Society’s Most Recent Scapegoat: Video Gaming

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Rebellious, violent behavior in youth is often treated simplistically – whether Elvis Presley’s latest hits, the programs airing on Saturday night television, or the newest film playing in theaters were popular amongst children and young adults, the blame for unfavorable behavior has always had its scapegoat. One of the most recent additions to society’s scapegoats is video gaming. Whether the objective of a given game is to fight crime or cause it, the morality of video games is often questioned and scrutinized by analysts and citizens alike. People like Amanda Schaffer, a staff writer for the Internet magazine Slate, will explain that “children who are immersed in the world of violent video games may be more likely to get into physical fights, argue with teachers, or display anger and hostility.” Lt. Col. Dave Grossman, a former U.S. Army Ranger and tactical trainer, would go as far as to say that video games not only encourage violent behavior, but teach their players how to partake in it themselves (Hoerrner). While the possibility of violent video games having a negative influence on their players may be up for debate, David Walsh, the president and founder of the National Institute on Media and the Family, insists that games within any genre can contribute to negative behavior. He argues that the general act of playing video games can cause aggressive behavior and unfavorable habits in young players. He also notes that, in a survey, parents of children who play video games tend to dishonestly state how much they regulate the hours in which their children play video games; pointing out that there is not enough control exercised in their children’s gaming. The glaringly obvious point the seems to miss in stating this, how... ... middle of paper ... .../ic.galegroup.com/ic/ovic/ViewpointsDetailsPage/ViewpointsDetailsWindow?displayGroupName=Viewpoints&disableHighlighting=false&prodId=OVIC&action=e&windowstate=normal&catId=&documentId=GALE|EJ3010582205&mode=view>. Lee, Wilson. “Video Games Are Useful Educational Tools.” Greenhaven Press. (2009): Web. 25 Feb 2012. . Kalinske, Tom. “Video Games Do Not Cause Aggressive Behavior in Children.” Greenhaven Press. (2000): Web. 25 Feb 2012. .

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