The success of Space adventure films have grown tremendously in the last twenty years, mainly because of all the advancements in computer generated images, and the advancements in the film industry. “Space adventure films have excellent graphics and color schemes, including visual effects, special effects, and being culturally, and historically significant.” It’s amazing how much the film industry has grown in a short period of time, with the impact of imagined innovations in science, technology, imaginary elements, and science fiction. There growth and advancements have helped the film industry grow and maintain its fan base for many, many years. The success of the computer impacted on the film entertainment industry is phenomenal. Most of the people out there like science fiction or action movies, especially the ones with the neat looking effects. Today most graphics are made by computer graphics to make things more realistic but not real. Computer graphics are used a lot on spaceships, aliens, monsters, and special effects. (Boggs, Petrie, 2008) Almost every film today uses visual images that are competing for our attention, and our entertainment. These images are created by visual artists who communicate through thoughts, feelings, and ideas through painting, sculpting, or illustration. Illustrators and graphic designers are practical artists who put their talents at the service of commercial clients. Graphic artists convey a message or create an effect by visual means, using illustration, typography and photography. This field welcomes originality and creativity with open arms, letting the artists further explore their imagination. (Boggs, Petrie, 2008) Graphic designers in film are not fine artists;... ... middle of paper ... ...n-effect in mainstream film which helps the optical printer and the computer graphic images to move inward into the image. (Boggs, Petrie, 2008) In conclusion we can see how “Space adventure films have excellent graphics and color schemes, including visual effects, special effects, and being culturally, and historically significant,” has helped the movie industry grow, expand, and keep their audiences happy, and excited. This paper focuses on the viewer’s experience of immersion in technological film industry which is associated with computer generated special effects and the designs of immersion as a new cultural logic in various contemporary media forms and leisure practices. References Boggs, J.M., Petrie, D.W. (2008). The Art of Watching Films (7th edition). Boston: McGraw Hill.
Petrie, Dennis and Boggs, Joseph. The Art of Watching Films. New York: McGraw Hill, 2012.
The spectacular qualities within the contemporary films that use VFX became progressively important to Hollywood. The popularity of the ever growing special effects has been increased by a growing demand for products in different multimedia forms such as computer games, theme-park rides and many other secondary outlets that frequently generated more profits then the films they were based on.
Barsam, Richard. Looking at Movies An Introduction to Film, Second Edition (Set with DVD). New York: W. W. Norton, 2006. Print.
In final analysis, the motion picture is the one that goes deeper inside the spectator’s mind. The other mediums such as still picture and theatrical play also provide the visual and aural elements for the spectator, yet they seem to be inferior to the motion picture in that they lack the reality, affinity, and creativity in terms of use of time and space. The levels of emotions such as attention, memory, imagination, emotion, and unity, which were introduced by Munsterberg, indicates how the spectator perceives the elements of the film and ends up with it.
As time and people are continually changing, so is knowledge and information; and in the film industry there are inevitable technological advances necessary to keep the attraction of the public. It is through graphic effects, sounds and visual recordings that all individuals see how we have evolved to present day digital technology; and it is because of the efforts and ideas of the first and latest great innovators of the twentieth century that we have advanced in film and computers.
Lacey, N. (2005). Film Language. Introduction to film (pp. 16-22). Houndmills, Basingstoke, Hampshire: Palgrave Macmillan.
Lehman, Peter and Luhr, William. Thinking About Movies: Watching, Questioning, Enjoying. 2nd ed. Oxford: Blackwell, 2003.
Piper, Jim. Get the Picture? The Movie Lover’s Guide to Watching Films. 2nd ed. New York, New York: Allworth, 2008. Print.
Motion Pictures have always had a strong influence in today’s culture, but maybe none as prevalent as Star Wars. Originating with Episode 4 A New Hope, the series boomed from 1977 to 2005 with yet another addition coming in 2015. The strongest of the series was the original trilogy episodes 4, 5, and 6, all generally released in the 1980s. As one of the strongest film francaises still today, it’s impact within the 1980s was only the tip of the iceberg. Children and adults alike still anticipate the new edition of this seemingly endless journey. If any singular film series still holds prevalence in its future decades it is Star Wars: Original Trilogy.
Boggs, J. M., Petrie, D. W. (2004). The Art of Watching Films (6 ͭ ͪ ed.). New York, NY: McGraw-Hill.
Computer technology invades the film industry. The existence of computers have aided in the production of genres of film ranging from action movie special effects, to cartoon animation and claymation. Computer Generated Imagery, better known as CGI, assists filmmakers in many ways. An image can be made two-dimensional from a three-dimensional scene, camera angles can be altered to make a character seem larger and thus more important than its surrounding bodies, and colors can be brightened or neutralized, among other things (Parsons, Oja 1). Without the aid of computers, movies would not have the ability to be what they are today.
Barsam, R. M., Monahan, D., & Gocsik, K. M. (2012). Looking at movies: an introduction to film (4th ed.). New York: W.W. Norton & Co..
Boggs, J. & Petrie, J. (2008). The Art of Watching Films. New York, NY: The McGraw-Hill Companies. p. 2-463.
Now when you go back to the beginning of the making of film, it did not look and run the same way it does today. It did have a similar purpose, which was the “motion of pictures.” Now this was after the invention of photography, so the purpose of this was to put individual images in a way they looked as if they were moving.
Computer Generated Imagery began with awkward and dull effects in the early 1980’s. The 1982 film “Tron” was a desperate attempt from Disney to jump on the CGI bandwagon and start a revolution in film making technologies (imdb.com). Although this film showed an attempt at something that had never been done before in the history of cinematics, it was weird and confusing. This broke the door down for other companies to start up and aid films in creating better and better effects that appealed to a larger market. Although the effects were not good in the early days, the general film going public was astonished by computer generated effects and flocked to the theaters to see these cheesy attempts to use basic technology that did not transfer well to the silver screen. It was not until later films like “Jurassic Park,” “Toy Story,” and “The Lord of the Rings” until CGI became a film making powerhouse and the killer application for high budget movies.