The Latino Culture in America Latinos have struggled to discover their place inside of a white America for too many years. Past stereotypes and across racism they have fought to belong. Still America is unwilling to open her arms to them. Instead she demands assimilation. With her pot full of stew she asks, "What flavor will you add to this brew?" Some question, some rebel, and others climb in. I argue that it is not the Latino who willingly agreed to partake in this stew. It is America who forced her ideals upon them through mass media and stale history. However her effort has failed, for they have refused to melt. The struggle to find a place inside an un-welcoming America has forced the Latino to recreate one. The Latino feels out of place, torn from the womb inside of America's reality because she would rather use it than know it (Paz 226-227). In response, the Mexican women planted the seeds of home inside the corral*. These tended and potted plants became her burrow of solace and place of acceptance. In the comfort of the suns slices and underneath the orange scents, the women were free. Still the questions pounded in the rhythm of street side whispers. The outside stare thundered in pulses, you are different it said. Instead of listening she tried to instill within her children the pride of language, song, and culture. Her roots weave soul into the stubborn soil and strength grew with each blossom of the fig tree (Goldsmith). The adolescent rebelled. "Speaking out is an exercise of privilege. Speaking out takes practice. Silence ensures invisibility. Silence provides protection (Montoya 282)." Graffiti tagged cracks seeped in blood, it remind the young of their battle with an invisible division. In Octavio P... ... middle of paper ... ...wler-Salamini and Mary Kay Vaughan, eds Creating Spaces, Shaping Transitions: Women of the Mexican Countryside, 1850-1990 Tucson: University of Arizona Press, 1994. Montoya, Margret E. "Masks and Identify," and "Masks and Resistance," in The Latino/a Condition: A Critical Reader New York: New York University Press, 1998. Paz, Octavio. "Pachucos and Other Extremes" in The Labyrinth of Solitude and The Other Mexico New York: Grove Press, 1985 Bradbury, Ray. "The Wonderful Ice Cream Suit" (originally published in 1958) in The Chicano: From Caricature to Self-Portrait New York: A mentor Book from New American Library, Times Mirror, 1971 *meaning garden, the experience of gardening in central Mexico (Goldsmith) *Many of the juvenile gangs that have formed in the United States in recent years are reminiscent of the post -war pachucos (Paz, 14).
The Latino Generation: Voices of the New America is a book written by Mario T. Garcia. This book tells the individual life stories of individual Latino Americans all attending the same class at University of California, Santa Barbra. The book discloses stories and events told by 13 students each who narrate from first person and give us a brief description of their life. The book is composed of 13 sections with an additional introduction and conclusion (Garcia, Kindle). Within this reflection I will describe the key points within this book and compare the stories within this book not only to each other, but also to additional stories of Latino Americans and how Garcia’s book rids the general public of misconception of Latinos.
The story “Woman Hollering Creek" by Sandra Cisneros describes the lives of Mexicans in a Chicago neighborhood. She depicts the life that women endure as Latino wives through her portrayal of the protagonist, Cleofilas. For Cisneros being a Mexican-American has given her a chance to see life from two different cultures. In addition, Cisneros has written the story from a woman’s perspective, illustrating the types of conflicts many women face as Latino wives. This unique paradigm allows the reader to examine the events and characters using a feminist critical perspective.
Abortion is a very controversial and sensitive topic in today’s society. Two different sides to this argument is pro-life and pro-choice. Pro-life proponents believe in the right to life for unborn fetuses saying that abortion should be considered murder regardless of how far along in the pregnancy the woman is. Pro-choice advocates people who believe the woman carrying the fetus should be able to make her own decision on aborting the fetus.
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
Latinos who were raised in the United States of America have a dual identity. They were influenced by both their parents' ancestry and culture in addition to the American culture in which they live. Growing up in between two very different cultures creates a great problem, because they cannot identify completely with either culture and are also caught between the Spanish and English languages. Further more they struggle to connect with their roots. The duality in Latino identity and their search for their own personal identity is strongly represented in their writing. The following is a quote that expresses this idea in the words of Lucha Corpi, a Latina writer: "We Chicanos are like the abandoned children of divorced cultures. We are forever longing to be loved by an absent neglectful parent - Mexico - and also to be truly accepted by the other parent - the United States. We want bicultural harmony. We need it to survive. We struggle to achieve it. That struggle keeps us alive" ( Griwold ).
In Elvia Alvarado’s memoir Don’t Be Afraid, Gringo: A Honduran Woman Speaks from the Heart, she expresses the struggles that people such as herself, and numerous other Honduran citizens face every day. Elvia Alvarado was a Honduran woman, who was considered a peasant. She was born into a poor family in the countryside of Honduras. The book retails stories from Alvarado’s life and the obstacles she is forced to overcome in hopes of achieving a better life for herself and the people around her. She faces oppression due to her social class, ideals, and especially her gender. At the same time though, she is able to find support through these communities. While the odds are stacked against Elvia Alvarado, she is able to continuously preserve,
Scott, D. The Effect of Video Games on Feelings of Aggression. The Journal of Psychology. March 1995 v129 n2 p121-132.
Children today are exposed to more graphic violence in video games compared to any past generations. This is because the media finds that making a profit, surpasses the lives of the adolescents that play these games. However, over time two set of views formed from the violence in video games. James D. Sauer, is a graduate of the School of Phycology. In his article, “Violent Video Games: The Effects of Narrative Context and Reward Structure On In-Game and Postgame Aggression,” Sauer, describes that adolescents gain forms of aggression and violence after playing certain games. Not every video game causes post game aggression, but documented in his article, “Players who enacted in-game violence through a heroic character exhibited less postgame
Moraga, Cherrie. “Queer Aztlan: the Reformation of Chicano Tribe,” in The Color of Privilege 1996, ed Aida Hurtado. Ann Arbor: University Michigan Press, 1996.
The United States has often been referred to as a melting pot of people, culture, and tradition. However, it appears that the fire is not quite hot enough because the mixture is not a smooth one. Millions of people identify with cultures other than that of the typical American, and have no interest in losing their culture when they come to the United States. Nonetheless, the process of incorporating the beliefs of multiple cultures in to one is a difficult one, one that leaves many people with feelings of isolation and discomfort. In the poems “Legal Alien” by Pat Mora and “The Translator at the Reception for Latin American Writers” by Julio Marzán, the use of diction, irony, and form emphasize the poets’ feelings of isolation as a direct result of conflicting cultural identifies.
The purpose of this paper is to present a literature review on existing articles relating to the possibility of violent video games promoting aggressive behavior. The hypothesis set forth was that people who played non-violent video games displayed more Prosocial behavior versus those who played violent video games displayed more antisocial and aggressive behavior. A search was conducted on regular search engines on the internet, and on EBSCOhost using the title “can violent video games promote aggressive behavior.” The research articles presented are obtained from five case studies each focusing on different measures that were obtained, methods used, the participants involved, the designs of the study, and the results of the studies.
Cofer, Judith Ortiz. "The Myth of the Latina Woman." Bullock, Richard, Maureen Daly Goggin and Francine Weinburg. The Norton Field Guide to Writing. Ed. Marilyn Moller. 3rd. New York: W.W. Norton and Company, 2013. 806-812. Print.
Since her husband died three months ago, even if her behavior considered to be abnormal we may approach this case as such behavior can be happened to anyone for a short-time period. However, we need to consider it has been 3 months already.
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
Warwick J. McKibbin, and Andrew Stoeckel. “The Global Financial Crisis: Causes and Consequences.” Lowy Institute for International Policy 2.09 (2009): 1. PDF file.