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...g other mages, someone could be on the offense utilising an amalgamation of arcane, fire and lightning spells, with another in a defensive position utilising water and ice spells, simultaneously casting area affect spells. The options are endless and players can play Magicka however they see fit as there is true no class structure imposed on the player. At the other end of the spectrum, the experience in the single player campaign is lacking, as consequently Magicka is truly a multiplayer game. I still feel that Magicka should be able to stand on its own two feet as a single player experience, as it seems Paradox Interactive were only concerned about its multiplayer component. As a single player game, Magicka becomes unwieldy at times with later boss battles requiring loads of effort, unattainable for the average player without the help of friend on-screen or online.
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