Creative Commons is a non-profit organization that aims to widen the publication of works that can be reused and shared by others. The organization has produced several public copyright authorizations known as Creative Commons License. These licenses allow the licensor to permit his or her work to be re-copied and distributed to others, but the majority of his or her rights are protected. Creative Commons License can be applied to various types of work, particularly in the form of a work of art
Creative Commons Creative Commons encourages artists to share and distribute their work for free. And that could be the key to a new multibillion-dollar industry. People can widely redistribute other people works, as long as they provide the credit to the authors; create new works based on an existing ones, provided they offer those derivations back to the public on the same terms. This paper analyzes the conflicts between the need of technology for creativity and innovation versus the
It is in these situations as the Creative Commons licenses will be significant. Creative Commons, shortened CC, is a licensing system developed by the nonprofit organisation with the same name; Creative Commons. The organisation was founded in California, U.S., by the lawyer Lawrence Lessig, the publicist Eric Eldred and Hal Abelson, Professor in computer science at MIT (Af Schmidt, Klang, n.d.). Together, and with all people today working with Creative Commons, they have a mutual vision which states
Creative Commons - America Needs Fair Use Licenses It’s likely happened to you before, you turn on your radio, or favorite music video network and begin listening to a song by some hot new pop starlet, hip-hop superstar, or aging rocker. The beat is catchy, inviting, and oddly familiar, almost too familiar in fact. You may think, “Didn’t David Bowie, or, hmm, wasn’t it that guy from Queen that played this riff in like ten years ago? Who is this Vanilla Ice guy and why is he rapping over it
an given means is capable of both the most horrific crimes and greatest accomplishments. The means today is technology. But, what is technology? Technology is the application of knowledge. Technology extends beyond the cellphone and microchip. Everything from how we harvest crops to the strategies we use to wage war, are technologies. In recent years, knowledge and technology have experienced exponential growth. Such growth has been rapid and at times, careless. For example, the industrial revolution
anti-corporate activists, and a practical template for a nascent movement to create an intellectual "Commons" to balance the power of capital. In these cases and others, FOSS's broadly defined philosophy—given legal form in licenses—has acted as a pivotal point of inspiration for a diverse (and contradictory) set of alternative intellectual property instruments now available for other forms of creative work. As a site of technological practice, FOSS is not unique in its ability to take multiple lives
Sucks." Brad Sucks. 18 Sep 2008. Web. 21 Jan 2010. . "The Revolution Will Be Animated." Vimeo. Web. 23 Jan 2010. . "What is Copyleft?." GNU Project - FSF. Free Software Foundation, Web. 20 Jan 2010. "Who Uses CC? - Creative Commons." Creative Commons. Creative Commons, Web. 18 Jan 2010. .
creator to have right on small materials? Do you think that copyright being more impactful on YouTube is for the good or vise versa? Works Cited http://www.wipo.int/copyright/en/ecommerce/ip_survey/chap3.html http://www.youtube.com/yt/copyright/creative-commons.html http://broadbandtvcorp.com/youtubechanges/ http://plato.stanford.edu/entries/ethics-computer/#IntPro http://www.wipo.int/about-ip/
We believe the success of Davis Wiki is a result of the vision we had as well as the tremendous effort we put in to bring that vision to life. We also believe this type of success is replicable, but it is by no means easy or necessarily obvious. We see similarities in the mainstream adoption of blogging as a new medium. Although the concept has existed since 1994, and many users kept online journals, there were few examples of successful blogs as we know them today, and it took many years and
The Horizon Report released by the New Media Consortium and EDUCAUSE Learning Initiative reports on trending technologies in education. In the 2010 edition, the authors identify six technologies that they feel are within six years or less of entering mainstream use in education. Identified in the report are mobile computing and open content likely to enter the mainstream within the next two years, electronic books and simple augmented reality within the next four years, and gesture-based computing