The time prior to this case, violence due to videogames was being shown by the media more than ever. There was always a news article on the kid who beat up another kid because he learned it in the video game he just got. A game fell into the violent category if its depictions of
violent acts (1) were rendered in a way that "[a] reasonable person. considering the game as a whole, would find appeals to a deviant or morbid interest of minors," (2) were "patently offensive to prevailing standards in the community as to what is suitable forminors," and (3) would cause "the game, on the whole, to lackserious literary, artistic, political, or scientific value for minors" (Herard 516). Brown wanted it to be harder for minors to get these violent videogames, and if the game was sold to a min...
... middle of paper ...
...ment: A Historical Timeline Of Children And Their Access To Pornography And Violence." Pace Law Review 33.1 (2013): 462-489. OmniFile Full Text Mega (H.W. Wilson). Web. 18 Nov. 2013.
FORD, WILLIAM K.1. "The Law And Science Of Video Game Violence: What Was Lost In Translation?." Cardozo Arts & Entertainment Law Journal 31.2 (2013): 297-356. OmniFile Full Text Mega (H.W. Wilson). Web. 27 Nov. 2013.
Herard, Ludwig. "Brown V. Entertainment Merchants Association 131 S. Ct. 2729 (2011)." Journal Of Art, Technology & Intellectual Property Law 22.2 (2012): 515-526. Academic Search Complete. Web. 14 Nov. 2013.
ProCon.org. "Video Games ProCon.org" ProCon.org. 15 Oct. 2013. Web. 26 Nov. 2013.
Turner, W. B. (2011, July 10). Violent Video Games. Retrieved from Williambturner: http://www.williambturner.com/1/category/violent%20video%20games/1.html
Need Writing Help?
Get feedback on grammar, clarity, concision and logic instantly.Check your paper »
- Video games already have a bad reputation when it comes to the teenage generation. The video games that are being released in the past ten years have caused some speculation if they are suitable for kids to play. Some states have even tried getting involved with the issue by banning the distribution of offensive video games to minors. First-person shooting games have increased in popularity, and some experts say it is also increases violent behavior in the adolescents that are playing it. The increase of games that are more realistic, engaging, and increasingly violent will lead to more violent behavior in teenagers in the upcoming years.... [tags: Teen Behavior, Shootings]
1314 words (3.8 pages)
- Video Games do Not Cause Violent Behaviour in Children or Adolescents From the beginnings of the industry, violence in video games has been an issue of discussion. From the pixilated weaponry in 'Space Invaders' to the myriad of weapons in 'Unreal Tournament 2003,' games have evolved over the years. Newer games are more real. Their environments are more immersive. Small details such as rain drops or a falling corpse are now realistically detailed in the games we play. Because of this, some people believe that this level of realism is desensitizing our kids and making them violent.... [tags: Video Games Teen Viloence Argumentative Essays]
745 words (2.1 pages)
- Imagine, you have decided to frolic through the realm of video games when all of the sudden you are shooting up every living piece of matter you spot. Games like this recently caused California to try and warrant a law that would have made it contraband to sell violent video games to underage minors without the consent of their parents. When all of a sudden, the Supreme Court swooped from out of no where like fruit bat, after that, the court decided to attempt to reason and declare if it is okay for underage minors to obtain violent video games.... [tags: Supreme Court, Obscurity]
619 words (1.8 pages)
- Violent video games should not be banned from the United States. Violent video games are not related to real-world violence. These games in fact can enhance reading and visual skills that can be used in the real world. Even if a state was to ban the sale of violent video games they would be going against the constitution. Also statistics show that while violent video game sales increase teen violence decreases. There should be no banning of violent video games anytime soon. First of all video games can benefit the person playing the game.... [tags: real-world-violence, visual skills]
636 words (1.8 pages)
- “Five thousand years of recorded history, 500 years of gunpowder, 150 years of repeating fire, and no juvenile mass murder until 1970” as Grossman qtd. In Mcginnity. Since the beginning of recorded history, no cases of extreme violence by children are evident. Like Grossman said, Juveniles have had the means to cause mayhem for hundreds of years, yet only recently has violence in children become a problem. This rise in juvenile violence can be attributed to the extreme amount of violence in modern media.... [tags: young adults, children, regulation]
1282 words (3.7 pages)
- Violent media should be censored from games, because it teaches that killing, bad words,disrespect, and sex is something that is actually good. Media should be used to entertain people and make them laugh. Have a good time. Most of the media is about violence, which influences to become rebellious. Teens start acting out on their parents and on society. Problems that we face now come from violent media. Rap videos are bad influence to people in general. They show to many violence.... [tags: violent media, games]
1128 words (3.2 pages)
- That there are rights to which people are entitled by virtue of their humanity is not a novel idea. The statement in italic above surely has been presented throughout history as an archetype of this concept, specifically noting freedom of expression as a right to which all hold possession. The assertion of this right is well represented in the Unites States Bill of Rights. Within that document the First Amendment specifically restricts governmental powers prohibiting any such law or act from abbreviating our freedom of speech .... [tags: U.S. Bill of Rights, Amendments]
1935 words (5.5 pages)
- Imagine driving in Marin County, you miss your turn, suddenly you find yourself surrounded by 40-50 men and women with shaved heads, wearing blue bib overalls, yielding ax handles, clubs, and baseball bats, shouting, “Kill Them, Let’s Get Them!” Sounds like a horror movie. The word cult, from the Latin word Cultus, means a system of religious veneration and devotion directed toward a particular figure or object (Oxford English Dictionary). Robert J. Lifton, M.D., a Professor of Psychology and Psychiatry at John Jay College and the Graduate Center of the City University of New York defines the characteristics of a cult as: 1) a charismatic leader who increasingly becomes an object of worship... [tags: heroin addiction, cult classification, paradaise]
873 words (2.5 pages)
- Censorship When the founding fathers were writing our Nation’s Declaration of Independence they included our basic rights as citizens. Do you think they planned for our country being the way it is today. The First Amendment, in our Constitution has five basic freedoms: speech, religion, press, petition, and assembly. In this amendment, our Founding Fathers gave us the permission to express ourselves in almost every way possible. Censorship is when the government puts a ban on parts of movies, books etc… which the government decides is inappropriate or unacceptable (Fact Cite).... [tags: first ammendment, freedom of speech, literature]
1997 words (5.7 pages)
- Bloodshed and aggression is everywhere; in magazines, in the shops, on the TV, on websites like YouTube as well as in video games. Yet, why is it that those video games are assumed to be the biggest media source responsible for the violent outbursts of different individuals. Is this really the case. Every eight out of ten homes in the United Kingdom own a existing generation games console and video games have become a extraordinary source of education when helping kids to learn, such websites like educationcity.com or the VTech Learning System that teach kids literacy, numeracy and the sciences through their games.... [tags: video games, violent games, call of duty]
1167 words (3.3 pages)