The positive impacts of video gaming online are listed on the online services section so these are some of the consequences that can happen to someone socially when playing too much. “Some of the physical consequences of video game addiction can lead to social consequences as well. For instance, an addicted gamer who loses sleep because he's playing so much simply doesn't have the energy to invest in relationships. Lack of sleep may also make him irritable and difficult to be around. The lack of social interaction that results from obsessive gaming can have long-term social consequences. An addicted teenager won't develop effective social skills, which will hinder his ability to develop and maintain healthy relationships in college and beyond. Suddenly, he's 21 but has the social skills of a 15-year-old. He doesn't know how to make friends, talk to girls, or just "hang out” and enjoy people's company. The social awkwardness created by the isolationism of gaming addiction, unfortunately, feeds the addiction. The gaming addict will likely retreat back to his online world where relationships are easier and already waiting for him.”
In business the market for entertainment and leisure are huge. Apart from the products they actually make, Entertainment helps businesses run and communicate with videos and music online. Businesses use videos to develop ideas and design products. They can decide to sponsor other organisations, such as sports teams and events, also to gain profit. Sponsoring can allow businesses to add advertisements to specific websites. Entertainment can be produced by many businesses in the form of children’s toys, events and holiday locations just to name a few examples. Some popular holiday resorts such as Butlins an...
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...st as much as ICT itself so companies, banks and customers are always at risk of losing money unnecessarily. Dick this there are some negative professionally to due to the risk of losing personal data, companies will be at risk of losing money. This may result in job losses and so on.
The new measures being taken to protect members of the public against crime, on the internet or in public are very effective at giving us peace of mind when using the internet personal details are protected over the internet from hackers. Data stored can also be protected with firewalls and virus protection.
These new measures however can generate problems for people. In schools teachers have access to all documents, it is similar in the work place and hackers have the power to hack into almost any computer. In extreme cases no amount of crime prevention will be able to stop this.
As a player begins to have an attachment to a game, the thought of playing it occurs more often. As said above, it is the competitiveness, sociability, and the atmosphere given by that video game possesses encouragement towards players to become more dependent to it. This addiction will cause the player to become obsessed in the game and would eventually extricate themselves from friends, family and school.
Internet can give out a lot of advantages and new things to learn and experience, but it carries a risk of personal information leakage. Even a simple browsing history can show our most private interests. Hence, there are laws and legislation made to protect the confidential information. It acts as the barrier and protector against any unwanted outflow of information to computer criminals.
Do video games induce emotional, physical and psychological scars on children? This question has been pondered by millions of researchers across the globe. On the news there have been frequent accounts of acts of violence caused by children. However it is not the child, parents, or guardians that are blamed. Instead the media has often blamed the video game industry for these acts of immorality. After the Columbine Shootings Bill Clinton (1999) stated that "Over 300 studies report that the boundary between fantasy and reality violence, which is a clear line for most adults, can become very blurred for vulnerable children. Kids steeped in the culture of violence do become desensitized to it and are more capable of committing it themselves" The media has mainly focused their attention on all the research about the negative impact of video games. However, what about the benefits of playing video games? Why hasn’t this side of the story been covered in as much detail? In actuality video games are a benefit to a child’s development because they encourage growth in socialization, catalyzes self-growth and discovery through logical reasoning, and are a source of fun and freedom.
In today’s world one thing you don’t hear everyday is learning is fun. For some it can be, but many children aren’t that excited to learn. What if there was a way to make learning fun for kids? Well there is, its called gamification. Gamifiction is the process of using game thinking and game mechanics to engage audiences according to Gabe Zichermann an educational gaming expert. Though its been said that video games cause laziness and violence in kids, we now know that video games can be a significant learning tool in early child development. Research has shown that video games help children with multitasking skills and can also increase fluid intelligence, which is the intelligence we use to solve problems (Zichermann). Video games may be more beneficial than we thought.
The next of importance are the studies from Dr. Mohamed K. Khan, which say that one of the most common health issues that is faced by most individuals is obesity. More than third of the nation’s children are overweight or obese according to the Centers for Disease Control and Prevention (Erica Loop 2011). About an hour and 13 minutes playing video games are spent by kids (Erica Loop 2011). Addicted gamers often confront this problem because they sit in one place and relaxing for a long time (Roy D’Silva 2012). Many health hazards can develop to addicted gamers (Roy D’Silva 2012). One of the many health hazards can be by playing video games throughout the night which can develop insomnia. (Roy D’Silva 2012). Another common health problem that addicted gamers face is that people can get back pains. (Roy D’Silva 2012). When I play video games for a long time I get bad headaches.
Video games and its effects on adolescents and responsibility of parents is a topic that is widely debated whether it’s the parent’s responsibility or the game industry should be regulated. The video games industry itself has been available to consume for only about the last 30 years. With that being said the topic is still rather new in terms of its effects but its effects on children can currently be measured. The industry is very unique in terms of entertainment because players are transported into the game its self essentially becoming part of the script.
Privacy and security issues have become one of the top concerns among computer users in today’s market. It has become a game of survival of the fittest in protection of your security. The only true way to defend yourself is knowledge. You should prepare your self against hackers, spammers and potential system crashing viruses and web bugs. Lets focus on how you can protect yourselves from the would be thieves.
Nowadays, technology gradually improve; humans make friends with video games when they were young.Video games are invented which is suitable for society’s development. Video games are inexpensive pastime which is easy to play. Moreover, videos games are really interesting with catchy images, vivid sounds, and attractive characters which get the youth and children’ attention. Video games are created for main purposes which are entertain and reduce stress in daily life. A lot of people show a question, which is” How do the video games affect humans life?’’. In fact, the video games bring benefits to people which are, release strain, practice mindset, and expand the relationships. On the contrary, when the youth and children spend a lot of their
Video games have improved a lot since they were first introduced. They have also made a lot of impacts in our generation by making gamers more social, teaching children through educational video games, and how video games can improve our health. Furthermore, the articles show many different ways that proves that video games aren’t bad for you physically and emotionally. Since video games were introduced they have changed our society.
As technology as advanced, so has our society. We are able to accomplish many tasks much easier, faster, and in effective ways. However, if looked at the harmful impact it has had on the society, one can realize that these are severe and really negative. One of the main concerns is privacy rights. Many people want that their information and personal data be kept in secrecy, however with today’s technology, privacy is almost impossible. No matter how hard one tries, information being leaked through technological advancements have become more and more common. With personal information being leaked, one does not know exactly how the information will be used, which validates the statement that privacy rights have been diminishing and should be brought to concern. Many people do not realize that their information is being used by third-parties and to consumer companies. In conclusion, technology has had a significant effect on privacy
One important reason that advancements in technology are bad is Personal identifying information can be found by anyone who has a computer. People’s personal information, like address and medical history can be found, because almost everything is online. ID theft is a growing problem in the United States. “The scope of ID theft has grown so quickly that it now takes up a substantial and growing portion of law enforcement resources.” This means that ID theft is becoming a big problem. Once your ID is stolen it can be very difficult to get back what you lost.“Though the costs of getting your money back have declined, victims aren't getting back all of what was taken”. This means that when people’s things get stolen over the internet, they may not get everything back that was taken.Technology is so advances people’s personal information can be accessed by anyone with a laptop, and that is something that needs to be changed.
Physical consequences can also lead to social consequences, an article states, "an addicted gamer who loses sleep because he 's playing so much simply doesn 't have the energy to invest in relationships. Lack of sleep may also make him irritable and difficult to be around" (Video Game Addiction). The article also goes on to explain the long term effects that having a video game addiction can
Video games have been argued about for decades. Some people have argued that video games are linked to violence. However, new research shows that video games can be used for therapeutic purposes, exercise, stress relievers, positive interactive learning, hand eye coordination, and different types of patient treatment for people all around the world.
Cybercrimes are on the rise now. People information are constantly getting hacked. Target computers were recently hacked and over a thousand people credit card information was stolen. Every day we
Yet many people are concerned how this impacts there social skills the everyday face to face contact. When playing video games people limit their self’s to social interaction unless it has to do with the game, a lot of people play online and talk to their friends through a headset. When people have face to face contact they develop skills in learning how to communicate with people and eye to eye contact you don’t get that through a video game. Being in a social environment promotes social skills. A social environment can provide opportunities for one to learn how to behave properly in different situations. When playing video games most of the time the person is alone and confined in room. Meaning there is very little social interaction between the person and the game. When people play video games they play in sessions and they can last a long time even all night. People get so wrapped up in playing these games they blow off their friends and family meaning it’s hard to maintain social relationships.