psychology of video games

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The mass production and use of video games, they have been associated with warping the mind of the younger generations who play them. In preparation for writing this essay I did a google search of video games in news headlines one of the first things that came up was the headline about a fourteen year old boy who hung himself after playing Call of Duty. They go on in the subtitle to say that other mass murders were also avid players of Call of Duty, this is how the media uses video games as a fall man for not addressing that all of these people had mental disorders that were not being treated because their parents didn’t want to address their problems. The only side of the argument that is publicized is the harm video games can do never the positives, things like improved spatial cognitive development, team building skills, and increased problem solving can all be attributed to playing video games. Yet the proliferation of some of the negatives to playing video games being blown out of proportion by the media, degrades the usefulness of video games and halts further development for something that should be beneficial to us. The arguments against video games make the point that playing games that include violence increases the aggression is the person who plays them, or that playing video games can create an addiction. Video games need to be shown for both the good they can do, and have parents engaged enough to understand what their child should be using them for because the problems with video games have less to do with the video games and more to do about the people using them.
The arguments that video games does not have a causational effect toward real life violence are less publicized. In an article about video games Christo...

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...top of that it was found he was mentally unstable and he was being bullied at school daily. Yet the article was all about how dangerous video games are. (Narain)
This is the largest and one of the most influential types of media that the children of the past few generation have been exposed to, it has passed music in terms of it industry, people play them worldwide, yet we know so little of the affects they have on us and what we could use them for that could create hugely helpful innovations for the world. The media is biasedly propagating misinformation and using video games as a fall man for the violence that can more easily be attributed to poor parenting and neglect, or just downright psychosis in the individual. So see video games for what they are meant to do, stimulate, captivate, and entertain the human brain, and not to create mindless violent monsters.

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