Interactive Learning Environment: Multi-User Virtual Environments (Muves)

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Interactive Learning Environment—Multi-user Virtual Environments (MUVEs)
Description of Multi-user Virtual Environments (MUVEs) According to Harvard, MUVEs are “multi-user virtual environments that enable multiple simultaneous participants to (a) access virtual contexts, (b) interact with digital artifacts, (c) represent themselves through “avatars”, (d) communicate with other participants, and (e) take part in experiences incorporating modeling and mentoring about problems similar to those in real world contexts.” (Dieterle, E., & Clarke, J., Harvard, 2014). How can these gaming or mutual environments actually be used in teaching and learning effectively? The design of the MUVE is critical to the success of the learning and teaching. Rather …show more content…

The student may already be feeling separation from others in an online environment. If the space is uninhabited, then this might add to that feeling and hamper learning. Ways to overcome this may be effective limiting of access so that MUVEs can only be accessed for certain lengths of time. Students and teaches must be active in the environment as well, not just logged on and not interacting with other teachers, students, or objects. Action has to be taking place for learning and teaching to be taking place. “If a space does not offer social interaction, then the interest in wandering around a deserted campus, even when there are butterflies or jumping fish, soon wains. Indeed, for students involved in distance learning, possibly already feeling a sense of isolation due to their mode of study, the experience might be quite negative. If virtual worlds are to help …show more content…

Adequate access time to the MUVE should also be available, as different students and teachers access and do work at all times of the day and week. The MUVE should be designed so that it emulates and stimulates an interactive environment for learning and teaching with multiple users who are able to interact with devices and others. The MUVE should be able to be connected to adequate resources for research purposes and the quality of the artifacts and information presented should be of high quality to enhance the learning process.
Description of five advantages of MUVEs MUVEs establish an environment that is familiar to many students because they also use MUVEs for non educational purposes such as games and relaxation, as well as in the workplace environment. MUVEs enable a safe environment for users to interact with others so that they cannot be harmed physically during the interaction process. MUVEs provide instant access across the internet to a variety of learning environments that would otherwise be inaccessible to the students and teachers. MUVEs allow interaction with other students and teachers around the world who would otherwise not be able to communicate because of distance or other financial

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