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    1. What motivate the study? Virtual reality plays a vast role in creating a better future. As time goes by, it is becoming more significant to the human. In this study, the application of martial arts will be covered on. So, to be more specific, this will be focusing on two main aspects which is rehabilitation and gaming. In other words, this paper will look at rehabilitation and gaming that use martial arts as a medium. Basically, when talking about martial arts or sport science it is normally

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    Neil Postman, "Amusing Ourselves to Death -- Public discourse in the age of show-business" This book is a classic: everybody knows it, and everything has been written about it. Let me write some more. Postman's book caused a lot of public discussion in the mid-eighties, but it is now as relevant as ever, possibly more so. Today, it has almost become an axiom of our society that the answer to the questions raised by our technological advances lie in the application of further technology, some of it

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    Computer application in language learning have become vital and critically important for the language learners nowadays. This situation is due to the emergence and practicality of the software and unlimited sources on the net that somehow help the learners to learn in a way that is more effective and efficient. Moreover in Malaysia the government through the ministry of education have put the importance for the students and educators in this country to master the knowledge of computing technology

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    Image Quality Assessment

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    Image quality is a measure of perceived naturalness and usefulness [17]. Since image quality plays a crucial role in image processing based applications, it is necessary to quantify the amount of visual distortion in images introduced during various processes like acquisition, compression and transmission. Image quality assessment (IQA) attempts to quantify visual quality in terms of metrics, which are used for benchmarking and comparing performances of compression techniques. Basically, Image Quality

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    Entrepreneurship Education Report Summary The World Economic Forum aims to increase entrepreneurship Worldwide through use of Education and other stakeholders. Firstly, there is a call for policy makers who have been asked to raise awareness about its importance and through use of multi stakeholders. Secondly, key stakeholders are given more specific action items. In the specifics, academic institutions including primary, secondary, higher and informal education are called to transform the education

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    Minecraft: A New Tool for Educators

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    of games into their teaching practice, through options like “edutainment” and “gamification”. Edutainment is media that has both a high degree of educational and entertainment value. Gamification is the use of game mechanics and thinking in an educational setting, like earning points to level up or earning achievement badges for tasks completed. Both of these methods work well to engage students in learning. However, outside of edutainment and gamification, some educators are using non-educational

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