2 One easily recognizable form of gender stereotype that’s common in video games is the presentation of unrealistic body expectations as an ideal. Men are portrayed as hugely muscular like Duke Nukem from the game of the same name, Chris Redfield from Resident Evil, and Cole Train, Dom and Marcus from Gears of War (Do Videogame Stereotypes Hurt Men?). As a result, men fell small or overweigh in comparison (Shenton). While male characters are hulking beasts of pure muscle, female characters are portrayed for sexual appeal and perfection of appearance. Lets start at the top of the female appearance with their hair. Women in video games always have perfect hair. It is long, perfectly sculpted, voluminous, lusciously colored, and all around gorgeous hair. But how is this perfect hair maintained through running, combat, and an entire storyline? I can barely keep my hair looking mostly suitable through a single day. Continuing down on the appearance we come next to ridiculously large breasts paired with unhealthily tiny waists and emphasized by skimpy outfits. Most female characters have breasts that are much larger than the breasts of an average woman in real life and in conjunction with their tiny waists they bear a strong resemblance to Barbie, which is only accentuated by their clothing, or lack thereof. Along...
... middle of paper ...
...es, masculinity, culture. New York: Peter Lang, 2008. Print.
Clarkson, Jess. "The Reality of Female Video Game Characters." ManaTank RSS. N.p., 23 Aug. 2011. Web. 22 Mar. 2014.
"Damsel in Distress: Part 1 - Tropes vs Women in Video Games." YouTube. YouTube, 7 Mar. 2013. Web. 22 Mar. 2014.
"Do Gamers Need Anita Sarkeesian's Feminism?." YouTube. YouTube, 24 Sept. 2013. Web. 18 Mar. 2014.
"Do Videogame Stereotypes Hurt Men? | Game/Show | PBS Digital Studios." YouTube. YouTube, 2 Oct. 2013. Web. 19 Feb. 2014.
Lien, Tracey. "No girls allowed." Polygon. N.p., 2 Dec. 2013. Web. 12 Feb. 2014.
"Ms. Male Character - Tropes vs Women in Video Games." YouTube. YouTube, 18 Nov. 2013. Web. 21 Mar. 2014
"Riley on Marketing." YouTube. YouTube, 6 May 2011. Web. 21 Mar. 2014.
Shenton, Amanda. "How Video Games Directly Affect Body Image." N.p., n.d. Web. 22 Mar. 2014.
Need Writing Help?
Get feedback on grammar, clarity, concision and logic instantly.Check your paper »
- The phone begins to ring and you look over to see who 's calling. It 's your closest friend who likely needs to hang out and it is Friday night. You consider getting the telephone, yet you don 't. Rather, you think, "I 'll call him when I complete this battle.” The game will make you excessively busy and you will forget to call him. Like you, most People who dedicate a large portion of their time to playing a computer game are computer addicts and they experience circumstances in which they need to pick whether to interface with this present reality or keep living in their virtual one.... [tags: Video game, Video game addiction, Addiction, Game]
1077 words (3.1 pages)
- Are Video Games Harmful. “The 2010 average gamer spends 8 hours a week playing video games” If you ask young people what is their opinions of video games, likely you will hear that they are fun and enjoyable. On the other hand, parents describe them as the polar opposite: violent, useless and costs lots of money. As technology advances and first generation gamers ( playing in the late 1970’s) begin to pass on their “gaming gene” to the second generation of gamers, are video games really harmful.... [tags: addiction, violence, health problems]
948 words (2.7 pages)
- 1 Video games are a large part of the media that we see these days. Whether we play video games or not we can all be affected by the content of video games through marketing, direct play, or other means. One of the most prevalent ways the video games affects individuals and society is through gender stereotyping. Many video games, past and present, contribute to harmful gender stereotypes that our society currently embodies. 2 One easily recognizable form of gender stereotype that’s common in video games is the presentation of unrealistic body expectations as an ideal.... [tags: gender stereotyping]
2544 words (7.3 pages)
- From Italian plumbers to soldiers fighting an endless war, the world of video games is a seemingly infinite world full of possibilities to play through for a child. However, what happens when the characters become an influence, or a role model, to that child and they are unconsciously addicted to the content these games provide. In other words, what happens when the violence, language, and attitudes bolster these behaviors outside of the game and become a part of his or her reality. “video games are designed to be incredibly engaging and 'fun', often leading to children to sleep in a 'flow state' in which they may be at increased susceptibility to the messages of the game.” (“Congressional”)... [tags: violence, language profanity, attitudes]
2016 words (5.8 pages)
- Today's technological society consists of mass media, instant communication, and an infinite multitude of entertainment. Video games are mainly described under the last category, entertainment. Gaming is enjoyed by all ages whether it be a child in elementary school or a well-grown adult in their 40's. Genres of video games range from drama to action, to mystery, to puzzle, and the list just goes on forever—much like how movies and novels are. Margaret Rouse from Whatis.com defines gaming as the "the running of specialized applications known as electronic games, especially on machines designed for such programs." A person who indulges into the video game industry is basically a "gamer" (Ro... [tags: technology, behavior, sociology]
898 words (2.6 pages)
- In recent years, video games have been blamed for causing a wide variety of problems throughout the world, but the benefits of video games certainly outweigh the risks. Video games provide a multitude of positive effects to human beings which aid in aspects daily human life. Positive effects of video games such as strengthening problem-solving and critical thinking skills, reducing reaction times, and reducing violence and crime rates are all skills which unquestionably prove as beneficial to the average human being.... [tags: Critical Thinking, Physical World]
1554 words (4.4 pages)
- Video gaming systems have a negative influence on today’s youth because it separates individuals from reality. However, especially in the cases of teenagers and children it can be argued that this is a bad thing. By constantly cutting off from personal interactions and new experiences in favor of a technological device, a generation with sub-standard social abilities is being groomed. If the children of our world do not have to face reality by experiencing new things, making personal relationships, and problem solving, then they will never be able to function as adults.... [tags: Video Games]
2214 words (6.3 pages)
- Violence in Video Games What if you could escape into another world where none of the problems in your life mattered. A world where for moment in time you could live a life of adventure and action. That’s the incentive people have to play videogames. In 1961 a MIT student Steve Russell created Spacewar, the first interactive computer game (Kent, 15). The first big console video game to be invented was Pong in 1972 (infostory). Videogames have advanced greatly since the 42 years of its creation, and so have many growing controversies.... [tags: harmful effects on children]
1405 words (4 pages)
- The use of video games has become a norm for many people and families. They may be used to relax after a long day of work, or as a way for the family to all participate in something together. Many people view video games as just another form of entertainment, but could they actually be more. Meditation is used as a therapy to reduce the stress of everyday life. It is a way to focus one’s mind on the present and alleviate the stress that life can cause. By focusing on something besides stress, a person is able to relax.... [tags: Video Games]
1097 words (3.1 pages)
- Video Games Are Beneficial Video Games have come a long way since their first introduction into the main stream. With video games becoming more sophisticated and using advanced technology, it seems as if video games are closing in on the gap between games and reality. However, as video games become ever so life-like it brings up the question of if the violence associated with video games is having a negative consequence. There have been many accusations over the years over the harm video games are causing children and teenagers.... [tags: Video Games]
1872 words (5.3 pages)