R.V. Kelly 2 from Massively Multiplayer Online Role-Playing Games: The People, the Addiction, and the Playing Experience, asks the question, “Why would anyone abandon real life to immerse themselves in an invented universe?” (8). Kelly then goes on to explain his own addiction to the role-playing game he has chose to study and his amazement with his experiences. Role-playing games become very addictive both for the social interaction as well as the enjoyment someone gets from conquering a high level monster, getting better armor, or finishing a quest. The daily life of someone’s character can include such mundane tasks as cooking, shopping, picking out your clothes, fishing, swimming and so on. Why would some people rather do these acts in a video game...
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...lfilling place like a perfect world. We fantasize of a Utopian world as where everything is perfect and everyone is happy. I would love to say that this is how role-playing games are, but there are still bad and unhappy people in the world. Just because the world is more condensed does not mean it will not attract dreadful people and not everyone will get along. These people are not the majority of players so it does not damper a players experience. Role-playing games can pull you in for years as the social aspect bing you back. Some days I miss the world, but no longer have the time to spend to stay on top
Fine, Gary Alan. "Shared Fantasy: Role Playing Games as Social Worlds." University of Chicago Press, 14 Aug. 2002. Web 10 May 2014.
Kelly 2, R.V. "Massively Multiplayer Online Role-Playing Games." McFarland and Company, Inc., 2004. Web. 10 May 2014.
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