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the history of video games essay
Do video games promote violence debate
Do video games promote violence debate
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The Video Game Narrative The first argument that arose out of the video game world was the debate of video game violence. Still unresolved, this debate has actually allowed for the video game industry to come fully into the main stream. As the din over violence quieted the fans of the game society began to focus on issues more akin to their own style. So then began the debate of game play vs. the video game narrative. The question arose; can a game also be a story? While the semantics would suggest that, no, a game cannot be a story, we do realize that a game can contain a story. However, considering the amount of games that contain a story we can surmise that this question doesn’t further our study, and realizing that the amount of games (mostly of the 1980’s) that had no story and only gameplay we can see that the story is not a required facet for a game to be successful. So the question is in need of updating. Is the story contained in today’s games the traditional linear story being contained in a non-linear gameplay arena, or do video game stories possess some special qualities that allow a game to be different from a book or movie. To understand the video game we need to look at one of the video game world’s ultimate predecessors: Dungeons and Dragons. Back in the time when teenage guys dressed up as the character that they had spent month after month making stronger, there existed no video games to fool with. No, this was how the nerds of the day hung out. And much like today, where we have “Halo bashes” of anywhere from 4 to 16 (16 being the average), the competition between warlock and dungeon master was only the beginning Oakley 2 of the excitement. The story that played out in D&D was different every time, depending on how the game was played. And like it’s successor, the RPG’s of today (most notably the Final Fantasy series) play the same way as the games of old. So ... ... middle of paper ... ... Oakley 4 a necessity? And what other qualities have taken the main stage of video games today? The video game world is an ever-changing realm, originally it was a staple way to pass the time, then it became what we looked forward to after a hard day’s work. So as the gaming world becomes more complex, new game types emerge to fill our free time. But very rarely does a game like Pac-Man or Pong come out; a game that has no real story in it, it’s just a way to score points. However it is my belief that even when there is no literal story to a multiplayer game we still have a background to the reason we compete. If one were to take the story of the Master Chief and the Covenant out of the game Halo (2001), we would still have a superb multiplayer game. On the outside it would seem that the only reason to play is to kill the other Spartans, there is no deeper story behind it. However, for the players at least, it becomes a contest, and as you play more and more you remember the other games; you want revenge, you want to be better, or you want to do something funny.
Bissell, Tom. "Extra Lives: “Why Video Games Matter.” They Say / I Say 2nd Ed. Birkenstein, Cathy, Russel Durst, and Gerald Graff New York: W.W. Norton & Company, (2012). 349-361. Print.
Before I read about procedural rhetoric, I always wonder why is video games so appealing to me compare to other forms of media such as movies or books. What my understanding of why this is happening is rather than watching someone else going through adventures, we are the adventurers in video games. In video games, we are more aware of what is happening to us and the characters within the game.
I love when I score the game-winning shot in NBA 2K. I only did once in real life, but it was a scrimmage game with friends. Furthermore, it is fun coming back in a game and winning it, especially when I was the main reason we won the game. For me, epic wins give me a boost of confidence because I feel like I can do anything. It is easier to have epic wins in video games because we are not afraid of failing in a game like McGonigal said in chapter 12. I like how Extraordnaries can help a real nonprofit organization because most games we play only kill time, but their games can benefit someone else’s life. The idea of a video game in real life sounds amazing. I can accomplish goals and feel satisfied that I completed it, and I can help save lives at the same time. I agree that there is a lot of problems in our society and the world, and epic wins can help us take on these problems one step at a time because we can complete a goal and solve a problem. Also, I like how Extraordnaries can help raise awareness because these tasks they make is supposed to help someone and find a solution to a problem. I agree with McGonigal’s words that we have no intention to help a child across the world with a test unless there was someone or something that challenged us to do it. If someone challenges me
well as a purpose for entertainment, however the original game it is evolved from had a much deeper
The history of video games began in early 1950s, and it continued in development until today. video games gained popularity as movies and T.V shows, and like movies which producers focus on the story plot, each character role, and the way they are being represented, videogames have the same concerns, especially character 's role and, representation, because most of players will not care about the game’s story, they just want to have fun playing the game, but the player will play as a character, or meet other characters from various gender, and that what make game designers care about the gender and, characters representation. and by the way of presenting gender, it will control the number of players of both genders, because it could connect to their life. games industry made researches about what both genders want in their game,
According to a recent study, 155 million Americans regularly play video games. Concerned with the ability of interactive personal-narrative video games to leave these 155 million Americans with selective memories of historical events, Aaron Hess analyzed the narrative rhetoric in the video game Medal Of Honor: Rising Sun. His selection and analysis of the video game led him to formulating the essay question; “What functions do narrative histories as presented in video games perform for players?” Hess’ analysis of the video game through narrative method criticism is appropriate as it properly fulfills the narrative requirements. To be considered a narrative, a rhetorical piece must comprise at least two related events with a unifying subject organized in time order. Immersive and first-person shooter games such as Medal Of Honor: Rising Sun are formatted in a way where the player is guided through different challenges,
The lights, sounds, the visuals many things come into our minds when we think of video games. It has been seen as a detrimental part of society and as a form of art. In current times some of the biggest events are from video games. Today’s youth in society cannot almost not be spoken of without video games being mentioned at one point. As a form of media that touches our society from young and old, it has a lot of controversy surrounding certain aspects of it.
A lot of games have stories that considered art by many reviewers, games like: Final Fantasy VI, L.A. Noire, Chrono Trigger, and The Walking Dead. These games carry so much emotion and creative storytelling within in themselves that majority of them got perfect or near perfect score and are considered art by many if not all gamers and non gamers. So should videogames be considered a form of art I and many others would say yes due to all of the reasons that I covered in my essay, I hope to not be too cliche with this but this concludes my essay on why videogames should be considered a form of
Well, since I was a little boy, I have always loved video games. There was something about it that made me feel great. While I didn’t know what it was back then, I believe I have an answer now. It’s about the journey, the adventure of playing a video game. When you pick up a controller or log on to a PC game, you are entering a world of vast possibilities and endless adventures. I’ve had so much fun jumping into the world of a video game.The experience of doing so is unlike anything else. I also play video games for the connection that I get when playing with others. Whether it’s with friends or complete strangers, it can be a lot of fun to interact with others in a virtual world, competing or cooperating with them. It’s also about that first time experience playing a video game. It’s unlike anything else I have ever done in my life. Let’s take Destiny again for example. Destiny’s raids, the quests that I mentioned earlier, not only require a tremendous amount of teamwork and patience but also require a fair amount of skill, as these activities are some of the most difficult activities a player can attempt. Allow me to clarify even more. In Destiny’s raids, there is a boss battle at the end, a final showdown that will prove that our team can conquer anything. They also boast a ton of great loot to obtain at the end. So when our team has been attempting a boss encounter for hours to no avail, it
As we evolve into a more advanced species, so does our technology, and along with our overly advanced technology, comes video games. They’ve have certainly come a long way since they were first introduced to the main stream audience and have been slowly creeping its way into many daily lives, making them a lot more entertaining and less dull. Video games’ one and only purpose is to entertain. However, it is indeed true that everything is fun and games until somebody gets hurt, and that is exactly what has happened over the years in video games. With the help of our technology, being more developed than ever, video games have also become increasingly sophisticated and overall more close to reality than
3. “Video Games” by Chris Jozefowics. Published by Gareth Stevens Publishing 2010. Pleasantville, NY 10570-70000 USA. Produced by Editorials Directions Inc.
Video games have come a long way. They have evolved from the simple game of Pong into a complex, multi-platform, multi-genre, multi-billion dollar industry.
Some students have played violent video games to have fun with their friends or siblings while they are online and offline. Plus they play to try to release their stress, frustration, and pressure after having a hard time doing their homework or in class. Video game developers goal is to make fans happy when they are playing their games. Video games are meant to have feeling of adventure, enjoyment, and excitement. It is helping the player to play video games without harm. Video games also help players to...
the stories create immersion in the game for the players and the players and those who play the game can start sharing some of their funny experiences in the game with people in their own life as well as
The experience of game play can be described as an activity in which the player is virtually embodied in the game world. Anyone who has experienced the world of gaming knows how the engaging experience can manifest itself with “sweaty palms and chills down the spine” (http://www.eludamos.org/index.php/eludamos/article/viewArticle/80/147) when coming face-to-face with alien creatures; or with the adrenaline rush we get when racing a high speed automobile head-to-head with a friend. Gaming is an excellent source of entertainment. It provides an opportunity for social growth, provides a meaningful form of exploring expression, and provides heightened sensitivity.