Atari Essays

  • The Rise And Fall Of Atari

    2160 Words  | 5 Pages

    THE RISE AND FALL OF ATARI Kiara Morgan University of Texas at Tyler College of Engineering and Computer Science Introduction The year was 1972. This was the year Atari was created. When it was first released, Atari was one of the most popular gaming systems of the pop culture. Computer Space and Pong being among their first two games, got them their break. In a world where arcade games were not mass produced, Atari made them exist. Atari are not only considered the founders of arcade games

  • Atari And King Of Kong: Film Analysis

    742 Words  | 2 Pages

    through visual and audible conventions. Within 70 years, video games have risen from nothing to an almost all-encompassing status. Atari: Game Over (Atari), and The King of Kong: A Fistful of Quarters (King of Kong) are both oriented around the early years of gaming, focusing on different aspects of the hobby; Atari aims at uncovering the truth as to one of the catalysts to Atari Incorporated’s demise, whereas King of Kong focuses on the competitive nature of gaming. Each documentary uses a variety of distinct

  • Video Games in Popular Culture: an Exposition

    1295 Words  | 3 Pages

    Imagine for a moment, a world of death. For 200 years your family has been sealed away with a thousand other people, to protect you from the dangers outside. Now your father has disappeared, and it’s up to you to find him. After a harrowing escape from your subterranean home, you walk through a tunnel to the outside world, past dead bodies, stretched out in front of the door, as if to say “don’t leave us out here to die!” As you walk through the gate to the outside, and as your eyes slowly adjust

  • Bill Gates and Nolan Bushnell - Pioneers Of Computer Programming

    1987 Words  | 4 Pages

    picture of the Altair, a computer kit which you could ass... ... middle of paper ... ...cyclopedia. Retrieved August 28, 2007, from http://en.wikipedia.org/w/index.php?title=Bill_Gates&oldid=154168293. Cohen, S. (1984) Zap!, The Rise and Fall of Atari , New York, McGraw-Hill Councill, A. (2004, October 5). Bill Gates News. The New York Times. Retrieved August 28, 2007, from http://topics.nytimes.com/top/reference/timestopics/people/g/bill_gates/ index.html?inline=ny. Learmonth, M. (1999)

  • Atari's Games History

    1097 Words  | 3 Pages

    brought along the arcade and home gaming consoles. Well it was one little company called Atari. Atari created a lot of arcade classics that have inspired games today. The arcade games were a huge start for the gaming community and even more amazing was the release of the first Atari home system. Atari had the arcades and they had the homes. Sadly though all good things must come to an end, and Atari was bought out. Atari though will always be the legend that gamers

  • Essay On Video Game Crash Of 1982

    1714 Words  | 4 Pages

    advanced as they currently are. Let’s take a step back and look at the worst time in the evolution of electronics. This mess starts with Atari. In 1972 the then small Atari Incorporated released it’s first video game, the arcade cabinet Pong. It was a success for the company and lead to the release of home versions of the unit in 1975. Sears approached Atari for this home version of Pong, it was branded as Sears TeleGames Pong and sold

  • Activision Blizzard Essay

    1479 Words  | 3 Pages

    Valued at $23B in 2015, the video game industry stands as a giant among giants in the American and international media markets (Morris, 2016). Through its complex history and economic structures, the industry creates a vast number of products each year in the form of new IPs and franchise expansions. A dominant player in the industry, perhaps one of the most dominant, is Activision Blizzard, which produces world-famous series such as Call of Duty and World of Warcraft (“About,” n.d.). Activision

  • Atari's Argumentative Essay

    702 Words  | 2 Pages

    was Atari. In 1971, they created the very first video game arcade machine called Computer Space, and a year later they created Pong which was the first successful arcade game (Lowood). Atari then created a home video game console years later called the Atari 2600. It became extremely popular due to the ability for players to be able to switch games by inserting cartridges. Video game consoles tend to be popular only for a short period of time because of rapid technology advances, but the Atari 2600

  • Argumentative Essay: Persuasive Video Games

    1047 Words  | 3 Pages

    Persuasive Essay Video games. They provide an escape from reality to explore worlds and realms beyond our own. However there is a lot of controversy surrounding wether or not video games are good for you, many people are under the impression that video games turn kids and adults alike into mindless zombies hellbent on violence but in this essay I aim to convince you that not only is this untrue but that video games are actually beneficial. I’d also like to mention that too much of anything is

  • How Has Technology Helped In The Evolution Of Video Games

    669 Words  | 2 Pages

    This marked the start of an upward spiral that would see the birth and death of numerous companies that would try to compete in this new market. Games like Pong: Atari, 1972, video game, and Space invaders: Atari, 1978, video game, became classics. Then something amazing happened, the 1980s happened and with it ushered in a new era of video gaming on televisions. Multiple colors and more interactions with the game were now available

  • The Advantage of Video Games

    1270 Words  | 3 Pages

    Gaming for Good Video Games are entertaining, interesting, and just plain old fun, but many believe that they are poison to the minds children, teens and even adults. Through studies, scientist and psychologist have determined the exact opposite and that video games actually strengthen your brain and help balance emotions. Since the rise of Electronic gaming, parents have feared video games were damaging the foundation of influence they have tried to build unto their children. Over the time that

  • Video Games as an Art Form

    1069 Words  | 3 Pages

    The editors of a popular American magazine called Appleton’s Journal, upon laying their eyes on an example of a new kind of art form their reaction was one of surprise and disgust, and they considered any claim of it or anything like it being called “art” as an insult to “true art” and to the skill of the masters who create “true art”. Those editors were not reacting to any video game, the year was 1878 and they were giving their honest opinion on an impressionist painting, but frankly they might

  • Video Games: Positive Agents Of Change

    994 Words  | 2 Pages

    Video games have come under fire recently. Many people claim the graphic violence and adult themes in the games have affected younger generations and caused many violent acts. Others claim that video games have contributed to obesity and a lack of communication skills. Both of these claims are most often an older generation's misunderstanding of today's youth and the overreaction of the media. Rarely does the mainstream media portray video games for what they really are, a new way for kids to interact

  • Skinny Stereotypes

    2306 Words  | 5 Pages

    Skinny, young, and living in his mother's basement; these stereotypes are depictions of how the media sees majority of the audience that participates in video game activities. Instead of letting these stereotypes rain true in most situations, let’s change it one person at a time. The best gamers don’t have to be living off their parents for financial support in their mother's basement, they can have a job and a more glorified place to game. We will throw out the young and skinny stereotype because

  • The 90s Research Paper

    930 Words  | 2 Pages

    History of 90s Video Games & My Perspective Corey Bates Bachelor’s Degree Argosy University Abstract My purpose of this paper is to talk about one of the greatest and mostly everyone’s favorite generation of video games which is the 1990’s. It’s important that we look back at how gaming changed the world during a rebellious time it’s was the 90’s good guys were out bad guys were coming in. Sony, Nintendo & Sega were in a war trying to see who the better console is. The console wars made the 90’s

  • Analysis Of The Nintendo Video Game

    970 Words  | 2 Pages

    For three decades, the Nintendo Company has been on the front line of the video game industry. With competitors continuing to develop new video game systems and more exciting games to play with those systems. The Nintendo Company has come up with their own ways to keep video game enthusiasts interests in mind. Even though the video gaming at home did not start with Nintendo, The Nintendo Company did start a video gaming revolution with the release of the Nintendo Entertainment System or NES in 1985

  • The Positive Effects of Video Games on a Child's Development

    1580 Words  | 4 Pages

    Do video games induce emotional, physical and psychological scars on children? This question has been pondered by millions of researchers across the globe. On the news there have been frequent accounts of acts of violence caused by children. However it is not the child, parents, or guardians that are blamed. Instead the media has often blamed the video game industry for these acts of immorality. After the Columbine Shootings Bill Clinton (1999) stated that "Over 300 studies report that the boundary

  • Video games not harmful

    1164 Words  | 3 Pages

    Thirty that is the average age of people who play video games in America according to the ESRB. Yet when people talk about video games as a bad thing the topic that always comes up is that video games are bad for children and is going to rot their brains. But if people looked just at the numbers it could be seen that if video games really did rot people’s brains there would be millions of average American’s that would not fit in with the average public in the slightest. Why does this not happen

  • video games and their impact on your brain

    730 Words  | 2 Pages

    In today’s society, most video games are frowned upon. They are labeled as violent and are said to promote laziness among the large amount of people that play them. Video games affect people in many ways, but not all in bad ways. Most games contain several common properties: unpredictability, intense speed, high perceptual, cognitive and motor load, the selection between multiple action plans and an emphasis on peripheral processing. All of these properties lead to better memory, and motor skills

  • Video Games Informative Essay

    1222 Words  | 3 Pages

    Abigail Flores Dr. Lisa Menegatos HON 101-1001 2 March 2015 Informative Speech: Preparation Outline Introduction Attention Grabber Video games have come a long way. They have evolved from the simple game of Pong into a complex, multi-platform, multi-genre, multi-billion dollar industry. Credibility I have been playing video games for as long as I remember. I started by playing the original Super Mario Bros. on the Nintendo Entertainment System with my older brother and sister. I’ve stayed up way