Dr. Lisa Menegatos
2 March 2015
Informative Speech: Preparation Outline
Video games have come a long way. They have evolved from the simple game of Pong into a complex, multi-platform, multi-genre, multi-billion dollar industry.
I have been playing video games for as long as I remember. I started by playing the original Super Mario Bros. on the Nintendo Entertainment System with my older brother and sister. I’ve stayed up way past my bedtime in elementary school playing Pokemon on my Gameboy. I continue to play video games even today, from the Wii to the Xbox and even on my computer. Being this avid and long-time gamer, I became curious about the effects that video games have on people like me. And so, I did some research and looked into these sorts of things.
After asking around the classroom, I’ve found that quite a few of you play video games, too. Whether they be first-person shooters like Call of Duty, sports games like Madden or Fifa, racing games like Forza or Mariokart, or even games and apps on your phones, there are quite a bit of gamers in here. According to the Entertainment Software Association, about 59% of American play some sort of video game, so gaming isn’t all that uncommon (Entertainment Software Association, 2014). As such, there must be some sort of effect on the audience of this growing form of entertainment.
Studies have shown that there is a wide variety of physical and behavioral effects that video games can have on their players.
I would like to address the negative and positive effects video games have on their players. I will also mention that due to both of these, they make video games multi-dimensional.
... middle of paper ...
...t the Computer and Video Game Industry. Retrieved February 28, 2015.
Ferguson, C. J. (2007). The good, the bad and the ugly: A meta-analytic review of positive and negative effects of violent video games. Psychiatric Quarterly, 78(4), 309-316.
Gentile, D. A. (2011). The multiple dimensions of video game effects. Child Development Perspectives, 5(2), 75-81. Retrieved February 28, 2015.
Guarini, D. (2013, November 7). 9 Ways Video Games Can Actually Be Good For You. Huffington Post. Retrieved February 28, 2015.
Hull, J. G., Brunelle, T. J., Prescott, A. T., & Sargent, J. D. (2014). A longitudinal study of risk-glorifying video games and behavioral deviance. Journal of Personality and Social Psychology, 107(2), 300-325. Retrieved February 28, 2015.
Lee, D. (2014, April 7). Aggression from video games 'linked to incompetence ' BBC News. Retrieved February 28, 2015.
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