The Gaming Stereotype Essay

The Gaming Stereotype Essay

Length: 1053 words (3 double-spaced pages)

Rating: Strong Essays

Open Document

Essay Preview

The term “gamer” tends to be synonymous with “geek” in many people’s minds. They see gaming as a device that absorbs the majority of the time of the user, leaving them as mindless empty, pale husks with no ambitions other than beating that next boss or shooting the enemy in the face. However, few gamers waste their life away. On the contrary, many of these so-called geeks tend to be more social than the average person, and farther down the technological curve than most. For the truth is that gaming is a rather useful and beneficial hobby. It gives people an outlet to focus on, and can connect them with many others worldwide. It can teach and entertain at the same time, and can be a useful distraction at other times. In this essay then, closely examining the gaming hobby in comparison to other methods of entertainment will show that gaming is obviously the better method for using free time and connecting people.
Many people view gaming as a hobby to frown upon, viewing it as a simple toy or comparing it to simple board games; they view it as a child’s play thing. According to the misinformed, many view these “gamers” as immature due to the “childish” toys they use. And when those people do not think of gamers as little children, they view them as strange beings, foreign to their knowledge, disturbing in fact. This hasty generalization, this stereotype, became the main base for which people labeled these gamers as “geeks.” Historically, the geek’s definition, “a carnival performer who performs sensationally morbid or disgusting acts, as biting off the head of a live chicken,” (“geek”) sheds light on how many viewed geeks. Not only has society taken this term completely out of context, but the society has attached it to a community...

... middle of paper ...

...rdware required to use them. They can, if implemented correctly, even teach. And, despite the constant misunderstood stereotype of “geek,” the “gamer” tends to exist as a better established human being than many others. The “gamer” has an obvious passion which leads them through their life, and games have a hefty shadow under them. Many view this “geekish” hobby similar to biting the heads off chickens, yet I do not know any other subject of which they render the stereotype of “gaming” more incorrectly. Entertainment is not disturbing; socialization is not foreign or strange. No reason exists to think of gaming as such; the misunderstood of the world just need to give it a try, or at least attempt to understand the unknown.

Works Cited

"geek." Unabridged. Random House, Inc. 13 May. 2010. .

Need Writing Help?

Get feedback on grammar, clarity, concision and logic instantly.

Check your paper »

Exploiting Stereotypes and Gender Roles in Gaming Essay

- The world of gaming is expanding with endless possibilities of ways to play. Gaming has advanced greatly over the years by expanding over many different platforms. Smartphones, tablets, and next generation consoles are just a few of the many possibilities to play. This expansion has broadened the demographic of players and changed the way we play today. Although the demographic has widened and the games have become more advanced, there seems to be a reoccurring theme in gaming. White males make up the majority of video game protagonists, while minorities and women are stereotyped and degraded....   [tags: technology, video games]

Strong Essays
2447 words (7 pages)

Watching Television: Social Stereotype Essay

- Watching Television: Social Stereotype After the invention of television by Philo Farnsworth in 1927, this is the most common thing that can be found in any household throughout the globe. But it has not as good reputation as it is expected to have in the houses because there is belief in every house that Television helps in making people lazy, fat and in the worst cases addicted. For example, girls are supposed to have the addiction to the TV series, children to the cartoons and boys to the sports programs....   [tags: invention, technology]

Strong Essays
806 words (2.3 pages)

Essay about The Game Of The Gaming Group

- Beating the Stereotype I watched as strangers shot, stabbed, and punched their way to safety. Eventually, a wave of toxic gas was released, bringing the game to an end. The gaming group I was watching decided to stop playing H1Z1, a zombie survival game, and start playing something else. This is a normal evening of gaming for a small group of five friends who live all across the United States. Popular culture often depicts gamers as anti-social loners, commonly male, sitting in front of their game consoles and avoiding the real world....   [tags: Video game, Video game console]

Strong Essays
1577 words (4.5 pages)

Video Game Advantages Essay

- The average person who plays video games regularly is thirty-three years old (Issitt). This topic is important because video games have been given an unfair stereotype. Video games have the stereotype of taking over the lives of teenagers and making them violent. However, the benefits of video games outweigh the negatives. Before this subject can be analyzed, there are a few key terms that must be defined. The first term is meta-analytic procedures which are the statistical methods used to analyze and combine results from previous, related literature (Study: Violent Video Game Play)....   [tags: Gaming ]

Strong Essays
1225 words (3.5 pages)

Consuming Video Games Essay

- The rise and increasing popularity of computer gaming as a contemporary leisure phenomenon has become a significant part of many people’s daily lives. PC and game consoles as leisure technologies changed significantly during the last 20 years from simple games with basic graphics to intermediates between reality and fantasy, making it hard to distinguish what is hyperreality and what is not. Graphically ingenious (see Figure 1), with scenes and stories accompanied by realistic music and sounds, nowadays’ games contain 3-dimensional graphics of highly complex content and details, depicting natural human settings and expression of characters with utmost realism....   [tags: Video Gaming]

Strong Essays
2243 words (6.4 pages)

Essay on Gaming: Is it really that harmful?

- Imagine a world that allows people to become someone else for a moment. This virtual world is undiscovered by many people and is competing with each other. They are not afraid of others judging them. They can express their feelings anonymously without fear. This world is filled with people who, in the real world, would usually be quiet and reserved, but in this world emerge as leaders. This virtual world is accessible to everyone, but only used by a few. These few people who make up this virtual world are called gamers....   [tags: Gaming]

Strong Essays
2506 words (7.2 pages)

The Threat of a Stereotype Essay

- Stereotype threat is present in our everyday lives and it prevents people from doing things to their fullest abilities. It is the fear of confirming a negative stereotype about you resulting in weaker performance. An example where stereotype threat exists is in the case where African Americans do poorly on tests compared to Caucasian individuals. This occurs because the stereotype is that African Americans are intellectually inferior to Caucasian people. In a setting where the negative stereotype is brought to mind, African Americans will perform poorly on tests when in fact they are able to perform equally as well if not better than Caucasian individuals....   [tags: reducing stereotype threat research]

Strong Essays
1376 words (3.9 pages)

Stereotype Vs. Generalization : Stereotypes And Stereotypes Essay

- Stereotypes are assumptions assigned to groups of people related to their race, nationality, ethnicity, and sometimes their sexual orientation. People put different groups of people in manners that lead to discrimination and can ignore the unique diversity within the different groups. Another idea is that stereotypes are automatically there and will not change, over speculation and over a belief about a particular group or class of people based on experiences. Stereotype vs. Generalization While all stereotypes are generalizations, not all generalizations are stereotypes....   [tags: Stereotype, Race, Ethnic group, Race]

Strong Essays
1311 words (3.7 pages)

Essay on What Effect Have Games and Gaming Had On Society

- In the 1980’s video games became vastly popular and its market boomed. Since this time the market has continued to grow, making it one of the most popular forms of entertainment in the modern day. There has been much speculation on the effects that both games and gaming have had on society as a whole. Games were first invented in the late 1940’s being found on mainframe computers. The first commercially viable game was computer space in 1971 a coin operated arcade version of an earlier game called Spacewar....   [tags: Gaming]

Strong Essays
926 words (2.6 pages)

Essay on Gaming Observations

- At 1:15pm Saturday afternoon, I am currently hanging out at the student gaming center with the pool tables and a line of arcades in front of me. At least nine to twelve players are gathered around 2 gaming arcade machines in front of me. The two main popular ones that are of interest would be the Street Fighter 3rd Strike and the Marvel vs Capcom 2 machines. The gamers are heavily immerse in watching the players and cheering them on. I am observing four players playing on two separate machines....   [tags: Gaming, narrative]

Strong Essays
1032 words (2.9 pages)