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Conclusion part of the history of graphic design
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The History of Visual Graphics and the Way We Control Technology Technology has come a long way from computers that had no G.U.I, but used commands, and low resolution displays. From the first G.U.I, to the early signs of 3D shapes, the history of Visual Displays and the way we control technology is a very complex history. Technology is controlled by a written form of directions we call “Software”. Software tells the target what to do, how to do it, and when to do it (Donald). There are Softwares made for specific tasks. Some Softwares are used for specifically business related situations. Softwares can also be used for more than just business, but can also be used for recreational activities, such as creating music, recording videos, even drawing. The first form of Software is said to be Plankalkul (Donald). It was created by a Russian man named Konrad Zuse (Donald). Softwares are constantly being updated to make them more compatible, more efficient and easier to use. Softwares don’t just poof up out of nowhere. They must be created using syntax and complex programming (Donald). An early form of programming was Binary (Donald). Binary was a combination of two digits, 0 and 1. Binary was created by simplifying the English language down to something the computer could understand (Donald). Obviously, by simplifying, it was not actually simplifying it for the programmer. The alphabet in Binary was not easy to translate. Later on they created commands that the computer could follow (Donald). We still use this method of programming today. An example of one of the commands is for the command “prompt” which prompts the computer to ask the user a question, the command would be param1(Donald). The form we use today is simplified to be... ... middle of paper ... ...of technology has evolved from big metal boxes, command computers, and 2D displays, to the technology used today. Works Cited Messa, Andy F. “History of the G.U.I” Apple Museum, 1997-1998, May 8 2014. Computer History Museum, “Timeline of Computer History” 2006. Web 30 April 2014. Equipment Museum, “Historic Video Equipment”, Video Preservation 2002. Web 9 May 2014. Federal Communications Commission, “Historical Periods in Television History”, FCC 21 2005. Web 30 April 2014. Frank, Donald G., “Computers and the Human Mind” ,United States: Education Services Inc, 1966. Print. Singer, Graham, “The History of the Modern Graphics Processor” Techspot, March 27, 2013. Web 30 April 2014. “The New Book of Popular Science”, Philippines: Grolier International Inc., 1978-1990. Print. Woodie, Alex, “The Modern GPU: A Graphic History”. HPR Wire, 1994-2014. Web 30 April 2014.
Good evening and welcome to The History of Television. On tonight’s show we will focus on how and
Fiske, John. Television Culture. London: Methuen & Co. Ltd, 1987: Chs. 10, 11. Print. 5
McNeil, Alex. Total Television: The Comprehensive Guide to Programming from 1948 to the Present, 4th Edition. New York, New York. 1996. Penguin Group Inc. Print.
Goodale, Gloria. "TV in black and white." 20 November 1998. Christian Science Monitor. Web. 15 Jan. 2015.
Paul S. Boyer. "Television." The Oxford Companion to United States History. 2001. Retrieved November 24, 2011 from Encyclopedia.com: http://www.encyclopedia.com/doc/1O119-Television.html
Before analyzing the history of Rock n’ Roll television, the history of how watching television came to become a popular must come into question. To summarize briefly, the invention of television was in development since the 1870s, however the first demonstration of live transmitted images in motion was in 1925 lead by Scottish inventor John Logie Baird (Radio Shows Far Away Objects in Motion). The image was of Baird’s business partner Oliver Hutchinson (Television), showing a mere five frames per second, it was an impressive sight for the time. With perfection of the invention, electronic televisions had been developed by Vladimir Kosma Zworykin with the help of the RCA radio...
Vande Berg, L.R., Wenner, L.A., & Gronbeck, B. E. (1998). Critical Approaches to Television. Boston: Houghton Mifflin Company.
Lycan, W. G. (1980) Reply to: "Minds, brains, and programs", The B.B.S. 3, p. 431.
W. Brian Arthur’s, The Nature of Technology, explains how technology is transformative and answers the unanswered questions about technology’s evolution. Arthur’s discusses about technology transforming the world throughout the years. He takes the readers through a journey on how technology is evolving. He makes a comparison on technology, questioning if technology evolves just like biological life. He brings up the subject of technology and science joining these two topics to come up with the answers. In the Nature of Technology, Arthur discusses the theories of technology and development that helps to construct society.
The fist computer, known as the abacus, was made of wood and parallel wires on which beads were strung. Arithmetic operations were performed when the beads were moved along the wire according to “programming” rules that had to be memorized by the user (Soma, 14). The second earliest computer, invented by Blaise Pascal in 1694, was a “digital calculating machine.” Pascal designed this first known digital computer to help his father, who was a tax collector. Pascal’s computer could only add numbers, and they had to be entered by turning dials (Soma, 32). It required a manual process like its ancestor, the abacus. Automation was introduced in the early 1800’s by a mathematics professor named Charles Babbage. He created an automatic calculation machine that was steam powered and stored up to 1000 50-digit numbers. Unlike its two earliest ancestors, Babbage’s invention was able to perform various operations. It relied on cards with holes punched in them, which are called “punch cards.” These cards carried out the programming and storing operations for the machine. Unluckily, Babbage’s creation flopped due to the lack of mechanical precision and the lack of demand for the product (Soma, 46). The machine could not operate efficiently because technology was t adequate to make the machine operate efficiently Computer interest dwindled for many years, and it wasn’t until the mid-1800’s that people became interested in them once again.
The Whirlwind computer had a video display that was controlled interactively by a light gun. The display attracted users much more than computer code. The Whirlwind computer became the basis for SAGE (Semi-Automatic Ground Environment), a defense command-and-control system developed for the Air force. In the 1960s Ivan Sutherland’s MIT doctoral thesis introduced a Sketchpad interactive drawing system, which established the theoretical groundwork for computer graphics software (Machover 14). In the mid-1960s, computer graphics was booming in private industry. General Motors had released DAC-1 a computer-aided design system, and Itek developed the Digigraphics electronic drafting machine. By the late 1960s the first storage-tube display terminals appeared, shortly followed by direct-view storage tube display terminals (DVST) which cost thousands of dollars; however this was an improvement to the tens to hundreds of thousands spent initially for display systems. In the 1970s Turnkey systems emerged, beforehand users had to develop software to make their hardware work however turnkey systems provided a haven to users from software issues. Bit-mapped raster displays developed as memory...
The history of the computer dates back all the way to the prehistoric times. The first step towards the development of the computer, the abacus, was developed in Babylonia in 500 B.C. and functioned as a simple counting tool. It was not until thousands of years later that the first calculator was produced. In 1623, the first mechanical calculator was invented by Wilhelm Schikard, the “Calculating Clock,” as it was often referred to as, “performed it’s operations by wheels, which worked similar to a car’s odometer” (Evolution, 1). Still, there had not yet been anything invented that could even be characterized as a computer. Finally, in 1625 the slide rule was created becoming “the first analog computer of the modern ages” (Evolution, 1). One of the biggest breakthroughs came from by Blaise Pascal in 1642, who invented a mechanical calculator whose main function was adding and subtracting numbers. Years later, Gottfried Leibnez improved Pascal’s model by allowing it to also perform such operations as multiplying, dividing, taking the square root.
Modern society heavily depends on the abilities of computers, Information Technology, and information processing. As such, since access to information occurs mainly through digital means and media, the way information is arranged and presented on the screen is crucial. Because of this need for fast access and easy arrangement arose, in the early 1980s, companies started to work on various graphical user interfaces (or GUI for short). Most dictionaries define a GUI as ‘a way of arranging information on a computer screen that is easy to understand and use because it uses icons, menus and a mouse rather than only text.’ Introducing such software allowed a human-computer interaction on a visual plane, and took computing to an entirely new level of experience. The first GUI started to emerge, as stated above, in the early 1980s, and within the last 3 decades have completely dominated the way in which human-computer communication occurs. Although some sources argue about it, it is acknowledged that the first company to use a proper graphical user interface was Apple. In 1984 they released the Macintosh computer, which used a graphical system to present information on the screen using boxes and taskbars, and utilized a revolutionary pointer device, now widely known as the mouse. Following this event, other companies started releasing their versions of GUI based operating systems, until in 1995 Microsoft presented Windows 95, which soon became a dominant power on the market, and along with its later installments, led Microsoft to be the IT giant of the 20th century. Since its appearance, the GUI have greatly influenced the IT-centered society, and the role computing and digital devices play in its growth.
Technology is one of the groundbreaking inventions humans have come up with. Technology nowadays is so broad there are thousands upon thousands of companies out there with their only intention is to make better technology. Back when it first came out they thought it was going to evolve extremely fast and flying cars would be out in 30 years and such. It’s not evolving at an extraordinary rate, but it’s still evolving at an extremely fast rate.
computer. The electronic computer has been around for over a half-century, but its ancestors have been around for 2000 years. However, only in the last 40 years has it changed the American society. From the first wooden abacus to the latest high-speed microprocessor, the computer has changed nearly every aspect of people’s lives for the