In Matthew Devereux’s essay “The moral cost of video games”, he describes this horrible game called “Manhunt 2” as a game where the player has to sneak up on innocent victims and use a garden spade to kill and deca...
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...eract positively with other characters to accomplish a common goal can teach people values such as teamwork and positive interaction with others. Having a concept in a game where players selflessly work together to achieve a common goal is a much better construction of a game than the point hoarding of kills.
Throughout the gaming community, a genre should be created that casts out immorality and replaces it with an integrity that fulfills the player’s immersive experience. With the terrible immorality of video games as a blame for the Littleton Shootings, children are being restricted from their media and entertainment. Instead of having mostly immoral games, game developers should create new and immersive games with ethical values. A new generation of games with undeniable ethics, including but not glamorizing violence, should overshadow the gaming industry.
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