What Are The Trends With Game Apps And Mobile Marketing

870 Words2 Pages

Foreword
Mobile computing has allowed millions of people worldwide to do to whatever they want anywhere and anytime. Where before, one had to at least have a computer with an Internet connection to go about their business, consumers can now go to their favorite websites using smartphones or tablets that are small enough to fit in their pockets. Users also have the choice of platforms by which they could access their data. By far, the most popular are BlackBerry, Android, iOS, and Symbian.
This new trend has spawned an entire industry based around creating small yet powerful applications for mobile platforms. One of the most exciting applications around is Rippln, an advanced mobile application platform that allows ordinary people to earn revenue using mobile apps. It is possibly the first platform for mobile computing that rewards users for setting up their social networks. It has the potential to get even bigger than the likes of Twitter or Facebook.

We will find out about Rippln here.
Chapter 1
Introduction

Rippln allows for transparent, open access to social networking, and brings a whole new business model for the so-called eyeball acquisition. With Rippln, mobile users will be aware of the impact of their social networks on the larger market and to make a profit out of it.
Transparency is key here because until recently, companies and their apps have been relying on their users’ social network influence by growing their companies through word of mouth, and this influence has never been disclosed to individual users. Despite the value added by users, current business models have never been included in profit equations. Rippln seeks to bridge the gap between users and profit. It is a rare opportunity to capitalize on the th...

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...evices running on Android are purchased and activated daily.

Mobile Advertising = Mobile Sales
Industry pundits also predict that advertisers will recognize the power and potential of mobile computing, and position themselves to take advantage of the situation. Whereas before, a shopper needs to go to a physical store to make a purchase, all a buyer has to do now is to go to an online store and pay for it using his card details.
Mobile advertising seeks to bridge that gap by shifting the decision-making progress from the physical store to online ads, including apps for coupons, web banners, and ads embedded in games. Mobile video is also a trend that cannot be ignored, and needs to be leveraged as an integral part of the total advertising process. Finally, advertisers will start measuring mobile performance, with the aim of targeting ads to specific user classes.

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