1. Role of Theory in HCI (HCIT 3.1-3.3)
Theories are a byproduct of scientific experimentation. ‘Human-Computer Interaction’ is a science that borrows much of its’ theories from other scientific fields like Art and Psychology.
It’s clear that “theory” is a big pillar of HCI, as the field is rooted in testing and proving out technologies and their use, as well as using known theories from other sciences as arguments for choices made in tech and visual design.
Theories from the arts and humanities don’t have quantifiable data but can help to provide arguments and reasoning for choices made toward a design decision.
Some think theory should be more included in HCI, as the field moves from a technical study to a field of arts and cognitive science.
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individuals, Group theory
Business group study
I check this out: https://cscw.acm.org/2017/ 3.3 Other Imported Approaches
3.3.1 Activity theory
Stems from Soviet Psychology
Explains culture as ‘activities’
Breaks down consciousness at 3 levels: operations (automatic) actions activities (require more cognitive effort)
Europe has seen popularity with this theory in more applied science.
3.3.2 Grounded Theory
Remember this theory in that it is “grounded in data.”
Grounded theory is more of a method to derive theory from data, than a theory.
Data is collected, then labeled, then collected again to describe the data, and so on until there is no more information to get out of it.
3.3.3 Hybrid Theories
Some hybrid theories exist that have combined various methods and types of theories. Some of these have been successful and influential, but they are difficult for other researchers to re-apply.
4. Contemporary Theories (HCIT 6.x)
4.1 Technology as Experience (HCIT 6.2)
McCarthy and Wright (2004) propose four ‘threads’ that make up our experience:
Compositional – the story told in the experience and how it’s experienced
Sensual – how involved in the senses is the
theories can be defined as a way that a student grows, progresses, or increases his or her
The social world has provided us with multiple perspectives when it comes to various topics. A theory is a system of ideas intended to explain something based on general principles independent of the thing to be explained. All three views of crime were created by theorists as an attempt to explain the causes of human behaviors. Each theory offers a variety of explanations for the multiple perspectives the world has.
Defend why you think this particular theory, over other theories or models, would be the best theory to use.
These two theories have been a contoversial topic, because it is not a common theme or a
... a theory should be able to explain a wide variety of things, not just only what it was intended to explain.
There are many theories used to explain human development. All of the different theories have been helpful in understanding the different stages of growth and development. Having learned the different theories gave me a better understanding on how I can take care of my patients and gain insight on what motivates human thought and behavior.
A core phenomenon in a substantive study has clear implications for a formal grounded theory (Strauss 1987).
In this paper I will present two differing views on the topic of the design argument. In particular, I will explain William Paley's view supporting the design argument and Bertrand Russell's view against the design argument. After a presentation of the differing views, I will then evaluate the arguments to show that William Paley has a stronger argument.
There are many definitions to theory. According to Akers, “theories are tentative answers to the commonly asked questions about events and behavior.” Theory is a set of interconnected statements that explain how two or more things are related, based upon a confirmed hypotheses and established multiple times by disconnected groups of researchers.
Mitchell, M. L. & Jolley, J. M. (2004). Advantages of using theory to generate ideas. Retrieved from http://psy1.clarion.edu/mm/StudyRDE/Web_Appendixes/Theory _Appendix/Using_Theory.htm
The research is guided by a theoretical framework called the Grounded Theory Approach. The Grounded Theory Approach (GT), first described by Glaser and Strauss in 1967, is an inductively formatted, general method of research that is aimed towards theory development through the data collection process and constant comparative analysis of that data. Cohen and Crabtree, 2006). The concept relies contingently upon the data the study presents and is characterized by the proposed theory being perfectly depicted by the data accumulated. Cohen and Crabtree, 2006).
Hegeman, J. (2008). The Thinking Behind Design. Master Thesis submitted to the school of design, Carngie Mellon University. Retrieved from: http://jamin.org/portfolio/thesis-paper/thinking-behind-design.pdf.
Data is collected and the patterns are recognized, in order to understand the physical properties, and further to visualize the data as
To Horkheimer, Traditional theory lacks the ability to promote change. In fact, maintaining the status quo is the only thing Traditional Theory focuses on. This theory is designed to be a quick response to society. Although it is projected to capture the core of knowledge, the concept actually focuses on the advancement of production.
Glaser, B.G., Strauss, A.L. (1967), The Discovery of Grounded Theory: Strategies for Qualitative Research, Chicago: Aldine.