Video Essays

  • Accomplishing 2D Video to 3D Video

    1809 Words  | 4 Pages

    The main purpose of this project is to accomplish 2D video to 3D video. The depth map extraction and 3D image warping stereo image. For the extraction of the depth map includes three parts, image block motion Extraction, color segmentation, Depth map average fusion. the propose of image block motion Extraction is to use 2D image of foreground and background which extract the predominant lines and vanishing point of the background base on geometry method and motion, the background depth map is considered

  • Public Video Surveillance

    1419 Words  | 3 Pages

    Public Video Surveillance INTRODUCTION Today’s technology has changed the way we live. It has changed the way that we view the environment, act when out in public, and the way we go about doing our daily task. Computers have greatly increased our capabilities to achieve our goals much faster. Human interaction between people has decreased because of this technology. The changes continue daily with an endless stream of new ideas and ways of doing things. There seems to be no end in site.

  • Film and video production

    1607 Words  | 4 Pages

    Film and Video Production: Becoming the Future of the Silver Screen Every so often a movie is released with such tense anticipation and glamorous visual art that the public is drawn to this dramatic rendition of life in the theatre. For even just two hours or so, you are put into a different lifestyle. Action, drama or comedy it may be. We are thrust into a different way of thinking. We are forced to learn the characters thoughts and feelings. The hard work and artistic skill that goes into these

  • Video Conferencing

    1282 Words  | 3 Pages

    Video Conferencing This essay will be about a communication medium called Video Conferencing (not to be confused with Web conferencing). I will explain what video conferencing is, how it works, potential uses, future impact with regards to technology as well as advantages/disadvantages with video conferencing. According to West, Donald (august 2003) “Videoconferencing Whit Paper” Videoconferencing is two way video and sound between two or more locations using video, audio and high speed digital

  • Video Games

    925 Words  | 2 Pages

    Video Games BANG! You fire another round into the horde of zombies’ lurching toward you, and reach for another clip. Then you realize that you’re out of ammo, and there’s still loads of rotting corpses walking right at you. You take out your handy combat knife and prepare for a fight. Of course, you’re not actually being attacked by zombies; you’re playing a video game. Video games are the world’s fastest growing industry, with a net worth of more than 30 billion dollars (“zdnet.com”). They

  • Video Game Playing

    2337 Words  | 5 Pages

    Video Game Playing Video Game Playing and its Effects on Personality and Behavior in relation to Aggression In recent years, technological advances have introduced many new forms of entertainment, one of the most popular being video games. Since their introduction, professionals and parents have become concerned with the addictive power that video games can have on people, particularly children and adolescents. Today, concern has shifted from the addictive effects of video game playing to the

  • Digital Video

    702 Words  | 2 Pages

    Digital Video is everywhere but people don’t recognize the importance of the video in today’s society. It has been used in various ways to help form the industry. Digital Video has had a fast-paced history, has a variety of uses, and it helps with education. Digital History: Digital video is a type of digital recording system that works by using a digital rather than an analog video signal. It was used for the ease of sharing and storing, no degradation of data quality when copied, being easy and

  • Video Games

    1328 Words  | 3 Pages

    young male, people have blamed video games. They say that video games make people violent. But that isn’t true. Video games may make people violent while playing them but that violence never leads any further than yelling at the television screen. Video games should not be put down. In fact video games help people better their motor skills, the military uses video games for training exercises, and a lot of people use video games to relieve stress. A lot of people view video games as being bad and say

  • Video Games

    847 Words  | 2 Pages

    Video Game Effects Around sixty-seven percent of U.S. households play video games and average almost eight hours of weekly playing time. The video game industry has grown tremendously over the past decade. Thanks to new technological advances, millions of people play video games on their phones, tablets, computers, and gaming consoles. Most of the people who play video games are adults, but younger children and teenagers are being introduced to gaming. The effects that video games have on children

  • Blockbuster Video Analysis

    1599 Words  | 4 Pages

    The video rental industry was one of the more growing services retailers in the mid-1990s. However, due to Blockbuster, many rental video companies have failed to compete against this category killer. West Coast Video, Video City, and Hollywood Video, which are among the few and only large competitor’s of Blockbuster in the tri-state area. Many family-owned video rental stores could not compete against Blockbuster’s assortment of videos. Blockbuster opened its first store in 1985 and has grown to

  • Viral Videos

    2199 Words  | 5 Pages

    to others. Viral videos get their name because they propagate in the same way, moving from viewer to viewer as each person who sees the video sends it along via e-mail and phone. The more exposure the video gets, the faster it spreads, potentially reaching billions of viewers. Viral videos can be humorous, frightening, amazing or bizarre, but they all carry the same fundamental message to each new host: "You've got to see this!" Viral videos are distinct from mass-marketed videos. While millions

  • Viral Videos

    2216 Words  | 5 Pages

    Go, achieving viral video fame pays off. The band's first viral video offering, “Here It Goes Again,” featured an intricately choreographed dance on treadmills and a tune as infectious as the visually arresting video. The group reached 50 million viewers on YouTube with that video; that doesn't include e-mailed and saved versions of the song. If one percent of the people who watch later buy the song, something that's becoming increasingly easy to do via YouTube and other video sharing sites, that

  • Video Games and Violent Video Games' Effect

    1232 Words  | 3 Pages

    A video game is “an electronic game in which players control images on a television or computer screen” (Merriam-Webster). Video games have been entertaining and challenging gamers since the Game Boy to modern console games. Despite the simplicity of the definition of video games, a video game, especially ones containing violence can have a large effect on the gamer. Because of the realism and advancements in the video game industry, video games can influence the player, and can make the gamer more

  • New Invention Ipod Camera/ Video

    1249 Words  | 3 Pages

    how big the storage is, and on Apple's latest model there is video capability. So not only does it have music but you could watch videos too. What would be even better is if there would be a digital camera on it as well, then your problems of carrying both the mp3 player and digital camera would be over. This is because this new product called the Ipod Camera/ Video would already have the camera inside of it as well as the music and video capability. This product would be directed towards people

  • Video Game Addiction : Video Games

    982 Words  | 2 Pages

    Video game addictions does exist, in 2007 a study was conducted and found that almost 12 percent of participants in a 7,000 person study study were diagnosed as addicted to video games. If this trend reflects numbers in greater populations we can be in a deep hole. Video games can be played at all ages causing a greater population of gamers, this leads to more and more people becoming addicted making the world of gaming hard to maintain. Despite video games being entertaining to play and a great

  • Robert Scholes on Video Texts - Comparison

    2393 Words  | 5 Pages

    According to Robert Scholes, author of On Reading a Video Text, commercials aired on television hold a dynamic power over human beings on a subconscious level. He believes that through the use of specific tools, commercials can hold the minds of an audience captive, and can control their abilities to think rationally. Visual fascination, one of the tools Scholes believes captures the minds of viewers, can take a simple video, and through the use of editing and special effects, turn it into a powerful

  • video games

    1568 Words  | 4 Pages

    The Effects of Video Games on the Body In households with children, sixty seven percent of them own a video game system. The game industry’s worldwide video game annual sales reached over 25 billion at the end of 2004. So the concern for the health of video game players is increasing. Video games have many different effects on the health of people. Some experiments have found video games to have a dramatic effect, while other experiments have found them to have little or no effect at all. While some

  • Video Games

    793 Words  | 2 Pages

    Introduction A video game is an electronic game that uses additional means to generate a feedback from the player. Video games have become an essential means of entertainment. Today's games are becoming more realistic and technologically advanced. Moreover, social networking has made its way into the video game industry with online gaming. Most parents get rid of the burden of organizing their children’s leisure time by giving them a playstation or a computer to play with. This is mostly due to the

  • Video Games

    887 Words  | 2 Pages

    has changed society individually and mentally for the reality for the future. However, technology has change entertainment in the manner of video games. Development to create games has been a phenomenal. Making beautiful digital graphics, wonderful story-lines, and human graphic characters that can talk to an individual through certain scenarios. Although video games are a great revolution for the future it has brought negative influence upon people of all ages in high problems leading into transition

  • Video Game Propaganda

    3421 Words  | 7 Pages

    Video Game Propaganda Propaganda is hidden in our literature, spews from our radios, and is even inside our televisions. Propaganda, information or material spread to advance a cause or to damage an opponent's cause in such a way as to hide negative aspects, surrounds us all in every aspect of our lives. It is unavoidable and now it is gaining ground in yet another technology. Throughout the years technology has always been used to wield propaganda. Even canvas paintings have had their hand