Essay on The Positive and Negative Aspects of Video Games in Society

Essay on The Positive and Negative Aspects of Video Games in Society

Length: 961 words (2.7 double-spaced pages)

Rating: Better Essays

Open Document

Essay Preview

In our modern society, we rely on varieties of entertainment in order to satisfy our need for enjoyment. One type of entertainment, which is currently becoming more prominent in our culture is video games. As it is becoming more prominent, it is also evolving throughout the years. Video games now are becoming more complex and influential in our society. People can use this type of entertainment was a way to relieve stress or a way to socialize with others online. Video games is almost available everywhere, from video consoles to cell phones, most Americans have played a video game before. The American myth is that Americans mostly view video games as a way to pass time, but they never see pass it to notice the influence and impacts it have in society. Americans believe this myth because our culture focuses more on what the public media broadcasts. There are cases where positive and negative aspects of video games were shown, but in reality, most Americans does not notice its significance in our lives. Most Americans feel that video games are just a source of entertainment; however, upon closer inspection we see that it is actually socially and psychologically impactful in our culture.
Entertainment is a necessity in American culture. With the abundance of leisure time in the daily lives of American, there are varieties of entertainment provided to use up our leisure time. In late 1900s, entertainment consist mostly from television and movie theatre. It was before the time where the internet existed or personal computers were becoming popular. When the first video game console was developed, it was already becoming a popular source of entertainment for both children and adults. Later in the 21th century, video games have evolved dr...

... middle of paper ...

...out researchers at Queen Mary University of London and University College London found that video game players who are exposed to games which requires organization showed improvement in their strategic thinking, flexibility and critical thinking. The volunteers of this research played multiple games for forty hours over the span of six to eight weeks. They were also given psychological tests before the games and after to see if there is a change in the results. The results shows that different genre of games provides different learning experiences and different improvements of cognitive flexibility. But researchers does not know if the cognitive flexibility improvements are permanent or not. This article will provide evidence and research on the importance of researching video games as it could provide benefits and negative aspects of video games toward the players.

Need Writing Help?

Get feedback on grammar, clarity, concision and logic instantly.

Check your paper »

Essay about Advantageous and Disadvantageous Aspects of Computer Games for Children

- This essay will explore the advantageous and disadvantageous aspects of computer games for children, teenagers and adult and argue for its positive and negative health and social implications of this trend. Computer games are becoming increasingly more and more popular, and, in some situations, essential in our society. First, computer games provide a wide range of educational activities and encourage different aspect of imagination, learning, exploration and creativity. The use of computer games has been around for several years, and it is well documented through disease, disabilities, learning skills and entertainment....   [tags: Computer Games]

Better Essays
876 words (2.5 pages)

Essay on The Impact of Video Games on American Culture

- Video games are advanced, hands on form of entertainment that have been played for the past fifty-five years. The number of users of video games has dramatically increased over the past five decades, which has immensely impacted American society through numerous positive and negative aspects. Video games have emerged as one of the most popular forms of entertainment and have severely improved in quality on account of technological advancements. The very first video game ever created was by a man named Thomas T....   [tags: Anti Video Games]

Better Essays
2491 words (7.1 pages)

The Negative Aspects of Competition Today Essay

- The Negative Aspects of Competition Today Competition should not be enforced because it makes people feel too much stress and like winning is all that matters, makes the event too intense and no fun, and It makes people feel less skilled and lowers self-esteem. Competition does nothing but bring down a person and cause way too many problems in life. Winning and berating someone else is not all that matters and having fun in the event is. Competition should not be enforced because it makes people feel too stressed and feel like winning is all that matters....   [tags: anxiety, human nature, self-esteem]

Better Essays
895 words (2.6 pages)

Essay about The Negative Aspects of Technology

- In today’s society, mankind is becoming too dependent on technology, because it is taking over the minds of many individuals; it is completely changing life as we know it. People are relying too much on technological devices for simple everyday tasks. Because of technology, we have forgotten how to live. Children do not play outside anymore; they lack the ability to use their imagination. It is also proven that too much technology including video games, or violent cartoons can cause your child to have behavioral problems....   [tags: internet, computerized devices]

Better Essays
1129 words (3.2 pages)

Negative Influence of Video Games on Society Today Essay

- Nowadays, video games have a very big influence in the current young generations. Last year, more than six billion pounds of video games and consoles were sold; it would have the same impact as taking 20,131 cars off the road for a year. This, plus the fact that there are more video games than the total number of people in the world, can give us an idea of how big is this industry becoming. It must be a concern of every single parent to control the access of their children to play video games....   [tags: children, health, violence]

Better Essays
713 words (2 pages)

Video Games And Their Negative And Positive Effects Essay

- Video Games and Their Negative and Positive Effects Dianna L. Domek Liberty University Abstract Video games are here to stay. However, we must be aware of the consequences it may have on our loved ones. Video addiction is real. One may not believe this but the evidence is out there to support this concept. No one likes to be told that they have an addiction to anything, let alone video games. A couple of symptoms of video game addiction are: playing video games rather than spending time with family or friends, playing video games instead of playing with toys, or playing video games for a long periods of time....   [tags: Video game, Game]

Better Essays
1282 words (3.7 pages)

Youth Exposure to Stereotypical Gender-Bias in Video Games Essay

- Playing video games has become an increasingly common activity for the youth world-wide; in contrast, this also results in a rise of concerns by the media and researchers about youth-engagement with video-games. This critical essay discusses some of the primary concerns of video-gaming, focusing primarily on youth engagement, from the age-group of 13-18, in relevance to the stereotypical gender-bias that exists within video-games. Many video games promote the passive role of women in our society relative to the dominant sex - men, thus, casting unjust roles and gendered societal expectations of women in our society....   [tags: Video Games, Male Roles]

Better Essays
1462 words (4.2 pages)

Do Video Games Promote Social Interactions? Essay

- Social interaction is the very basis of social life and the foundation of society. Further growth and progress in society would not be possible without interactions between individuals. However, the presence of an individual as a function of society does not bind them into a social unit. It is when a group of people cooperate that allows society to develop. Therefore, interaction is the very essence of social process. Furthermore, communication is the medium of interaction. The ability to communicate with other individuals is an important element of human life in terms of interacting and developing our society....   [tags: sociological analysis, role playing games]

Better Essays
860 words (2.5 pages)

Adventures in Computer Games Essay examples

- Adventures in Computer Games Today's world is based almost completely on technology. We use it to teach, learn, and design new ideas and theories. Many people like to argue that the old pen and paper way is best and don't like to think what computers are actually doing for us today. Computer gaming seems to catch a lot of the controversy of today's argument. People question the direction these games are leading our children. From an outward appearance they seem to be the replacement for individualism and imagination but from the inner perspective they are helping create a new generation of life enhancing skills such as anger management, reading writing, arithmetic, and even relationships....   [tags: Computer Video Games Argumentative Pro]

Free Essays
1519 words (4.3 pages)

The Aspects of Hazing Essay

- The word hazing connotes a variety of different meanings depending on the stance one takes. Some people assume hazing provides the possible prospect of bonding and social acceptance. Others conclude hazing creates a dividend between the society of fraternity and sorority organizations. No matter what direction one takes, both sides have the ability to propose a positive solution that will effectively help the effects of hazing. Once a personal analyzes the positive and negative aspects of hazing then he or she has the ability to propose a solution that will benefit both sides of hazing....   [tags: Argument Analysis, Solution]

Better Essays
1458 words (4.2 pages)