Currently, video games are a part of the lives of nearly all children. Video games are an element of modern life and have a lasting impact. There are various opinions regarding the impact that video games have on young children. For example there are those who believe that video games cause nothing but harm to children. On the other hand, there are others who believe that video games effectively support children’s learning. Educational video games offer children endless options and change the way students are learning.
Many parents and teachers are apprehensive regarding the negative impact of video games. The opposing view believes that video games are having a negative effect on young children. For example, some of the negative effects are obesity, violent behavior, unsocial activity, and addiction. Nevertheless, all is not negative about gaming; studies by leading researchers have shown that video and computer games have many positive benefits. In this essay I will be discussing the many benefits that video games offer young children. Also, I will analyze the argument by Blanco et al. (2012) in the article titled, “A Framework for Simplifying Educator Tasks Related to the Integration of Games in the Learning Flow”.
In the article by Blanco et al. (2012) the authors wants their audience to believe that by providing the proper tools educators will assist in enhancing children’s learning. They support their argument by discussing their findings. They base their results based on the research they conducted in a case study with primary education students in the Ramiro de Maeztu School, a K-12 institution in Madrid (Spain). According to Blanco et al. (2012), “We present a framework that tries to a...
... middle of paper ...
...tunity to change the way they learn. Video games allow children to have a new way of learning. Teachers have the opportunity to apply a different type of learning than the traditional way. A video game based education teaches young children to rethink how they approach the various subjects. Changing the way that students traditionally learn allows them to prepare for a new way of learning. One that allows them to work at their pace, challenges them, and empowers them. Adequately preparing our students for their future success is not a choice but our responsibility.
Blanco, Á., Torrente, J., Marchiori, E., Martínez-Ortiz, I., Moreno-Ger, P., & Fernández-Manjón, B. (2012). A Framework for Simplifying Educator Tasks Related to the Integration of Games in the Learning Flow. Journal Of Educational Technology & Society, 15(4), 305-318.
Need Writing Help?
Get feedback on grammar, clarity, concision and logic instantly.Check your paper »
- Video games, the love and hate of so many generations. For these pixelated and sometimes overrated interactive works of technology that has almost taken over our society. But, there is more put into these works of violence and adventure. The creation is to be appreciated with who does this, spending so much time and effort on making them the sensation they are today. The advancement they have made from the 1960’s to now, changing from generation as a seen on social media when those pictures are seen referencing “if you haven’t see this you are old enough” or “you know you are old when you played this”.... [tags: Video game console, Nintendo, Video game, Atari]
1722 words (4.9 pages)
- The inescapable reality of violence, whether attained through the media or from personal experience, affects the everyday life of some. Tragic events such as school shootings and mass murders happen all too often. Society is now constantly wonder why such terrible things happen. There are countless factors some such as bullying and mental handicaps are often considered primary factors in violent crimes. Now a certain types of video games, the ones that portray violence, have caught the attention of the mass media and nowadays every channel considers it their duty to remind people how much damage these games cause to children and adults.... [tags: Video game, Violence, Video game controversy]
1845 words (5.3 pages)
- In America 81% of the youth plays anywhere from 13 to 14 hours of video games on average per week . 8.5% of them are addicted. A teenager playing video games can seem pretty normal but, have you ever questioned if video games can have an effect on the youth. such as Behavioral or Mental effects. Maybe this question hasn 't even crossed your mind. but know this question might be answered. I have been doing research and And looking for facts that can give me evidence on how playing video games can have a negative effect on the youth or anybody that plays video games really, but mainly the youth.... [tags: Video game, Violence, Video game controversy]
1174 words (3.4 pages)
- In 1972, the famous video game Pong was released and quickly became the first popular arcade game. A simple game based on ping-pong with archaic graphic design and controls. Thirty-nine years later we have gone from Pong to elaborate Hollywood style games that are based around narrative like Call of Duty or Metal Gear Solid. Video games have come from simply being games to becoming what some argue is a new medium for narrative that can tell a story uniquely and completely unlike film and literature.... [tags: Video Games]
1426 words (4.1 pages)
- This war has been fought with parents since the dawn of time. Well...maybe not the dawn of time but maybe when video games arrived. PAC-Man, Space invaders, and Super Mario 64 were such good games. As video games got more popular, the more violent and better they became. Video game companies started to produce games that were violent. Then video games became more realistic. More blood and gore. At least all the popular games out there are violent. The one that is the most violent and bad is the Saints row series.... [tags: game consoles, violence in video games]
692 words (2 pages)
- I believe a game can be any game throughout the world that wants to be played like a game and a gamer can be any gamer that it is willing to challenge the game. Many individuals throughout society determine what game to choose and which game to play. When I talk about games I do not mean video games only. A game and a gamer player can be created in the real world, obstacles that come across life, and of course video games. In the real world people are set to actually have an everyday game. What I mean by an everyday game is that most individuals play games trying to work, have money, stay fit, stay strong, stay healthy, be perfect, and etc.... [tags: Play, Game, Video game, Video game culture]
933 words (2.7 pages)
- Society seems to either love or hate video games. Some say that they turn children into savages, detached from the world, while others say that they encourage creativity and allow children to express themselves in ways never before possible. Many people who have experienced games might say that they are enjoyable entertainment. However current research suggests that gaming is affecting individuals mental and emotional health that may on the surface appears to be negative, but are in fact leading into a new era of human development.... [tags: Video game, Video game genres]
1821 words (5.2 pages)
- What are the influences of video game on American children’s life. Modern life today has made people look at their lives with a different eye. They require more in life, and one of the greatest needs is an entertainment. Today, in the context of globalization with the outstanding development of science and technology, there are many information technology services which were created to meet the increasing demands of the people. One of the leading services is the mass media, especially video game.... [tags: Video game, Game, Nonviolent video game]
931 words (2.7 pages)
- Video games: Good or Bad. Since the last decade, video game – in the public eye - have been considered as a negative impact to our society. Government officials, news reporters, and parents alike have all pointed the finger at video games and their developers for — in one way or another — poisoning the minds of their children. However, recent studies have shown that video game is actually not a bad influence to our kids, and on the contrary, it could be the tool to develop their skills. The most common idea that was broadcasted consistently by the media about video games is that they are the cause of violence.... [tags: Violence, Video game controversy, Game, Video game]
1680 words (4.8 pages)
- The Devil Finds Work for Idle Hands What comes to mind when someone mentions video games. A lot of people will think of a waste of time or a device for creating lazy children. That very well may be in a lot of cases, but from a different point of view, video games have very important uses. Instead of creating lazy children, they eliminate boredom for them. We all know what types of activities children find when they are bored. There is also a huge job market in video games ranging from programming to sales.... [tags: Video Games]
1238 words (3.5 pages)
- Hurricane Ike
- Creating a Market for Electric Cars
- The Importance of Community in How To Tell a True War Story, Into the Wild, and Robert Thurman’s Essay, Wisdom
- The Failure of Ron Johnson as CEO of J.C. Penney
- Samuel Taylor Coleridge’s The Rime of the Ancient Mariner
- The Woman Warrior: Memoirs of a Girlhood Among Ghost