Games have come a long way since the first commercially available game in 1972(pong). Back then they were just a few pixels on a screen; they were built with the sole purpose of entertaining people. But games have come a long way since then; this is because hardware today is capable of allowing games developers to create almost photo-realistic worlds. I think that games today can have affect people to a greater extent than ever before because it is easier to relate to something that looks like real life as opposed to blocky low resolution games of the 70 's.
Excess playing time
People are concerned some gamers are playing games for excessive periods of time, and that this may be having an adverse effect on both their physical and psychological health. A study by DR Andrew K Przybylski did a study on 2436 male and 2463 female young people between 10 and 15 years of age. He found the people who invested less than 1/3 of their free time showed higher levels of pro-social behaviour and life satisfaction, they also showed lower levels of conduct problems, hyperactivity, peer problems, and emotional symptoms when compared with non-gamers. Children who spent more than a half of their free time playing games had the inverse of the effects found with the less than 1/3 group.
When a new game is released today it can take players upwards of fifty hours to do and see everything that there is in a game, some people use all of their free time to finish the game. This means that that person may not leave their house or talk to a friend until they have finished the game. This has a negative social impact because there people who would rather finish a game ...
... middle of paper ...
...evelling up system. This is because it gives the player a sense of accomplishment to have started the game as a level 1 with not a lot of power or abilities, but by the time they reach the end of the game they are a much higher level. The levelling up aspect of RPGS is even seen in other game genres like casual games on the pc. They include a levelling system with experience points because again it tells the player that what they have been doing has increased their power level. But in many of these games especially games of the tile matching variety the player hasn’t gained anything extra.
P2 – different computer games
In this document I will be talking about all of the different types of video games that there are and how they all fit together, I will also talk about how the games change and adapt depending on the hardware limitations of their platform.
Need Writing Help?
Get feedback on grammar, clarity, concision and logic instantly.Check your paper »
- In the 1980’s video games became vastly popular and its market boomed. Since this time the market has continued to grow, making it one of the most popular forms of entertainment in the modern day. There has been much speculation on the effects that both games and gaming have had on society as a whole. Games were first invented in the late 1940’s being found on mainframe computers. The first commercially viable game was computer space in 1971 a coin operated arcade version of an earlier game called Spacewar.... [tags: Gaming]
926 words (2.6 pages)
- The term “gamer” tends to be synonymous with “geek” in many people’s minds. They see gaming as a device that absorbs the majority of the time of the user, leaving them as mindless empty, pale husks with no ambitions other than beating that next boss or shooting the enemy in the face. However, few gamers waste their life away. On the contrary, many of these so-called geeks tend to be more social than the average person, and farther down the technological curve than most. For the truth is that gaming is a rather useful and beneficial hobby.... [tags: Gaming ]
1053 words (3 pages)
- Imagine a world that allows people to become someone else for a moment. This virtual world is undiscovered by many people and is competing with each other. They are not afraid of others judging them. They can express their feelings anonymously without fear. This world is filled with people who, in the real world, would usually be quiet and reserved, but in this world emerge as leaders. This virtual world is accessible to everyone, but only used by a few. These few people who make up this virtual world are called gamers.... [tags: Gaming]
2506 words (7.2 pages)
- Throughout time, technological tools have been created and improved for the well-being of humans. From the discovery of fire to having robots educate children, all inventions influence and impact the way we live in a society. Another instrument which will soon remodel the gaming industry and our lifestyle is the Oculus Rift. According to Chacos, Edge-Salois, Hamdan, Luckerson and Trivedi, there is research to prove that the Oculus Rift is a device that will revolutionize the gaming industry and the real world.... [tags: Technological Tools, Advancements, Gaming Industry]
1167 words (3.3 pages)
- Today, we live in a world where everything is available to us at a drop of a hat. We live in a world of industry, manufactured goods, and a convenient lifestyle. We have amazing resources, and the ability to buy anything we want, whenever we want, when we want, but this was not always the case. In fact, before the Industrial Revolution, goods were mainly produced by manual labor in homes or farms, and the convenience of mass production was non-existent (Fitzgerald, page 376). From the years 1760-1850, Great Britain introduced the world to a period of evolution and change known as the Industrial Revolution (Richard Fitzgerald, “The Social Impact of the Industrial Revolution”, page 376).... [tags: Industrial Revolution, Factory, Steam engine]
1408 words (4 pages)
- The industrial revolution reshaped America’s cities, society and way of life in the 1800’s. America is what it is today because of this shift from farmers, craftsmen, and merchants to factory workers, working middle class, and the wealthy class. News ways of transporting goods by using canals, steamboats and trains helped jump start the revolution. The invention of the cotton gin reshaped American slavery, shifting it to the Deep South. The rise of factories led to a new working class of semi-skilled and unskilled workers.... [tags: Industrial Revolution, Factory, Working class]
1380 words (3.9 pages)
- The impact (or lack thereof) of the Chinese Revolution of 1911 is seen throughout Lu Xun’s stories. In particular the works “Diary of a Madman”, “A New Year’s Sacrifice” and “The True Story of Ah Q” provided evidence of changes (or lack thereof) the revolution brought to China. Focus in particular was paid to the topics of filial piety, female chasteness and Chinese conservatism, respectively in each story. “Diary of a Madman” was a condemnation of the overbearing authoritarian nature of the Confucian virtue of filial piety, a respect for one’s parents and ancestors that often includes cannibalism, one of the four virtues found in the Sìzì.... [tags: chinese revolution, lu xun, china]
1014 words (2.9 pages)
- Emmanuel Acosta – Final Paper HUM 211 3/5/2016 Impact of the Industrial Revolution on the Humanities Humanities is described as the study of how people as a whole, process and record human life. From the wall paintings of the Stone Age, to Plato’s “The Republic”, to the exhilarating tranquility of the sound of jazz, humans have used philosophy, literature, storytelling, and art to express ourselves. The term “the humanities” is a term that molds its definition with the movement of time and the progression or regression of humans.... [tags: Industrial Revolution, 18th century, Art, Factory]
1398 words (4 pages)
- Industrial Revolution and Its Impact on the Society Change whether it be positive or negative is unavoidable. Change is the whole reason the Earth is a reality in the first place. If we look at the creation of the world both from a biblical sense, god wanted to create something new, thus we have all of the living creatures on this planet. If we look at the same example from the big bang and evolutional theory we have come to the same conclusion. Should that have been the only transformation of this short living history of this growing and ever changing world.... [tags: Industrial Revolution History Essays]
980 words (2.8 pages)
- At 1:15pm Saturday afternoon, I am currently hanging out at the student gaming center with the pool tables and a line of arcades in front of me. At least nine to twelve players are gathered around 2 gaming arcade machines in front of me. The two main popular ones that are of interest would be the Street Fighter 3rd Strike and the Marvel vs Capcom 2 machines. The gamers are heavily immerse in watching the players and cheering them on. I am observing four players playing on two separate machines.... [tags: Gaming, narrative]
1032 words (2.9 pages)