The first and easily the most notable common element of these three games, by far, is the quality of the graphics that are displayed to represent the games. I have nothing against 2d style sprites, but all three of these games seem to try and mimic other successful games. And in doing so, have really nothing new to offer. Goober’s World has a Mario look of many platform games, but does little to offer anything new. Although Castle of the Winds Online is a remake of a classic RPG game, it again has nothing new to offer as far as graphics go. The 8-bit looking graphics re-minded me Pitfall on an early Nintendo System. And finally, Legend of Kindara whose graphics were much easier to look at, again has common elements of popular games, Zelda ? Even so it still mimicking success without offering anything new for the viewers to get excited about, just a typic...
... middle of paper ...
...e lack of planning on presentation for marketing deployment I believe will have an ill effect on the out of success for all three.
The fifth and final element that I seemed to identify with was the overall value of these games being able to offer something new to the player, or the publisher. All three games are simi-lar in style to other successful games, such as Super Mario and Zelda. But in order to try and mimic the success of a successful game you need to offer something new. New graphics, new gameplay, new story lines. Anything new to entice the customer or publisher and convince them that your ideas are a good investment. All three of these games failed to do just that. What I have seen from researching these three games is that they all three have done something that has al-ready been done, and better nonetheless, but that they need more money to do it.
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