One of the major paradigms in programming language is Object Oriented programming. In modern software engineering object oriented programming is considered as the major concept, as it allows the programmer to facilitate clean and efficient code. Apart from this, the design patterns of object oriented programming suits well with most of the computing issues. Object oriented programming produces well organized code and also focuses on determinant of productivity. In this report we will discuss and compare objected oriented programming language and procedural programming language along with the genesis of OOP. Role of OOP in modern programming solutions. Object oriented programming roused the software industry in early 90’s. It is considered as …show more content…
Both of these programming approaches have similar methods of writing a program which include top-bottom approach, bottom-up approach, structured programming, and modular programming. The main aim of both the programming models is to make program clean efficient, less complex and bug free. The difference between procedural and object oriented programming language is that, when programs are relatively less complex and moderate in nature using procedural programming is helpful, whereas when programs are highly complex in nature then object oriented approach is helpful instead of procedural as it is more efficient in nature and provides code reusability option. Code reusability helps the programmer to use the code of other programmer as many number of times in the program, this makes the software development faster and …show more content…
Simula languages were developed by Ole-John Dahl and Nygaard, the key concept of OOP was bought by Simula67. Nygaard researched about the need of creating precise tools for the complex man made machine systems. The idea of developing an object oriented programming language is that, the language can be used as system’s description for the people and as system’s prescription i.e. as computer program through a complier. There are many object oriented programming languages, but the most common ones are, C++, Java and
Johnson, R. and Foote, B. (1988) “Designing reusable classes”. In: Journal Of Object-Oriented Programming, v.1, n. 2, p. 22-35, Jun./Jul.
Software engineering is a relatively new career but the most important component of software engineering, the computer, has a long history that started many centuries ago. The abacus, a tool composed of beads and strings representing numbers, is considered by many to be the original computing device. The abacus, a device developed in Asia, was widely used during the Middle Ages. The abacus is still used today by many students. The next important milestone in the creation o...
At first glance these two languages appear to be poles apart. Bash shell script with its roots in Unix terminal scripting versus a modern object oriented scripting language'. So, are these two languages really so different and what might they have in common? This documents aims to answer these questions.
The OODBMS is the product of merging object oriented programming ethics with database management ethics. Object oriented programming concepts such as encapsulation, polymorphism and inheritance are imposed as well as database management concepts such as the ACID properties (Atomicity, Consistency, Isolation and Durability) which show the way for system reliability, it also supports an ad hoc query language and secondary storage management systems, which is allocated for managing very large amounts of data. The Object Oriented Database program specially lists the following features as compulsory for a system to support before it can be called an OODBMS; Composite objects, Object uniqueness, Encapsulation, Types and Classes, Class or Type Hierarchies, Overriding, overloading and late binding, Computational fullness, Extensibility, Perseverance, Secondary storage management, Concurrency, Recuperation and an Ad Hoc Query capacity.
provide a form of abstraction as all the programmer has to do is know how to
The programming language C++ can be used in many ways. It has exploded into the gaming community allowing PC game programmers to have access to a stabile, yet powerful, programming language, utilizing as little code as possible. It has also been used in other commercial software, such as word processors, audio players, screen savers, and other computer desktop tools.
When researching about design patterns in programming you instantly realize that they can be very useful in implementing a certain piece of code or just having it as a useful programming practice. Design patterns are created to solve common programming problems that keep on recurring in a certain context when designing a program. There are several types of design patterns that are all split into several groups. Some of these groups are Algorithm Strategy Patterns, Execution Patterns, Structural design patterns, Creational design patterns, Behavioral design patterns and Computational design patterns. Each of these sub groups of design patterns goes about solving a different type of problem. Design patterns can be beneficial because of the simple fact that they are solving programming problems that would usually surface when programming.
I chose Information Technology as my major for undergraduate studies in order to understand how software systems are built. In 3rd semester, I became acquainted with object oriented design. By using this programming paradigm, I was able to code better and faster. I also studied component based development through JavaBeans and was found it to be a novel approach to quickly developing software.
One of them being the Unified Modeling Language also known as UML. In the article "The impact of UML documentation on software maintenance: An experimental evaluation." it describes that often most software maintenance is performed usually by people who were not involved with the original design. It goes on to say that “…designs often has been advocated as a necessity to help software engineers remain in intellectual control while changing complex systems.” Compounded by the fact that documentation eats up a lot of time and money. This has led to a tremendous problem. This is where UML comes into play, this is an evolving standard that companies are beginning to adopt to help stop this issue. UML gives a way to visualize a software’s architectural patterns in various diagrams. Some examples of this include components of a system and how they interact with other components, how the system will run, and how entities will interact with others. All of these diagrams work together to aid in the process of writing the actual code and the maintenance of the code in the future. It also serves as well written documentation that is easy to read. To sum up the article UML provides a cost-effective way of creating documentation because of that it also aids in the design
In my conclusions this is a better topic for someone in a more advanced class but it is a good way to save time when writing involved programs. I hope to learn more about this subject as I progress in my programming, and use this newfound knowledge to my advantage.
Object orientated programming first began in the 1960’s. Simula 67 was the first programming language that used objects and was developed by Kristen Nygaard and Ole-Johan Dahi in Norway. Exforsys states (2006) “The term
OOP requires more discipline, management and training than classic software development does. (Shah 1997, 1) Even though it dominates the tech industry, object-oriented programming is a poorly defined, amorphous concept.
During my undergraduate at Sree Datta institute of Engineering and technology (JNTU), I was exposed to subjects like digital electronics, control systems and programming languages (C, C++). As I developed deeper in to C and C++, I came to know that
Explain in around 600 words, citing any literature you have consulted, what is meant by these terms in relation of object-oriented software design, and explain how they relate to the design you developed in your group.
Software engineering was suggested at a NATO conference in 1968 to talk about the software crisis. “Software crisis” was the name give to problems encountered in the development of large and complex systems . In the early 1970s, notions of structured programming started coming up. In the late 1970s, early