HCI Case Study

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1. Role of Theory in HCI (HCIT 3.1-3.3)

Theories are a byproduct of scientific experimentation. ‘Human-Computer Interaction’ is a science that borrows much of its’ theories from other scientific fields like Art and Psychology.

It’s clear that “theory” is a big pillar of HCI, as the field is rooted in testing and proving out technologies and their use, as well as using known theories from other sciences as arguments for choices made in tech and visual design.

Theories from the arts and humanities don’t have quantifiable data but can help to provide arguments and reasoning for choices made toward a design decision.

Some think theory should be more included in HCI, as the field moves from a technical study to a field of arts and cognitive science. …show more content…

individuals, Group theory
Business group study

I check this out: https://cscw.acm.org/2017/ 3.3 Other Imported Approaches

3.3.1 Activity theory
Stems from Soviet Psychology
Explains culture as ‘activities’

Breaks down consciousness at 3 levels: operations (automatic) actions activities (require more cognitive effort)

Europe has seen popularity with this theory in more applied science.

3.3.2 Grounded Theory
Remember this theory in that it is “grounded in data.”
Grounded theory is more of a method to derive theory from data, than a theory.

Data is collected, then labeled, then collected again to describe the data, and so on until there is no more information to get out of it.

3.3.3 Hybrid Theories

Some hybrid theories exist that have combined various methods and types of theories. Some of these have been successful and influential, but they are difficult for other researchers to re-apply.

4. Contemporary Theories (HCIT 6.x)

4.1 Technology as Experience (HCIT 6.2)

McCarthy and Wright (2004) propose four ‘threads’ that make up our experience:
Compositional – the story told in the experience and how it’s experienced
Sensual – how involved in the senses is the

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