With the opening of America’s first roller coaster in 1873, a new innovative market was introduced into the American industrial market. With it came a new set of challenges that pushed the limits of the engineering methods used at the time. Oddly enough though, America’s safest roller coaster ever built was also the simplest; the Mauch Chunk Railway was originally used to bring coal down the mountainside of a Pennsylvania mine. The now unused 2,322 feet of track was re-opened a few months later for the purpose of carrying passengers down the side of the mountain. The rail cars used did not have brakes or an engine; they simply used the force of gravity to take the train and its passengers, sometimes at speeds upwards of 60 miles per hour, down the side of the mountain until it came to a rest at the bottom. “The railway offered spectacular views of the Lehigh River and the Blue Ridge Mountains for the region's visitors to see. The area became a large Nineteenth Century tourist attraction and people came from all over to be thrilled by the M.C.R.” (Sandy). Throughout the ride’s 56-year span of passenger operation, not a single injury was reported. Since the ever-simplistic entertainment methods of the 1920’s, our industrial capabilities have grown in geometric proportions; however the one problem is they have been severely lagged by the safety and control systems that govern them. Recently, however, advancements in computer technology have yielded a drastic improvement in these control systems that have allowed ride designers to design increasingly safer and more reliable ride systems.
With the development of the integrated circuit in the late 1950’s, ride designers were opened to a multitude of new c...
... middle of paper ...
...ntee near 100% safety and reliability of both the riders and of the ride itself. What devices and systems that will make this future a reality, however, rests on the shoulders of park owners, ride developers, and researchers alike. Where it will take us is only limited by their imaginations.
Sandy, Adam “Roller Coaster History – Early Years in America” 1996-2000.
http://www.ultimaterollercoaster.com/coasters/history/start/history_early_us.shtml (25 Oct 2002)
Reiss, Walt “Roller Coaster Block System” 1986-2002.
http://www.coasterquest.com/blocksys.htm (25 Oct 2002)
Magnetar Technologies Corp. “Soft Stop Brakes” 2002.
http://www.magnetarcorp.com/stop_brakes.html (25 Oct 2002)
Althoff, Dave Jr. – Information Technology Media Service Technician – Capital
University. http://capital2.capital.edu/admin-staff/dalthoff/index.html (25 Oct 2002)
Need Writing Help?
Get feedback on grammar, clarity, concision and logic instantly.Check your paper »
- Genocide is a prominent obstruction to First nation and Aboriginal Culture. Throughout history it has proved to be a topic of terror and a harsh reality that no way of life should feel they must come to terms with. Rather, genocide is a repulsive divertissement that feeds the needs of the traditionalistic supremacist. These movements prey off of the fear that they acquire, and the terror that they procure. “The fact that we were unconsciously part of a plan to weaken and cross out the Indianness in you, to pattern your land with our grain and beets and corn and alfalfa now clearly hits me.... [tags: First Nation, Aboriginal Culture]
2616 words (7.5 pages)
- Classroom Management Plan Learning Environment – Design for Inclusion Welcome to my classroom, our motto is “Create, Inspire and Learn”. Everything you see in this room has been designed with children’s growth and development in mind. I consider the classroom environment a co-teacher, her job is to assist and support the learning of all children. My classroom design ensures the children will have full access to all areas, can participate in all activities and will be supported based on their needs.... [tags: Play, Childhood, Environment, Learning]
1169 words (3.3 pages)
- The document will examine an Art period which has influenced the appearance and design of video games. This will include the topic of the Edo period of Japan and how it affected generations of artists to the modern day. The Edo period set in the era of 1603-1867 was commonly known as the Tokugawa Period, this was when the Japanese society was ruled by Tokugawa Shogunate and the country’s 300 regional Daimyo, which at the time were powerful territorial lords who rules most of Japan which then was contained under strict social order, economic growth and prohibited foreign contact with outside countries.... [tags: art periosd, design, gaming industry]
1378 words (3.9 pages)
- My essay is going to be a discussion on whether fine art, fashion and designers are linked with each other. On starting my essay I looked up the definition of Fine art, the term is used to distinguish the variation of creative art forms, developed by humans. Some of the many concepts which fall under this category are painting, drawing, calligraphy, sculpture etc. I agree that fine art uses lots of visually appealing methods which seem graceful, like calligraphy the work produced is quite delicate and pretty.... [tags: Art]
1289 words (3.7 pages)
- There is some debate about the purpose of The Broighter Horde, in which The Broighter Boat was found. Originally thought to be a votive offering uncovered on the English coast, the courts were quick to dismiss this argument in order to take possession of the find and donate them to the Royal Irish Academy. The sculptor of the boat is unknown but it stands out as a prime example of artisans' skill during the La Tène period of Celtic craftsmanship and artistry. The La Tène period defined the Celts as a viable culture.... [tags: Art]
1777 words (5.1 pages)
- Various types of art and design advertising exist but surrealism triumphs over other visual art. Surrealism revealed possibilities that remain present in art, culture, and everyday experience. This potential for revelation surpass the common use of “surreal” in ordinary speech to mean something strange or unusual. Even though surrealism is bizarre and ambiguous, it was more highly organised and last longer than most art movements. Additionally, surrealism was always about more than art or aesthetics.... [tags: Advertising, Graphic design, Communication design]
895 words (2.6 pages)
- Sometimes we look at pieces of art and we understand it, and sometimes we don’t. There are many pieces of art that are straight forward and we understand right away. There are also pieces that require you to evaluate the reasons behind it. That is how art works. Art is the creativeness from the production of paintings, drawings, sculpturing, or the combining of images to get a point across. Graphic design is projecting ideas with visual and textual content. Other important factors include color, image, and space.... [tags: Graphic design, Design, Typography, Illustration]
951 words (2.7 pages)
- What has fascinated me is how design and fine art are no longer discrete areas. It seems that so much design has morphed into fine art and vice-versa; advertising can look like contemporary art and architecture can look like sculpture. Clearly barriers have been broken down in more than just social and cultural norms in our Postmodernism era. Ideological relativism has reached out into the creative spheres and none more so than in Installation art, the area my Advanced Higher is engaging. However, after visiting Phyllida Barlow’s installation in The Fruitmarket Gallery in Edinburgh I was aware that a different sensibility remains and there still seems to be a clear distinction between a “de... [tags: Art, Visual arts, Aesthetics, Conceptual art]
1870 words (5.3 pages)
- Introduction Graphics are art works that emanate from visual statement, which are reproduced on surfaces either as pottery, canvas, landscape, stone, paper and computer screen. I other graphics include creations such as logos, symbols, charts, signs and drawings. Graphic design has been in existence for a long time as a professional art and has been widely used in areas such as advertisements, websites and other publications such as magazines (Clifford 13). Like other art works, graphic design has undergone numerous progress and drastic transformations, conceptually and technically.... [tags: Graphic design, Advertising, Typography, Art]
780 words (2.2 pages)
- Out of all aspects of mass communications, graphic design is the most intriguing. The study and art of one thing that has made it possible for advertisements, art, and for humans to grow as the creativity of the world. Graphic design is the art and skill of combining text, and pictures in advertisements, magazines, or books. It 's the basic structure of the advertisement world. Luring people in with powerful art is the intent. Graphic design is a very important occupation. Businesses and individuals seeking great ways to promote their business or cause rely on graphic design.... [tags: Graphic design, Design, Typography, Art]
1427 words (4.1 pages)