Videogames Don't Have a Negative Effect on Kids
There are many things that today’s society worries about; television, role models, etc. The biggest ones are those that affect the children. One that many people overlook is video games, a national past time in almost every home. It is clear that they can cause changes in children, but are the changes good or bad? Do video games have a negative effect on kids?
Personally, I felt there was nothing wrong with video games. I play them for fourteen hours or more a week, and I’ve been doing “fine” in life. I made it to a fine college, I learned unique words when I was young, and I even won prizes in some video game contests. I still have that Star Fox t-shirt even to today. Still, I wanted more than just my input before coming to a conclusion.
There are hundreds of ways to get information, and the internet is not a reliable one, yet I still rummaged through it. At first, I merely found commentaries and opinions from people that were quite biased. In fact, most of them were trying to get me to buy what they were talking about, whether it was a new game or even a phone.
However, after a few hours, I struck gold. Studies have been done on video games before, but unless the children are in a controlled environment from birth, it is nearly impossible to find how video games truly affect people. Many of the independent researchers produced the same results that while placing an action game the child’s testosterone levels rose, along with heartbeat and breathing patterns. The same pattern is found in a person when involved in a fight, usually with adrenaline running through them, or when a person is doing an intense workout at the gym. This research can be taken in many ways, ...
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...s rummaging and questioning, I feel that there is no definite answer to this question, but rather only opinions due to personal experiences. There are simply too many variables and not enough research to make a clear judgment. And what is my view on the matter? I feel that videogames do not have a negative effect on kids as long as the parents are there to help guide them through. While there are clearly some bad things they can pick up from playing a videogame, there are also many good things to be taught as well.
Works Cited
Croal, N’Gai. “This is serious fun.” Newsweek 4 October 2004: 61.
Kellerman, Jonathan. “Violence Doesn’t Begin in the Theater” Wall Street Journal 9 Jun. 1999: pg. 1
Paul Gee, James. “Turning Games into Learning Machines.” Game Developer 10.9 (2003): 56.
“Videogames are bad for you.” Electronic Gaming Monthly September 2003: 68.
Sexuality and Gender in Children’s Daily Worlds article by Thorne and Luria focuses on the relationships between sexuality and gender in the experience of 9 to 11 year old children. The purpose of the authors’ analysis is to illuminate age-based variations and transitions in the organization of sexuality and gender. Throughout this paper we discover how gender and sexuality has become a social and cultural construction that is expressed through young children. At a young age we tend to define and separate ourselves by gender, boys vs. girl. These divisions are enforced around us daily. For example, teachers often tend to separate team by gender whether it’s in the classroom or the playground.
William Golding illustrates inherent evil in the human condition when outside forces are absent through the characters Roger, Ralph and Jack in his book, Lord Of The Flies. Roger shows evil by killing Piggy, his implied use of torture on Samneric and the intended beheading of Ralph. Ralph shows his evil by denying Simon's death, contributing to his death and taking pleasure in wounding the boar. Jack also shows evil by killing animals for pleasure, ruthlessly murdering Simon, and beating Wilfred for no apparent reason. By using these characters, Golding illustrates inherent evil. These three characters show how without civilization and order, it is very difficult to stay pure and true. Without civilization, inherent evil slowly becomes present.
...While there are violent games out there, children could, with the help of their parents, play cleaner games such as The Legend of Zelda or any game in the Mario series, and in the end, be benefited from it. Whether their stress is relieved, their brains stronger, or their connections with their families made unbreakable, video games can truly be a good thing for kids.
After this incident we can see continual conflict between Ralph and Jack. We can see this when Jack proclaims that Ralph, “Isn’t a proper chief.” Golding is trying to show us that this conflict is very similar to the conflict between humanities inner barbarism and the living influence of reason. We can see other evidence of this conflict within ourselves, with the masks that Jack and his hunters put on. We are informed that Jack, “ rubbed the charcoal stick between the patches of red and white on his face” The mask represents the dark line (charcoal) between good (white) and evil (red) within ourselves. These masks also let the boys hide f...
Video games are one of the most addictive things in the world. Researchers said that more than 1.2 billion people are playing games worldwide whatever genre is. Many people buy it to have fun with friends, other people buy it for themselves, and others just buy it because they don’t have nothing to do at home. What many people concern about is whether or not kids should play video games. In my opinion, I believe that video games can make kids more violent for three main factors.
News, S. "Japan's Gender Roles." Teacher Bien. FourHalf Inc, 12 July 2012. Web. 17 Dec. 2013
Among the developed countries, Japan is infamous for having the most gender inequality. For example, in 2011, only 43% of women, in Japan, worked in a nonagricultural sector. That same year the United States had 48% of women working in a nonagricultural setting (datatopics.worldbank.org). Even the Japanese acknowledge that men and women are seen in different lights. While the societal differences between Japanese woman are clear, the factors that cause these women to remain within the boundaries set by society and gender roles is harder to understand. Some believe that these women don’t feel oppressed at all. While others feel there is no room for women in Japan to breathe. Those outside of Japan might gain a better understanding of the situation in which these women live by examining the historical role of woman as mother. The role of women in historical Japan has affected societal norms today but is there anyone to blame for the inequality that is a contested issue, especially in the West?
Golding wrote this story because he was horrified of Stalinism in Russia. His experience in World War II effected his view on humanity and evils that are capable of occurring. Ralph, Piggy, and Simon are manifested with the "civilizing instinct", while Jack, Roger, and the other hunters have the savage instinct. Golding also dealt with human nature. Jean-Jacques Rousseau believed that man is good, but Golding controverts his philosophy. Golding believes that man is naturally evil.
Studies show that video games can in fact, be beneficial to you. Many times when you hear people talk about video games, it is usually talking about how they ruin people’s minds. While there is little evidence to back up those claims, on the other hand, there is also evidence defending it. Video games can have many social, educational, and/or cognitive benefits.
Children that play violent video games at such a young age will have a bad effect on them. “Not everybody who plays these games will become murderers, just as not everybody who smoke gets cancer” (Quittner, J). Every day people play with these games will have an effect on the way they look at things, they will begin to have aggressive thoughts, and they will begin to have a change in behavior. On average boys spend thirteen hours per week and girls spend five hours on video games. This amount of time a week will have a major effect of these children minds. “Violent video games effect people. They increase aggressive thoughts, angry feelings, and physical arousal symptoms.”(Rollins 1)
Videogames are amazing they promote creativity, team-work and social interaction. Video games actually work to increase how good your eyesight is. One study done by scientist’s Daphne Bavelier and her team found that playing five to fifteen hours of action games (e.g., Call of Duty) a week increased how good the participants vision was in two ways "The first way is that they 're actually able to resolve small detail in the context of clutter… The other way that they are better is actually being able to resolve different levels of grey”. Sure games have violence in them but honestly what doesn’t, films and TV are chock full of it, heck even Tom and Jerry promote violence and animal abuse plus there is a reason that those big shiny red “18” stickers are put on games so that it is clearly shown that children aren 't supposed to be given access to these specific types of game. As for the “waste of time” nothing is really a waste of time if you gain something from it such as
Video games have been an influence part of our society since the early 70’s. The bad named that they are given is false, the only reason they have this bad name is because kids like games, so anything that is fun is bad for you. If a child loved playing chess he or she would be rewarded but it to is a game. Video games can help the learning process and should be incorporated in to the school system. If a child loved playing chess he or she would be rewarded but it to is a game. Video games can help the learning process and should be incorporated in to the school system.
Social scientists have been examining the effect that video games have on behavior. From the introduction of video games in the 1980s, there have been numerous research studies to this effect (Andersen & Taylor, 2008). The issue has become even more significant in the modern context because these video games have become bloodier and more realistic than ever before. Even though boys play these games more than girls in America, the consumption of video games has generally been high. Carey (2013) indicates that 32% of these gamers are below the age of 18. Therefore, it would be crucial to evaluate the effects that these video games have on the behavior of such children.
Video game play can have both positive and negative effects on children and adolescents, and adults should seek to minimize the negative effects while maximizing the positive effects by staying informed about games and establishing rules about the amount and type of video game play.
The purpose of this report is to know both the good and bad influences of video games on children’s behavior and mind. Parents aren’t aware of what video games may led their children to, thus an informative report was required to give insights about this important topic.