Many people have iPads, smart phones, and PDAs. The challenge to create an effective interface can be quite difficult. These small devices contain powerful technologies that make the lives of the user easy by allowing instant access to the Internet. With this access, almost any sort of information is available. However, without the use of the keyboard or computer mouse, the WIMP interface (Windows, Icons, Menus, and Pointers) becomes useless. Fortunately, the technological world has adapted to these changes by creating new interfaces. Many of these interfaces are known as “post WIMP” interfaces. This paper will introduce these new “Post WIMP” interfaces, show how they have been implemented, and explore the potential challenges that will be faced when implementing these ideas. Introduction of the Post WIMP Definition of Post WIMP Post WIMP interfaces are based on the interaction that the user shares with the computer to manipulate and explore the data without a keyboard or a mouse. Many devices that are so common today lack these tools, and different tools must be applied in order to perform the same functionality. A gyroscope is used to sense the angle which a device is positioned. Built in cameras are used to scan bar codes. These things are used to interpret data and used to interact with the computer. Properties of interaction Human and computer interaction needs to be maintained to accomplish the task at hand. Post WIMP ideas need to follow similar rules. [3] stated, “The essence of these interfaces is, then, a set of continuous relationships some of which are permanent and some of which are engaged and disengaged from time to time. These relationships accept continuous input from the user and typically... ... middle of paper ... ...eration of human-computer interaction?. In CHI '06 extended abstracts on Human factors in computing systems (CHI EA '06). ACM, New York, NY, USA, 1707-1710. DOI=10.1145/1125451.1125768 URL: http://doi.acm.org/10.1145/1125451.1125768 7. Robert J. K. Jacob, Audrey Girouard, Leanne M. Hirshfield, Michael S. Horn, Orit Shaer, Erin Treacy Solovey, and Jamie Zigelbaum. 2007. Reality-based interaction: unifying the new generation of interaction styles. In CHI '07 extended abstracts on Human factors in computing systems (CHI EA '07). ACM, New York, NY, USA, 2465-2470. DOI=10.1145/1240866.1241025 URL: http://doi.acm.org/10.1145/1240866.1241025 8. van Dam, A.; , "Beyond WIMP," Computer Graphics and Applications, IEEE , vol.20, no.1, pp.50-51, Jan/Feb 2000 doi: 10.1109/38.814559 URL: http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=814559&isnumber=17635
Nielsen, J. (1992). Finding usability problems through heuristic evaluation. Proceedings of the SIGCHI conference on Human factors in computing systems CHI 92, 3(7), 373-380. ACM Press. doi:10.1145/142750.142834
Apple was definitely “thinking different” when it created the new addition to the Macintosh family, the iMac. It’s creative design and refreshing departure from the computer industry standard of boring beige boxes is gaining this marvel many optimistic reviews. This new personal computer, which is pronounced eye-Mac –the “i” stands for Internet, combines the computer and the monitor in one unit making it, in effect, an updated version of the original one-piece Macintosh. That makes the iMac ideal for people who want to conserve desk space.
Givens, Joshua “The Increasing Human Dependence on Computers" The Increasing Human Dependence on Computers. Associatedcontent. 2008 Web. 16 Feb. 2010
...ux was forty-six years.” (Zinn, 534) Unresolved issues from from as far back as the 1600’s were finally being addressed.
As our world expands through the growing abilities and applications of computers in our everyday lives, it seems that the role of the computer has been reversed. Before we knew that the computer only understood what we programmed it to understand; however, now the majority of our society is learning more from computers than they are able to input into it. Dumm (1986 p.69)
Whitworth, Brian with Ahmad, Adnan. "Socio-Technical System Design." The Encyclopedia of Human-Computer Interaction, 2nd Ed.. Soegaard, Mads with Dam, Rikke Friis (eds.). Aarhus, Denmark: The Interaction Design Foundation, 2013. .
For this research report I decided to study a journal article that explores how computer interfaces developed to simulate natural interactions impact the overall user experience, user learning, and attitudes. This research was done by Jeeyun Oh, Harold R. Robinson, and Ji Young Lee, and was published in March 2013.
Tomeski, Edward, Lazarus, Harold, People-Oriented Computer Systems: The Computer in Crisis, New York: Van Nostrand Reinhold Co, 1975
It is becoming increasingly difficult to ignore the importance of using technology in almost all aspects of life. As a consequence, individuals need an ideal way to interact effortlessly with computers. Galitz (2007) states that human computer interaction (HCI) is the method of how computers and human work and understand each other. One of the most important type of HCI is a graphical user interface (GUI) which is a computer software which makes the using of computer easier (Senta, 2013). It is evident from the name of this term (GUI) that the users are main aspect and they need to see their needs are achieved when they want which is the term of what you see is what you get (WYSIWYG) (Galitz, 2007). This essay has been divided into two parts. Firstly, it will discuss that there are some principles which can make a successful GUI, namely the clarity of using it, performing user’s requests effectively, forgiveness of user’s mistakes and the object’s familiarity for users. In the second part, Apple’s web page will be evaluated as an example of a popular GUI based on those characteristics and it will also show that although Apple’s GUI has some weaknesses, it can be considered a good GUI because it has almost accomplished the other principles of the successful GUI.
6. Frens, J. W. (2006). Designing for rich interaction: Integrating form, interaction and function. Eindhoven, the Netherlands: Eindhoven University of Technology.
The contemporary world is indeed an information society. Computer technologies pervade virtually all aspects of human life today: at home, in hospitals, at school, in the office, or in the industries. More and more novel technologies continue to be added on the already existing ones. While the technological aspects are important, the human factors in the development of the software sued in these technologies have been overlooked. Human factors are an essential aspect of the software development process in order to ensure user safety, and ease of use. However, there has been a lot of attention on the technical aspects of the software development process at the expense of the human aspect. This paper examines the human-computer interaction aspect or the human factors involved in computer science, and particularly in software engineering. The paper will first define what human factors or human-computer interaction is, then a brief historical account of this field before looking at its importance.
The way we interact with the world around us has developed significantly since the first desktop computers. First access to the internet for general, public use was really only available to those who were able to afford the large, expensive desktop computer systems, but as computing evolved and smaller, higher performing systems were becoming more available and affordable, our dependence on having this connection to the internet was also developing. The trend continues to grow with the conti...
Many of the research presented in the field of mobile phone-based interaction techniques that have been developed so far fall into three main classes according to Sas & Dix [21]. In some research, the personal device effectively acts as an extended input device for text editing or pointing task. In others, the phone is used to upload and download media using standard content and protocols. The third class is where the mobile phone is a more integral part of the interaction, typically using the display of the device in concert with the public display. Ballagas et al [7] present a survey of the existed interaction techniques that use mobile phones as pointing device. Alongside with the survey, they present an analysis on these techniques based on the following taxonomy: position, orient, select, path, quantify, and text .The study concludes that the mobile phone is suitable devise for positioning tasks in various ways especially when interacting with public display in pervasive environment. Bellow we present some studies based on Sas & Dix classification [21].
Modern society heavily depends on the abilities of computers, Information Technology, and information processing. As such, since access to information occurs mainly through digital means and media, the way information is arranged and presented on the screen is crucial. Because of this need for fast access and easy arrangement arose, in the early 1980s, companies started to work on various graphical user interfaces (or GUI for short). Most dictionaries define a GUI as ‘a way of arranging information on a computer screen that is easy to understand and use because it uses icons, menus and a mouse rather than only text.’ Introducing such software allowed a human-computer interaction on a visual plane, and took computing to an entirely new level of experience. The first GUI started to emerge, as stated above, in the early 1980s, and within the last 3 decades have completely dominated the way in which human-computer communication occurs. Although some sources argue about it, it is acknowledged that the first company to use a proper graphical user interface was Apple. In 1984 they released the Macintosh computer, which used a graphical system to present information on the screen using boxes and taskbars, and utilized a revolutionary pointer device, now widely known as the mouse. Following this event, other companies started releasing their versions of GUI based operating systems, until in 1995 Microsoft presented Windows 95, which soon became a dominant power on the market, and along with its later installments, led Microsoft to be the IT giant of the 20th century. Since its appearance, the GUI have greatly influenced the IT-centered society, and the role computing and digital devices play in its growth.
Human Computer Interaction is an emerging field that encompasses computer science along with cognitive science, psychology, artificial intelligence, industrial design and human factors engineering. A few decades back the field was confined to personal productivity applications. However, now it has diversified and includes aspects as varied as information systems, visualization, system development process and collaborative systems. The researchers in this field find novel ways and technologies that can facilitate better interface between humans and computers and hence lead to positive outcomes. On an individual level, I tend to figure out how people react to various things in any field, it’s like a hobby that has intrigued me for a long time