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Digital Artists
When we think of artists, we think of paint on canvas, or clay masterpieces, or beautiful, timeless drawings, but what do you think when you hear digital artists? The acceptance of digital art into the mainstream art community is a controversy that is slowly becoming history. The controversy is essentially that many people believe that the art is created by the computer, and not by the artist. Numerous art exhibits and shows do not allow digital art in just for that reason. This is a lack of understanding of how the art is created, because images can not be created unless there is a creator with an idea and that person has gone through the creative process just like a normal artist.
When it comes to the history if digital art, it also is a controversy because many say that it has no history. This again can not be true because there were pioneers in the field of digital art just like main stream traditional art. Digital art from the beginning was rooted in military defense systems, and was its research centers were funded by the federal government. It is debated so much because the history dates back to only 1956. This is the date is given to the start of Computer Art. This is the decade where the first imaged processed photos and art animation. The first computer art competition was held in 1963 by the US journal Computers and Automation. Also in 1963 was the first computer generated film by Edward Zajec. From then on more and more competitions and exhibits sprung up from all over the world. Many organizations emerged such as EAT or Experiments in Art and Technology (1967), SIGGRAPH (Special Interest Group on Computer Graphics), The Computer Arts Society, and CTG or Computer Techniqu...
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...gital technology so that they can understand and fairly judge the great works of digital art.
Works Cited
ArtandCulture.com. 1999. Digital Art. 10 October 2003.
<http://www.artandculture.com/arts/movement?movementId=1001>
DAM.org. Digital Art Museum- Technology Timeline. 20 October 2003.
<http://www.dam.org/history/>
EZBoard.com. Acceptance of Digital Art in Exhibitions. 20 October 2003.
<http://pub31.ezboard.com/fdigitalartsgroupfrm3.showMessage?topicID=2.topic>
Jesdanun, Anick. “Digital Art Gaining Acceptance.” South Bend Tribune. 10
December 2001. South Bend Tribune 2001. 20 October 2003. <http://flong.com/telesymphony/press/ap/>
Scates, Brian. “Please Accept Me As Art.” Spark Online.com 2002. 12 October
2003. <http://spark-online.com/issue32/printhappy/scates.htm>
In the article “Why Your Office Needs More Bratty Millennials”, the author Emily Matchar expresses a variety of reasons why the new generation in the workforce (millennials) needs to have their voices heard. She uses different terms to discuss this generation of workers, including Generation Y, another common name for millennials. Matchar’s exposition of why millennials are changing the workplace is broken down into specific points. She references the declining job market and why, due to circumstance, it is hard for millennials to get jobs as it is. Moreover, millennials are now pushing for a “customizable” workplace, such as being able to set their own hours. It appears that Generation Y is executing the wishes that other generations of workers subdue, and are subsequently portrayed as a vocal group by default. As a result of millennials’ demands, various companies are now beginning to conform to the ideas this generation presents. As such, new policies are being implemented,
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By 2025, about 75% of the American workforce will be made up of Generation Y workers, said Emily Matchar, author of “Why Your Office Needs More Bratty Millennials.” Generation Y, also known as millennials, are those who were born within the years 1982 and 1999. Time management has become a persistent issue for people in the United States because of the lack of flexibility in the workforce. Work is taking over people’s lives. The current generation of workers tend not to demand because of the fear of unemployment; jobs are scarce these days. Generation Y workers have shown that they will not accept today’s hierarchical workplace, on the contrary, they will begin to change the workplace to their likings.
Then, using ART or not is a personal decision, taking into account all aspects that it involves. There are advantages for many people that have more value than the disadvantages. Nowadays, society is most morally permissible, and is concerned over personal needs more than the social consequences. Although there is always the preoccupation of the limits of science, but the most common thought is that "it is not an issue for us,” law, religion, and scientists are those who must solve it.
This question focuses on the introduction of Russian Constructivism, the Mexican. Mural movement which was mainly affected by the ideology of Marxism. How they are different from each other, aesthetically, ideologically, conceptually. Russian Constructivism began right after the Bolshevik revolution against Russia. Empire.
Members of the Y Generation include those born between the years 1982 and 1994. A generation is known as a group of people born in a particular period who would have experienced similar events or experiences while growing up. There are often negative connotations made against members of the Y Generation, as they are known for being spoilt, overly confident and too dependent on social media and technology. They are the first generation to have grown up with high-definition television, mobile phones, internet and social media. Generation Y are possibly more interested in the environment, caring and community orientated than previous generations. The majority of this generation is now in young adulthood and starting their careers. They make up most of the young singles and couples market and are a very critical group of consumers. Many of the claims made about Generation Y are based on little evidence and contradictory, this report seeks to examine these claims.
In this paper, I will express the thought and feeling that Vincent Van Gogh’s painting, Bank of the Oise at Auvers, Oil on canvas, 1890, gives me. Bank of the Oise at Auvers depicts eleven small boats on the bank of the river Oise in France. A woman is seated in one boat and a man and woman are standing on the shore. I did not wonder into the Detroit Institute of Arts trying to find a painting to write about for an assignment, I entered the museum though, hoping for a painting to notice me and speak to me. That is exactly what this work accomplished. The work caught my eye in a noticeable fashion. What I noticed the most were the boldness of the brush strokes, and how the colors expressed do not blend carefully with each other, but rather they all individually stand out. You can notice very easily the direction in which the strokes are heading, and what message they are trying to convey. There are many reasons that I chose this painting, and I will go into fine detail throughout the course of the paper of exactly what I mean.
Generation Y, more commonly referred to as the “millennials”, is today’s group of young people. Similar to other generations, each cohort is labeled with unique characteristics and inevitably faces adversities while taking its place in society. Many American’s today debate their views on the youngster generation, but none the less all sides can agree the discussion has become a hot topic. Catherin Rampell creates an open discussion in her article, A Generation of Slackers? Not So Much, addressing the main issue: Are millennials a generation of slackers. I feel strongly that my views align with Rampell’s, in believing my generation has already begun to show its capability of doing great things. Through analysis of the text and my own personal experience I am able to dispute the opposition towards my generation as well as, express the positive relationship of millennials in
Pictures of happy cows, chickens, and pigs grazing on luscious grasslands litter every grocery store and product in America. This illusion of natural food is the ingenious plan of large business’s advertising. With the loose description of organic available, companies throw it around as though it means nothing, but sadly when combined with the picture of a happy farmer, it is sold as the healthiest food on the market. “The organic label is a marketing tool…It is not a statement about food safety. Nor is ‘organic’ a value judgment about nutrition or quality” (Pollan 179). Pollan uses the example of Rosie the “free-range” chicken. Rosie is from a supposedly organic farm that raises thousands of chickens to be sold at Whole Foods Markets. Rosie’s life is spent in one small chicken house, where she is tightly packed in with several thousand other “Rosies”. Her “free-range” label is allowed because of one small trap door that allows chickens into a few square feet of grass – which is never utilized, by the time the door is opened the chickens are already several months old and do not know how to live outside the chicken coop. Yet the advertisement clearly reads that Rosie is a free range, completely natural chicken. When compared to a truly natural chicken, Rosie is just the same industrial product as any other feedlot
All types of art have been around for many years, starting from 10,000 B.C. The meaning of art is a way for someone to express feelings, thoughts and sometimes used for entertainment. The oldest forms of art were commonly recognized in the form of drawings, paintings and sculptures. There have been discoveries of drawings in caves from the ice age era and inscriptions and paintings of legends in pyramids in Egypt. Other forms of art came with the discovery of music and plays. It wasn’t until later that another form of art came into the making from Europe. This form of art was known as magic lanterns, which was a number of various images placed in front of a light or flame. The light would cast a shadow of the image for the use of entertainment. After the invention of the camera a man named Eadweard put together an experiment to place 12 cameras around a horse race track. The cameras were placed at different locations closely together and snapped pictures as the horses ran by. The results were twelve different photos in sequence and by quickly moving the photographs it appeared like the horse was running. This was called motion photography. Like the magic lantern, the motion photography had the same concept when the images were projected on a large screen for an audience, thus, bringing us our first movies. Movies became a form of art because like a play, movies were a way for someone to express passion, love, humor and mystery for entertainment.
Virtual art is the product of long-standing traditions in art merged with revolutionary technological advances. With innovations emerging almost as fast as end-users can test and master new systems, technology has dramatically altered our daily lives and changed our thought processes. Like many technological advances, virtual and cyber realities have been embraced, and often created by, artists that experiment with the myriad of possibilities that technology can offer. While there have been many works of art inspired and created by means of digital advances, the medium has yet to be defined and its boundaries have not yet been identified. Since technology and virtual art are just beginning to be explored, the medium is in its infancy and thus cannot be judged based upon traditional mores of art. Before virtual art can achieve prominence and respect within the art world, many barriers of tradition must first be abolished.
During the Wats;on festival held at Carnegie Mellon University, Elaine King was asked to speak on the future of art. She asserted that art was being created for "artists, art critics, curators and collectors." Surely this must change if art is ever to be the fulcrum it has the potential to be.
Digital art has a fifty-year history of innovation and experimentation with new technology. The Pioneers of digital art were not artists but people who were exploring new visions through computers and the writing of computer programs. According to the Digital Art Museum, which is a joint venture between London Guildhall University and two independent art galleries, digital art can currently be classified according to three phases Phase I of digital art was from 1956-1986. The Paintbox Era, the second phase, lasted from 1986-1996. Art software became readily available and attracted more artists to the new media. Especially useful was the paint program and devices such as the scanner and film recorder. Phase III, 1996-2006, is called the Multimedia Era because of the increase in technology and Internet access allowing the digital media artist interactivity with many art forms. The widespread availability of computers and software has allowed the digital artist to create distinctive works of art. Digital art is able to combine and transform more traditional types of art such as painting, sculpture, photography, animation and filmmaking. Digital technology allows the artist to create and manipulate color, images, and texture, instantly. Images can be made to appear, disappear and even combine or morph.
From Mark Twain to Vincent van Gogh, each genre of art comes with its greatest master. There are many compelling arguments to why this specific artist, musician or writer is the best in their category. In modern days, we don’t have a Mozart, or a Hemingway or even an Andy Warhol. There are many good artists of their own kind and many more are emerging thanks to new technology and new forms of media art. However, many arguments are made as to why these forms of art aren’t considered true forms of art. A few years back and even today, many argue that digital paintings aren’t real art so it is not surprising when people don’t think of a video game as an art form, but it is. The world is at constant change and so is art.
Even the carefully designed digital-aesthetic of a billboard located of a highway’s intersection can be labeled as “art”. Rosewall’s definition implies that the term “art” can be used to describe any “activities involving human creativity.” (p. 2) This includes, but is not limited to, culinary design, crafts, architecture, digital design and a plethora of other undiscovered mediums. The strict classification of what can be art is quickly dissipating, just as the line between arts and entertainment.