Entertainment is a necessity in American culture. With the abundance of leisure time in the daily lives of American, there are varieties of entertainment provided to use up our leisure time. In late 1900s, entertainment consist mostly from television and movie theatre. It was before the time where the internet existed or personal computers were becoming popular. When the first video game console was developed, it was already becoming a popular source of entertainment for both children and adults. Later in the 21th century, video games have evolved dr...
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...out researchers at Queen Mary University of London and University College London found that video game players who are exposed to games which requires organization showed improvement in their strategic thinking, flexibility and critical thinking. The volunteers of this research played multiple games for forty hours over the span of six to eight weeks. They were also given psychological tests before the games and after to see if there is a change in the results. The results shows that different genre of games provides different learning experiences and different improvements of cognitive flexibility. But researchers does not know if the cognitive flexibility improvements are permanent or not. This article will provide evidence and research on the importance of researching video games as it could provide benefits and negative aspects of video games toward the players.
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