Relationship Between Game Based Learning And College Dropout Rate Essay

Relationship Between Game Based Learning And College Dropout Rate Essay

Length: 1545 words (4.4 double-spaced pages)

Rating: Better Essays

Open Document

Essay Preview

In this review of literature on the relationship between game-based learning and college dropout-rate, eighteen studies are included. Most of them are peer-reviewed, with ten out of eighteen are less than ten years old. A meta-analysis, a report and international studies are also reviewed. A study of Astin (1964) was excluded because of the out-of-date information. The findings are divided into three main sections: college dropout rate, motivation, and learning principles embedded in game-based learning.
College dropout rate
According to Barefoot (2004), dropout (or short term stop out, or transfer) has turned out to be a big issue to almost all colleges and universities in the US as the reduction in the number of students “can be catastrophic to the operating budget” (p.10). National Center for Education Statistics showed that only 49% students beginning their study at higher education level in 2003-04 could take some postsecondary degree by June 2009 (as cited in Ross, et al., 2012).
The problem arising from dropout does not exist only in the US, but rather all over the world. Spanish Coordination University Council (2002) revealed that over a quarter of undergraduate students decide to put an end to their studies without graduation or take another degree. Dropout rate in Spain as well as other countries in Europe varies from 30% to 50% (Araque, Roldan, & Salguero, 2009). A similar figure is also found in some studies about higher education dropout in South Africa (Breier, 2010).
Choy (2002) attributed the US dropout rate to “academic preparation, socioeconomic status, family participation in higher education”, and gender (as cited in Barefoot, 2004, p.12). “Goal commitment”, “boredom”, “dissatisfaction”, “poor institut...

... middle of paper ...

...Ahmad and Jaafar, 2012).
According to Kiili (2005), memory capacity of students is also assumed to improve through visual, auditory, and haptic input simultaneously provided by game in form of multimedia learning. Schrand (2008) commented that students with spatial intelligence would gain benefit from visual elements in teaching and learning activities. Teamwork is too encouraged within each multitask group in multiplayer games (Ahmad & Jaafar, 2012; Ebner & Holzinger, 2007), which contributes the development of interpersonal and intrapersonal intelligence (Kezar, 2001). Moreover, games give learners plenty opportunities to expose to life-like situations with fear-free experience (Begg, Dewhurst, & Macleaod., 2005; Coller & Shernoff, 2009; Ebner & Holzinger, 2007), consequently, better and more committed performance is produced (Begg, Dewhurst, & Macleaod, 2005).

Need Writing Help?

Get feedback on grammar, clarity, concision and logic instantly.

Check your paper »

The Pedagogical Technique Associated With Game Based Learning Essay

- Gamification of the classroom is a topic that has been slowly gaining attention. Moncada & Moncada (2014) define gamification as the pedagogical technique associated with game-based learning. Gamification is turning a classroom, a lesson, a review, a test into some type of game format. It’s the use of games or elements of games in a typical non-game application (Muntean, 2011). It is important to distinguish between game and play. Play is an unorganized experience. Games, on the other hand, are structured with rules (Burkey, 2015)....   [tags: Education, Educational psychology, Mathematics]

Better Essays
1861 words (5.3 pages)

Should College Athletes Be Paid? Essay

- Stoll 1 The issue of whether we should pay college athletes has been debated for a while now. It is an important topic because schools are making so much money off college sports and not giving their players any of it while most of them struggle to get through college financially. Even smaller schools that are in the NCAA have sports revenue upwards of 3 million dollars. Some people think that because they get to play sports for the school and get scholarships they shouldn’t get any of the millions of dollars some of the schools make....   [tags: College, High school, Football]

Better Essays
1380 words (3.9 pages)

A Study On My Physical Frailty Occurred With Officiating A College Basketball Game

- Two years ago, I lived as a cancer patient for seven long days. Well, not precisely. But that’s what I was told. So, I prepared myself like a man for a battle I never had to face. It was the beginning of spring. Like a flower prepares for blossoming, I felt as if God had primed and prepared me for a season of growth. During this time, I felt as strong as ever in every facet of life. However, the season I entered blindsided me, leaving me surrounded with all types of questions, confusion, and chaos....   [tags: Cancer, Cancer staging, Weight loss, Doctor]

Better Essays
1466 words (4.2 pages)

My Community Based Softball Team Essay example

- Since my youth, I’ve always been known to go above and beyond the expected. Peers acknowledge me for my dedication and hardworking attitude, and being able to represent California State University, Northridge with said persistence has been nothing but rewarding. From my days of youth to today, I have proven myself to overcome any challenge, big or small, whilst teaching others and representing my community in a positive light. At the extremely young age of 11, my community based softball team “Nunaka Valley” became the first team from Alaska to represent the Western Region of the United States in the Little League Softball World Series, placing 8th....   [tags: High school, College, Latin honors, Middle school]

Better Essays
754 words (2.2 pages)

The Career Of Video Game Design Essay

- What if, in the future, I want to enter into the career of video game design, specifically programming. In that case, at some point, I will build a physics engine, and to do that, calculus is a must. Higher levels of calculus focus on vectors, which will help me produce objects that move correctly in a game. No one wants to play a game where you throw a ball forwards and then the ball goes backwards. Calculus can also determine the growth rate of something, how much material a building will require, and even the trajectory and velocity measurements required by space mission....   [tags: Problem solving, Mathematics, Calculus]

Better Essays
1243 words (3.6 pages)

Video Game Advantages Essay

- The average person who plays video games regularly is thirty-three years old (Issitt). This topic is important because video games have been given an unfair stereotype. Video games have the stereotype of taking over the lives of teenagers and making them violent. However, the benefits of video games outweigh the negatives. Before this subject can be analyzed, there are a few key terms that must be defined. The first term is meta-analytic procedures which are the statistical methods used to analyze and combine results from previous, related literature (Study: Violent Video Game Play)....   [tags: Gaming ]

Better Essays
1225 words (3.5 pages)

Video Games Are A Positive Thing Essay

- With all debates, there is a con side, but also a pro side. Video games are no exception. Including the skills honed and many other benefits that come with video games, some people believe that video games are a positive thing. In 2013, the video game industry rose in sales. Software sales jumped twenty-eight percent from 2013 to 9.5 billion dollars. (Wagner 2) During this time, new games and consoles were being released, thus making more sales. According to the Entertainment Software Association, (ESA), an average of nine games were sold ever second....   [tags: Video game, Video game controversy, Violence, Game]

Better Essays
1337 words (3.8 pages)

Adolescent Aggression Based on Violent Videogames Essay

- Adolescent Aggression Based on Violent Videogames Violent video games played by millions of people every day results in animated characters having hearts ripped out, heads decapitated, and blood squirting across the screen as their mutilated bodies are erased from the screen. Most players play these games to pass the time, increase hand eye coordination, and create harmless competitions amongst those playing. However, some who play these games are entranced by the violent aggressive behaviors demonstrated in the games and may even act out behaviors learned from playing them....   [tags: Papers]

Better Essays
1638 words (4.7 pages)

College Athletes Should Be Paid Essay

-  College athletics is a billion dollar industry and has been for a long time. Due to the increasing ratings of college athletics, this figure will continue to rise. It’s simple: bigger, faster, stronger athletes will generate more money. College Universities generate so much revenue during the year that it is only fair to the players that they get a cut. College athletes should get paid based on the university’s revenue, apparel sales, and lack of spending money. I believe that college sports should be considered a profession....   [tags: Argumentative Persuasive Athletics Sports Essays]

Better Essays
1602 words (4.6 pages)

Counter Strike Essay

- In 1997, a group of college kids gave birth to something that would become a world renowned phenomenon, Counter-Strike. Counter-Strike is an online, team based, first person shooter. In this game, the two teams (terrorists and counter-terrorists) face off against one another using various team-specific weapons and attempt to gain victory by completing team specific objectives. The counter-terrorists must rescue hostages, protect V.I.P.’s, and protect bomb sites from the terrorists. While the terrorists must prevent the rescuing of hostages, assassinate V.I.P.’s, and destroy bomb sites....   [tags: Video Game]

Better Essays
1027 words (2.9 pages)