Persuasive Speech : Video Games Essay

Persuasive Speech : Video Games Essay

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When I was younger, I was always told video games were a “waste of my time,” a “distraction from responsibilities,” or even a “useless fad”. However as I’ve gone through my life as a high school student and now an undergraduate student at San Jose State University, I’ve noticed one thing- video games are here to stay. That being said, I’ve realized that some of the games the community has been playing have not only been directly connected to one’s critical thinking skills, but also have made the player use his/her mind to try new creative ways to achieve their in-game goals. Completing these in-game goals gives the player a sense of accomplishment and the confidence to go out on a limb and try these new strategies in completing their real life goals. According to National Public Radio, certain schools in New York City have been implementing video games into the entire school’s curriculum by creating a in game city named Creepytown. “The students play travel agents, convert currencies, keep blogs about their travel experiences and budget trips” (Chaplin). A strategy like this that touches on all school subjects through a way children can enjoy is not only rare, but also a doorway into what can become a new era for our schooling systems. Therefore, further implementation of video games into the schooling system is nothing but beneficial to this new generation of thinkers, creators, innovators.
As I first noticed this trend starting to appear in different schooling systems, I had one main question; Who is behind this new era of learning? Quest to Learn (Q2L) is a company that uses video games and design in their whole curriculum to teach middle school students how to apply their basic school topics (math, english, history, etc.) to...

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...then to match it with the same amount of time with a more physical and social learning environment.Therefore, with the current educational system being mostly successful, it only makes sense to add a new ingredient that will do nothing but boost test scores, raise graduation rates, and let our children have fun while doing it.
In conclusion, it is common to wave off ideas that seem taboo to past generations, however it is also extremely beneficial to welcome new ideas and practices that can present themselves useful. Having this new implementation of video games in our education systems will not only be beneficial to contemporary society’s students, but it will also provide a basis for what is to come of the digital world in future generations. “Change is the law of life. And those who look only to the past or present are certain to miss the future” -John F. Kennedy.

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