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Digital technologies in film production
digital technology in film making
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The Digital Film Making Industry
Digital filmmaking is quickly changing everything about filmmaking. Everyone from professionals to amateurs are currently seeing great advancements in many aspects of the industry.
Every year thousands of independent films are made. The vast majority of these films are created using digital cameras and basic home computers. A few years ago this was impossible due the sheer cost of quality 35 millimeter cameras, and extremely expensive editing equipment. Now anyone can make a relatively high quality digital film with a 1000 dollar camera and a 2000 dollar computer. With a setup like this films can be shot and edited, also special effects and CG sequences unimaginable to even professional film studios 20 years ago can be added to these independent films.
In addition to the new production advances many distribution advances have been made as well. Ten years ago the only venue for any independent film was film festivals and private screenings. Now any one can make a film and have it seen by potentially the whole world over the internet. With the increasing speed and people that have access to the internet people are able to post their movies online for anyone to download it.
Currently most movie theaters are not equipped to show these digital films, and the films shot digitally had to have been converted to analog to be shown. However this is changing. According to an April 2003 article in Wired Magazine Online, 177 theaters in 53 of Landmark Cinema’s theaters will be equipped with digital projectors and sound equipment. With this technology it will be possible for these theatres to show many independent films, that before would have been impossible of the independent studios at such a ...
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...ters. The popular television show South Park is also made entirely form computers. Not only are film studios creating digital animated films, but also incorporating these elements in live action movies. Gollum from the Lord of the Rings trilogy and the Hulk from 2003s The Hulk are computer generated characters playing in a movie with real life actors.
All of the before mentioned characters were non-human, but there are many CG human appearances in movies. In the two most recent Matrix films and all three Lord of the Rings films many of the fight scenes were done in CG. With the current technology, and taking into consideration the rate at which this technology is advancing, it won’t be long before entire movies will created with photo-realistic humans. Soon the technology will be so advanced that it will be impossible to differentiate between n real life and CG.
The Stamp Act was passed in 1765, and placed a tax on any papered goods that were going into the colonies from Britain. This included newspapers, pamphlets, and playing cards, just to name a few (Stamp Act).The colonists had been so accustomed to their freedom from the crown at this point, that they were enraged. The relationship between the Mother country and the colonies did not get much better with the instatement of the Townshend Acts of 1767. These acts passed taxes on every day goods that the colonists needed, such as lead, tea, glass and paint(Townshend Acts).
Example of this were colonial merchants continuing to trade with the enemy and smuggle goods, while colonial assemblies repeatedly refused to provide military officials with men and supplies. The war left Great Britain with a considerable debt and expensive responsibilities to administer newly acquired territory in North America. As a result, Parliament in March 1765 passed the Stamp Act to raise revenue. This act required the colonists to purchase and use specially stamped paper for all official documents, deeds, mortgages, newspapers, and pamphlets. The Stamp Act provoked opposition among the colonists, who saw this as a violation of their rights. To the colonists, the Stamp Act violated the right of English subjects not to be taxed without representation; it also weakened the independence of their colonial assemblies.
The Stamp Act was released to the colonists by the British Government in November of 1765; which was the day that all paper goods such as magazines, newspaper, and even playing card had to either have a British seal or stamp that was payed for. They stated, “If I can’t afford to feed my family how can I afford to pay an extra tax?” The colonists were brave to fight back against the British Government by developing the Stamp Act Congress. The Stamp Act Congress was to send a strong message of opposition to the British Government; the colonists put together a meeting to discuss the conflicts that they were having under the British Government control and what they were going to do about it. John Adams; well known Boston Patriot felt the exact same way that the colonists were feeling. His opinion states that “If our trade be taxed, why not our land, or produce… in short, everything we possesses? They tax us without having legal representation.” Adams was right. If the colonists didn’t put a stop to what the British was doing with the taxes, then the situation was going to get worse. Just by reading what...
When the British passed the Stamp Act, the colonists reacted in various ways. The Stamp Act, passed in 1765, put taxes on all printed goods in the colonies. Specifically, newspapers, legal documents, dice,
The Stamp Act of 1765 and the Townshend Acts of 1767 were taxes imposed on England's American Colonies to raise money that would be used to promote England's influence in the Colonies. The Stamp Act was a direct tax on many different types of printed materials such as newspapers, legal documents, magazines and playing cards. The stamped papers were produced in England and the tax needed to be paid in British currency and not colonial paper money. The revenue was to be used to pay British troops that were stationed in the Americas. Since the colonists had no representation in the British Parliament, they argued that the tax was illegal because they were being taxed without representation. This resulted in the first time the colonies had produced
In the textbook ‘American Film: A History’, Jon Lewis discusses the components which he believes are markers of “the end of cinema as we know it”. By Cinema, Jon Lewis is meaning the all-encompassing thing that is film-making and film-viewing, as well as the marketing, and business side of Hollywood itself. The changes that resulted from the conglomerate business model, the marketing system of the industry and the advance in technology are the major argument points discussed by Lewis, however I think that technology itself is truly the overarching cause of the changes that’ve been seen.
In conclusion, the Stamp Act is only a debt relief for Great Britain. It is a biased and unreasonable Act that disregards anything that the colonists said or done. It takes advantages of the colonists who worked hard to meet their goals. As a result, the Stamp Act should be repealed, or at the very least, not applied to the American
My grandfather has always talked about how much movies have changed in such a short amount of time. His favorite movie, E.T.: The Extra-Terrestrial, is an example of how editing and special effects have changed drastically since only 1982 and even from the early 1900s. Watching a movie from this year compared to a movie from the 1930s, the viewer would notice many differences ranging from effects, transitions and especially quality. When film started in the late 1800s, there was no digital technology to edit films. There have been many contributors in the film industry that have helped evolve film to its digital age of today. Edwin Porter was the first person in film history to create a narrative film. Lev Kuleshov created a technique gives films certain moods to it and can affect a person’s emotions just by the way images are juxtaposed and edited together. Danny Boyle is an example of a modern day director that developed a set of guidelines that a director should reciprocate while filming. Film editing has revolutionized and developed so much since the early 1900s to now because of important contributors throughout its history that developed new technology and techniques.
Technology has had a huge impact on the world, especially the film industry. It has had a long past and as the technology advances, it becomes more and more realistic. It all began with the first machine patented in the United States that showed animated pictures or movies. It was called the “wheel of life” or “zoopraxiscope” and was patented in 1867 by William Lincoln. Moving drawings or photographs were watched through a slit in the zoopraxiscope. However, modern motion picture making began with the invention of the motion picture camera. Frenchman Louis Lumiere is usually credited with the creation of the first motion picture camera in 1895, but several others were invented around the same time. What Lumiere invented was a portable motion picture camera, film processing unit and a projector called the Cinematography, all three functions in one invention. This made motion pictures very popular and it is also known as beginning the motion picture era. In 1895, Lumiere and his brother were the first to present projected, moving, photographic pictures to a paying audience of more than one person. However, they were also not the first to project film. In 1891, the Edison Company successfully demonstrated the Kinetoscope which allowed one person at a time to view moving pictures. Also in 1896, he showed the improved Vitascope projector and it was the first commercially successful projector in the United States.
As time and people are continually changing, so is knowledge and information; and in the film industry there are inevitable technological advances necessary to keep the attraction of the public. It is through graphic effects, sounds and visual recordings that all individuals see how we have evolved to present day digital technology; and it is because of the efforts and ideas of the first and latest great innovators of the twentieth century that we have advanced in film and computers.
...olic Church, propelled the Catholic Reformation and religious warfare. A separation of this magnitude brought conflict yet progressive improvements to both sides. Religious tolerance was at last emerging and never again would a single organization wield so much power.
I must mention that I am biased toward the debate of film vs. digital cinema. I am an avid Tarantino and Hitchcock film collector and my favorite decades for filmmaking are the 1950s and 1960s. I enjoy digital films just as much as the next person (because seriously, how can you not be impressed with Avatar and Muppets Most Wanted?), but there is some...
Why is the Film Industry one of the largest and fastest growing industries in the world? Simple. People like entertainment. Movies are entertainment. Movies are like books, only they're visual. People like seeing other people cast in roles, and playing out a story. Why not turn to plays instead, you ask? Movies give people the actors and the stories, along with background music, special effects, and overall satisfaction within a 2 hour period of time. Movies can also take you to a physical state that theatre can not. They take you to real physical locations instead of just a cardboard stages. It's the same reason people like television so much.
Filmmaking is an art like no other. It brings people together to create magnificent stories that people can view either on their television or on the big screen. The creators of film could not have imagined how far filmmaking would go and how much it would impact the world of entertainment. The invention of filmmaking has evolved over a long period of time and will continue to impact the world of entertainment.
Moviemaking is a risky business, for it is not always profitable. Only one in ten films ever recovers its initial investment from theatrical exhibition. In fact, four out of ten movies never recoup the original investment. In 2000, the average studio film cost had a total cost of over $80 million per film. No other industry in the world risks that much capital to make, finance, produce ...