Essay on Nintendo : A Company That Originally Made Playing Card Games

Essay on Nintendo : A Company That Originally Made Playing Card Games

Length: 1699 words (4.9 double-spaced pages)

Rating: Strong Essays

Open Document

Essay Preview

Jordan Sizemore
Final Exam

Nintendo was a company that originally made playing card games but decided in the 1970’s to branch out into video games. Their first few video game systems did not have much to them and were overlooked. They finally got a leg up in the industry in 1985 when they introduced the Nintendo Entertainment System or NES to the market. While it was very successful because of its superior graphics when it became coupled with a certain plumber named Mario it became the superstar console of the gaming industry. Their success continued along to their 16-bit Super Nintendo Entertainment System or SNES, which was made in response to their competitors making their own 16-bit game systems. (McGraw-Hill Primis. Customized paperback version).
Their next system the Nintendo 64 and while it was successful as well there was a problem. By now their competitors had switched to using CDs for game storage due to how much cheaper they were and how much more data they could store. The cartridges of the Nintendo 64 could only store 64 megabytes of data whereas the CDs could store 700 megabytes. This allowed for many things such as better graphics, longer more in depth story lines, more saves, and more content in the games in general. And they could be produced for ten cents a CD unlike the cartridges which were produced at around 25 dollars for one. With so much more money being used to create cartridges than CDs both the third party game developers and the consumers were hurt by the high prices. Because of this many of the games sold by Sony and Sega, who used CDs, were sold with a maximum price tag of 50 dollars, while Nintendo’s cartridges were sold up to 70 dollars. Also since the third party game developers mad...

... middle of paper ...

...hat difference. Nintendo’s new focus on family oriented gaming and new motion sensor and controller technology made them major contender and once again provided them a long lasting spot in the video game console wars.
In lowering the prices of the system and its games, utilizing new technology, and most importantly doing away with the stagnation that had built up inside the company, Nintendo has done what many companies that fall from glory failed to do. Their new directions and innovative thinking has made them once again one of the leaders in gaming technology allowing. Their new direction has allowed them to bounce back from being a failing company to a highly successful one who looks to be staying around for a good while.
Works Cited

Business cases: McGraw-Hill Primis. Customized paperback version., 12/10/2014.

Need Writing Help?

Get feedback on grammar, clarity, concision and logic instantly.

Check your paper »

Nintendo The Survivor Essay

- Nintendo the Survivor      "Work hard, but in the end it's in heaven's hands." This is a quote from Game Over about the meaning of the word "Nintendo." In the video-gaming market, though, it was really in consumers' hands. Nintendo has always needed to adapt to survive in the market. Nintendo always needed to be on top; it was a company that needed to be ahead of the rest. Nintendo had to set new standards, or improve on an existing product or idea.      The Dutch and Portuguese first brought their card games over to Japan 355 years ago....   [tags: Video Games Nintendo Essays]

Strong Essays
2406 words (6.9 pages)

Nintendo WII: Supply Chain Issues that Plagued Nintendo WII Essay

- Nintendo Co., Ltd. Is a Japanese, multinational, consumer Electronics Company headquartered in Kyoto, Japan and founded by Fusajiro Yamauchi in September 23, 1889. Nintendo originally manufactured handmade hanafuda cards. After several tried and failed businesses, Nintendo settled with video games in 1963(Wikipedia, n.d). Today, Nintendo is the world leader in the growth, development and the continued improvement of the home leisure electronics and have sold more than a billion video games to the world (Nintendo, 2010)....   [tags: business, competitor, japanese multinational]

Strong Essays
1821 words (5.2 pages)

Essay Gaming Consoles : The Future

- Gaming consoles have become the future with many add ons to make new advanced technology. The beginning of gaming consoles was in the year of 1967 with the name of Brown Box. With this there were many advances into this new technology in which was first thought as a failure but became a great success in the future after people from different parts in the world started to make their own inventions which could simply change the way people used gaming consoles around the world. At around the 1972 the Odyssey came out with little few changes but a big difference in materials and also better graphics than the Brown Box....   [tags: Wii, Video game console, Nintendo, Nintendo DS]

Strong Essays
1766 words (5 pages)

Essay about Video Game Advances

- As the years go by, technology has been advancing in all sorts of ways. From thinner, light and sharper image televisions to voice activated devices. These advances in technology have been more common in the video game industry. From year to year, big companies such as; Sony, Microsoft, and Nintendo have been competing to see who has the best video game console in the market. I won’t be talking about how these three companies have improved each of their consoles as the years go by and how one is better than the other....   [tags: Microsoft, Sony, Nintendo]

Strong Essays
1215 words (3.5 pages)

Change of Video Game Consoles Throughout the Years Essay

- On January 27, 1972, Ralph Baer introduced something magnificent to the world. This something became well known as the Magnavox Odyssey. The Magnavox Odyssey was the very first video game console that was ever created; games like Roulette, Simon Says, Table Tennis, etc. were able to be purchased for the console. The system was a complete success, being as nobody had ever seen such a thing like it before. Baer’s invention of the Magnavox Odyssey was only the beginning of the advancements made to technology....   [tags: Video Games]

Strong Essays
983 words (2.8 pages)

Video Games in Popular Culture: an Exposition Essay

- Imagine for a moment, a world of death. For 200 years your family has been sealed away with a thousand other people, to protect you from the dangers outside. Now your father has disappeared, and it’s up to you to find him. After a harrowing escape from your subterranean home, you walk through a tunnel to the outside world, past dead bodies, stretched out in front of the door, as if to say “don’t leave us out here to die!” As you walk through the gate to the outside, and as your eyes slowly adjust to the sun you have never seen, a wasteland emerges before you....   [tags: Violent Gaming Video Game]

Strong Essays
1295 words (3.7 pages)

Essay on Research Report on Nintendo Video Games

- Nintendo has been a video game company that has revolutionized video games for years. It has been a mascot for all video game companies. There are still some things that people don’t know about this company. They were the things that brought Nintendo to where it is today. Back in the 1890s Nintendo was born. Of course it was just a card company. It was ruled by many people. It had a very big market in Japan. Due to its popularity lots of people actually liked the company. With it only selling n Japan it still made a profit....   [tags: company, card, toy, gamin, system]

Strong Essays
584 words (1.7 pages)

Rapid Growth of Nintendo Video Games Essay

- ... The Xbox One and PlayStation 4 sold 3million and 4.2 million consoles respectively (CNN, 2014), despite only going on sale in November 2013. The lack of sales had a negative impact on profitability, with Nintendo reporting an operating loss of ¥36.4 billion at year end (Forbes, 2013). Nintendo attributes the lack of Wii U sales with the delay of strong supporting games to be released, and hopes that the portfolio set to launch this year will reclaim some of the previously desired success. The company also lost some of its support from 3rd party developers (FinancialPost, 2013); most notably Electronic Arts who refused to create games for the console, meaning significant pressure was put...   [tags: rivals, market, software]

Strong Essays
2298 words (6.6 pages)

Essay about Nintendo

- While the Nintendo name is most closely associated with a video game platform (the NES), the company's real focus has always been the games rather than the platform. Herein lies the true distinction between Nintendo and its two larger rivals. Nintendo seeks to make good games. Microsoft and Sony seek to control a distribution channel. Nintendo is the only company among the three console makers that began life as an entertainment company - and it shows. Microsoft is known for software; Sony is known for hardware; and Nintendo is known for games....   [tags: Video Games Entertainment Business Analysis]

Free Essays
1712 words (4.9 pages)

Essay about Nintendo

- Nintendo SEGA’s Strategy SEGA’s strategy is to become a world leader in video entertainment. Their strategic intent is to build an entertainment empire. To achieve this, SEGA has adopted a technology oriented strategic plan that focuses on acquiring and maintaining competitive advantages in fields such as multimedia, computer graphics, virtual reality, and high tech amusement theme parks. The research and development spending has been boosted to capture the market before the competitors. SEGA’s strategy is characterized as “first at all cost” since the burn they took from Nintendo on the release of the 8-bit system....   [tags: Papers]

Strong Essays
1793 words (5.1 pages)