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Video games actually beneficial
Impact of Games on Society
Video games actually beneficial
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In our society today, entertainment revolves around technology. Video games are a mass media form of entertainment that are enjoyed by all ages. Genres of video games range from violent action to emotional romance—much like how movies are. However, the general public views video games as a distraction or even a waste of time. The consensus of this opinion mostly stems from the fact that video games can intrigue a person for long periods of time. Interestingly enough, the same can be said for other activities such as reading books or watching videos on YouTube. If one can learn things from a book, can't one also learn from video games as well? Besides being fun, some video games also provide practice in problem solving and logic as well as strategizing. Personally, I believe that all of the multiple, positive effects of video games outweigh the negative aspects that the general public conceives of when playing video games. Video games were first introduced to the public back in the early 1970s where the rebellious issues of Vietnam War was still raging on and fashion trends consisted of mini-skirts, bell-bottoms, and the infamous "hippie" look. During this era, the world's first successful commercial video arcade game titled "Pong" (this later became to be known as Ping-Pong) was released to arcades and bars everywhere. Pong was the first game developed by a company entitled Atari Inc (Hansen). Pong was a simple game that simulated a game of tennis. The founder of Atari Inc., Nolan Bushnell was just 29 years old when he started Atari in 1972. The success of Pong sparked the start of the video game industry and laid the groundwork for future video game developers and manufacturers. However, because this technology was new, there w... ... middle of paper ... ... Mar. 2014. "Egm Retro: 20 Years Of Nes." Electronic Gaming Monthly 196 (2005): 136. MasterFILE Premier. Web. 26 Feb. 2014. Granic, Isabela, Adam Lobel, and Rutger C. M. E. Engels. "The Benefits Of Playing Video Games." American Psychologist 69.1 (2014): 66-78. PsycARTICLES. Web. 2 Mar. 2014. "Mario Through The Ages." Forbes.Com (2012): 17. Business Source Complete. Web. 26 Feb. 2014. LIANE, HANSEN. "Pong: The Ping Heard 'Round The World." Weekend Edition Sunday (NPR) (n.d.): Newspaper Source Plus. Web. 26 Feb. 2014. Uttal, D. H., Meadow, N. G., Tipton, E., Hand, L. L., Alden, A. R., Warren, C., & Newcombe, N. S. (2013). The malleability of spatial skills: A meta-analysis of training studies. Psychological Bulletin, 139, 352–402. "Violent Video Games Cause Emotional Arousal In Teenagers." Neurology Reviews 15.1 (2007): 31. Academic Search Complete. Web. 2 Mar. 2014.
Video games do not make us more intelligent. They may however, make us more prone to violence and sex. Video games are preventing us from screening out distractions and making thinking deeply a difficult task. Our brains become overwhelmed when multitasking. Moreover, Johnson states “... a modern video game can take forty hours to complete”. Forty hours keep kids from homework and as Rachael Rettner states in livescience, “The results show that boys given a PlayStation II are slower to progress in their reading and writing skills and have more learning problems reported by their teachers than those not given a system”. The sole reason studies come back positive for video games being productive is due to the fact that they test a regular video gamer with a non-gamer. Regular video gamers will do better in the study because the more they play, the better they get. Not many realize the effect of these “fully realized imaginary worlds”, it is making it harder for people to differentiate their virtual life with their real
An examination of videogames in popular culture is a complicated one. There is a large debate as to what is the very first video game. The supposed earliest known video game was created by Thomas T. Goldsmith Jr. and Estle Ray Mann on a cathode ray tube in 1947. The game was a missile simulator similar to radar displays from World War II, and overlaid sheets of paper were used for targets since graphics were unknown at this time. On May 5, 1951, the NIMROD computer was presented in Britain. It used a panel of lights for its display and was used to play a game called “NIM”. Later, in 1952, Alexander S. Douglas made the first compu...
Video games started as arcade machines with simple graphics and even simpler stories, soon evolving into home gaming with The Magnavox Odyssey, the world’s first home-gaming console. It invaded living rooms in 1972, selling 300,000 units. Since then there has been many consoles and games released, some have been huge commercial successes which
In today’s society, video games have played a huge part in the children and teen demographic. Revolutionizing the future, popular titles have implemented realistic values and experiences to players all around the world. As the quality of graphics improve and the plot thickens, so does the violence, gore, and bloodshed. Individuals who devote countless hours staring at the television screen trying to triumph the top high score and levels do not realize the amount damage and violent acts they are causing whether it is secluded in a virtual world or to their brains. Simulating unarmed fist fights, gun shootings, and war could lead to aggression and actual real-life violent conduct. Violent actions and behaviors in these titles could also desensitize
“Most reported effects of videogames – particularly in the popular press – appear to centre upon the alleged negative consequences… Research has consistently shown that playing computer games (irrespective of genre) produces reductions in reaction times, improved hand-eye co-ordination and raises players’ self-esteem,” (Griffiths p. 47), states Mark Griffiths in his article, “The educational benefits of videogames”. When people think of video games, they often tend to think about the negative side effects that video games can have on a person. Will Wright in his article, “Dream Machines” also defends video games by providing positive effects that video games have on those who play them. Wright presents
Scott, D. The Effect of Video Games on Feelings of Aggression. The Journal of Psychology. March 1995 v129 n2 p121-132.
“The objective of video games are to entertain people by surprising them with new experience” (Shigeru Miyamoto).Video games have been a leisure activity for many people around the world but for some people it has become a way of life. Video games help us escape everyday life and bring us to a land of imagination. That is why many people play video games because it is a great way to relieve stress. Video games have many benefits than just being fun. Not only are video games shown to have positive effects on the individual if used in the right manner, but it also helps to connect people with common interest; bring a sense of community. It is also a resourceful way to find a career path. The components
”Violent Video Games Poison the Teenage Brain: A Study.” American School Board Journal. Feb 2007, Vol. 78, No. 1.
I have experienced some negative effects of games like a decrease in academics, but I still manage to get A’s and B’s in my classes because I learned how to prioritize days for me to study for exams instead of playing games. Academics argue that games can be beneficial in other domains of Personal Well-being besides mere enjoyment. Games should be studied for how and when they provide immediate psychological satisfactions. In addition, only moderate play supports Personal Well-Being. There is a typical example of excessive gaming is when the player claims that certain game has affected him by saying “this game fucked up a year of my life.” (Greet et.al.10). I have felt that I experienced video games addiction because I only played games day in day out during my junior year in high school, which a lot thing falls apart around me like my grades and my social life, but during summer I realized that had to find a balance of what’s important to me. Even though my experience with the negative effects of games I find that the positive effects still outweigh
Schwartz, Kelly D. "Chronic Violent Video Game Exposure And Desensitization To Violence Behavioral And Event-Related Brain Potential Data." Journal Of Youth Ministry 5.2 (2007): 95-98. Academic Search Premier. Web. 18 Mar. 2014.
Many people believe that video games change people and mislead them to do bad things, such as drugs and alcohol, but it is the opposite. Gaming prevents people from such acts and actually helps to keep them away from the substances. Lots of people, mainly parents, believe that video games harm people so they try to keep their children away from them. In reality, video games make your life better. Video games can provide many benefits to your lifestyle as “numerous academic studies indicate that playing video games has many psychological and even physical benefits” (Guarini). Gaming helps stimulate the brain and advances your problem solving abilities. There are disadvantages to gaming, which is true, but the amount of benefits outweigh them by far.
There are several negative stereotypes associated with video games and those who play them; some of these may often hold true. However, there are plenty of learning opportunities in video games. While the direct purpose of some games is to educate or train, other games that do not directly have this purpose can still become a learning experience for the player. As Ntiedo Etuk, president of the educational video game company Tabula Digital said, “The traditional view of video games has been that they are distractions from the task of learning” (Electronic Education Report 1). Video games are an effective tool for learning and retaining skills both inside and outside the classroom environment. The basic cycle of game play--the introduction to the game, game play, collaboration, improvement of these between each round, and evaluation at the end of the game (Klievink and Janssen 159)--are nearly parallel to the traditional classroom learning cycle of reading a textbook or listening to a lecture, taking a quiz, studying, focusing on items missed on the quiz, and taking a test or exam. Within this cycle, there are many opportunities to develop and perfect both educational, life, and occupational skills.
Nowadays, video games are frequently accused of having detrimental effects on children and adolescents. The main arguments against video games are that they lead to addiction, that they provoke violence, and that they impair social development. Whether or not such claims are true has not been determined with certainty as scientific studies have produced contradictory results. Nevertheless, video games also have beneficial effects, which tend to be underrated, as they do not receive the same level of media coverage that adverse ones do, and are thus unknown to the general public. Some of the positive effects of playing video games on mental development include: stimulating analytical thinking, improving concentration, and encouraging planning and anticipation (“Video game controversies”).
"Video game play may provide learning, health, social benefits." American Psychological Association. February 2014, Vol 45, No. 2
Video game have been claimed as addictive, a waste of time, and a distraction. While this does apply to some people, others have found the benefits to playing video games. These benefits include simulating working environments, helping people escape working environments, and giving great experiences. Although these benefits seems to be beneficial, it still stands that video games are a waste of time in which other things can be more productive.