Children develop in individual ways and learn at different rates such as physically, emotionally and cognitively ©. Therefore this issue is currently important as many people think such media are potentially harmful to teenager’s behaviour, which place both parents and teachers under enormous pressure. Therefore, exposure to media violence is one of several factors that may cause teenagers to become more aggressive and a decline in school performance. Furthermore, the average amount of time teenagers spend on sophisticated media, which contains violent actions in video games, films and television have become very popular among teenagers. For the past few years, the number of video games, films and television sales are increasing significantly. As Norcia (2014) states, a survey found that 97% of teenagers in the United States play video games, which involves inappropriate content. This implies that video games industry is expanding rapidly around the globe mainly in the Un...
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...such media might be benefit to another people or society substantially, exposing teenagers to violent video games often lead to aggressive behaviour. Studies also suggest that teenagers who play video games and watch film and television generally show more aggressive behaviour and poor school performance. However these media have many benefits and if it were used correctly, it would possibly be an undoubted constructive learning and education tool to teenagers. According to research above, playing video games help teenagers develop pro social behaviour as well as and improve their manual dexterity. Lastly, video games involve tasks, which require the players to come up with different methods to achieve their goal of winning. As a result, teenagers who play video games tend to be more able to solve problems in several ways and respond quickly in different situations.
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- Technology has grown drastically in the education sector over the last several years. Many college students use technology to further their learning process. Although technology presents many educational opportunities, it also interferes with students’ academic outcome. Several things are believed to be linked with the learning behaviours and technology. Some examples include, lack of attention, unable to multitask and consistent distraction. (Jacobsen, W. C., & Forste, R. 2011; Junco R., 2012; Lepp,, Barkley & Karpinski, 2014; Rosen, Mark & Cheever,2013; Weston & Cepeda, 2013).... [tags: Mobile phone, Technology, Learning]
1211 words (3.5 pages)
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2471 words (7.1 pages)
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1084 words (3.1 pages)
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1037 words (3 pages)
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1197 words (3.4 pages)
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901 words (2.6 pages)
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1178 words (3.4 pages)
- Participants The participants of this study would be University students currently in their undergraduate psychology program. The students would receive extra credit in their psychology course if they complete this experiment. Since the participants would be in an undergraduate program, the students would presumably be between the ages of 18-25. Since most psychology students are female, the study would have more female participants than male participants. Students could participate if they either have or do not have an anxiety disorder.... [tags: Caffeine, Coffee, Panic disorder, Anxiety]
1124 words (3.2 pages)
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2218 words (6.3 pages)
- Bullying has been a long existing problem in schools and unfortunately it still is today. “20% of U.S. students in grades 9–12 experienced bullying” (Youth Risk Behavior Surveillance — United States, 2013, 2014). Olweus (1996) stated, bullying is when “a student is exposed, repeatedly and over time, to negative actions on the part of one or more other students” (p. 275). The results of bullying can lead to a lot of negative problems in a student mentally, physically, emotionally, socially, and academically.... [tags: Bullying, High school, Abuse]
2522 words (7.2 pages)