Video Games And Academic Performance Case Study

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Abstract – This study focused on examining the relationship between video games and academic performance. Past studies showed us that video game does not negatively impact academic performance even though it is estimated that there is a negative relationship between these two variables. In other words, if students spend a lot of time playing video games every week, then their academic performance will be negatively impacted. In order to find out if these variables really do have an inverse relationship, 50 students at Vanier College were surveyed. A convenience sampling was used for the study so the sample was not representative of the population of interest, and therefore, the data that are collected are biased. Among the 50 college students …show more content…

In recent years, most teenagers and young adults spend time on video games every week. Video game playing became as popular as television watching as an entertaining media and leisure time (Burgess, Stermer, and Burgess, 2012). Eighty-one percent of American youth report playing video games at least once per week (Burgess, Stermer, and Burgess, 2012). However, this number may be different in other places. In a continent like South Africa, which is somewhere that contains poorer countries within it, this number may be significantly lower since youth in those places might not even be able to afford a television nor any form of video game. According to Burgess, Stermer, and Burgess (2012) video games playing has been associated with a rise in aggressive behavior and decreases in prosocial behavior. A few studies have shown that an increase in aggression badly affects academic performance (Burgess, Stermer, and Burgess, 2012). Many studies have demonstrated that video game playing in general is associated with lower level of doing homework, studying, and leisure reading which negatively affect school performance (Burgess, Stermer, and Burgess, 2012). However, some other factors may be affecting the academic performance such as how the instructor teaches and the way the student learns.________________ The present study focused on examining if the amount of time spent on video games affect school performance. The amount of time spent emphasizes the quantity of time spent per week on video games and school performance represents the R score. Based on past studies, it was hypothesized that video game does have a bad impact on academic performance. A bad impact meaning that as the amount of time spent on video games increases, the R score decreases which creates an inverse relationship between both

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