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features of the graphical user interface
the features of graphical user interface
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various graphical user interface features
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Windows is a software from Microsoft, a American based company Chairman of which is Mr Bill Gates a world known personality. He developed this software in the year 1968 which was a technological breakthrough. windows is used in more than 90% of computer users. Windows made Mr. Bill Gates the worlds richest personality Windows can be customized in appearance and colours Windows can be upgraded according to the user convenience so that he is able to do the work in a more efficient manner and the user also saves time.
A program interface that takes advantage of the computer's graphics capabilities to make the program easier to use. Well-designed graphical user interfaces can free the user from learning complex command languages. On the other hand, many users find that they work more effectively with a command-driven interface, especially if they already know the command language.
The first graphical user interface was designed by Xerox Corporation's Palo Alto Research Center in the 1970s, but it was not until the 1980s and the emergence of the Apple Macintosh that graphical user interfaces became popular. One reason for their slow acceptance was the fact that they require considerable CPU power and a high-quality monitor, which until recently were prohibitively expensive.
In addition to their visual components, graphical user interfaces also make it easier to move data from one application to another. A true GUI includes standard formats for representing text and graphics. Because the formats are well-defined, different programs that run under a common GUI can share data. This makes it possible, for example, to copy a graph created by a spreadsheet program into a document created by a word processor.
Many DOS programs include some features of GUIs, such as menus, but are not graphics based. Such interfaces are sometimes called graphical character-based user interfaces to distinguish them from true GUIs.
Precursors to GUIs
The precursor to GUIs was invented by researchers at the Stanford Research Institute (led by Doug Engelbart). They developed use of text-based hyperlinks manipulated with a mouse for the On-Line System. The concept of hyperlinks was further refined and extended to graphics by researchers at Xerox PARC, who went beyond text-based hyperlinks and used GUIs as the primary interface for the Xerox Alto computer. Most modern general-purpose GUIs are derived from this system. For this reason some people call this class of interface a PARC User Interface (PUI) (note that PUI is also an acronym for perceptual user interface).
Its innovations included hierarchical drawings, constraint-satisfaction methods, and an interactive GUI. When asked, “How could you possibly have done the first interactive graphics program, the first non-procedural programming language, the first object oriented software system, all in one year?” Sutherland replied, “Well, I didn't know it was hard1.” Sketchpad's graceful interaction and functionality continue to inspire admiration among computer graphics professionals.
The computer industry’s dependency on new programs and innovative software has led to the protection of intellectual property becoming a topic of fierce debate in the field. In the late 1980’s and early 1990’s, this issue spurred numerous lawsuits, thereby forcing the courts to set precedent and guidelines about how to prove copyright infringement of software. Many of these cases were in regards to copyright infringement of graphic user interfaces, or GUIs; which consist of the visual cues and representations seen through a particular program or software. GUIs, in essence, determine the “look and feel” of a program. The dilemma that the computer industry faced was how similar one interface has to be to another to constitute copyright infringement. The response to this dilemma would also serve as the response to other issues faced by the industry at the time: Should computers, similarly to automobiles, have a standard “dashboard” (a.k.a. GUI) to enable computers to be more efficiently used (Markoff)? What is the balance between the sharing of information that promotes innovation and the protection of intellectual property?
In this case, the Mac OS (Operating System) differs from other operating systems like Windows, which presents difficulty to users. Basic operating systems including Mac, UNIX, Linux, and Windows function in different ways, but present one distinct purpose: the implementation of programs to do different tasks.
User interface is what makes or breaks an operating system, in my opinion, and have often heard that people dread the transition to ...
1983: John Sculley becomes Apple president and CEO. “Lisa” was declared as the first mouse-controlled computer, yet it bungled in the marketplace.
to replace the IBM machine. In the 1960s and the 1970s IBM came out quickly and built a
In 1964 what started out as machines used for calculating complex problems turned into technology that can be more accessible to the public when Douglas Engelbart shows a prototype of the modern computer, with a mouse and a graphical user interface (GUI). The computer was created to solve a serious number-crunching crisis. By 1880 the U.S. population had grown so large that it took more than seven years to calculate the U.S. Census. The government required a faster way to get the job done, which led to the creation of punch card computers which were as large as an entire room. (livescience) The computer has come a long way in the past 40 years. In 1976 Steve Jobs and Steve Wozniak start Apple Computers, but it wouldn't be until 1983 that Apple would release a computer with a GUI(graphical user interface). A GUI uses windows, icons, and text that can be manipulated by a person to communicate to the computer. Two years later Microsoft launched Windows, which is their response to Apple.
...cation layer of one system will be readable by the application layer of another system. If necessary, the presentation layer translates between multiple data representation formats by using a common data representation format. The presentation layer concerns itself not only with the format and representation of actual user data, but also with data structures used by programs. In addition to actual data format transformation, the presentation layer negotiates data transfer syntax for the application layer.
The multithreaded GUI (Graphical User Interface) based programs are able to respond to the users while performing other tasks.
It is argued that The main aim of a GUI is to make the interaction between users and computers easier. Galitz (2007) suggests that programmers should provide clear objects and processes as well as simple and explicit texts and metaphors, therefore the familiar objects such as icons, list boxes and reserved words can provide a clear using of any user interface. Thus, the requirements of users should be taken into account because they are the ...
In 1998, computer-scientist Ben Schneidermann wrote a seminar book that outlined the “Eight Golden Rules of Interface Design” and “Strive for consistency” was the first rule in the list (Geest, 2005) . Interface consistency has always been a widely debated principle and a hard term to define. There are many definitions for the term, but no widely accepted one. While Interface consistency in itself has no clear definition, according to researchers and professionals, consistency is generally the design principle that enforces the importance of uniformity (Stone, Jar...
Watson, J. (2008). A history of computer operating systems (pp. 14-17). Ann Arbor, MI: Nimble Books.
The Whirlwind computer had a video display that was controlled interactively by a light gun. The display attracted users much more than computer code. The Whirlwind computer became the basis for SAGE (Semi-Automatic Ground Environment), a defense command-and-control system developed for the Air force. In the 1960s Ivan Sutherland’s MIT doctoral thesis introduced a Sketchpad interactive drawing system, which established the theoretical groundwork for computer graphics software (Machover 14). In the mid-1960s, computer graphics was booming in private industry. General Motors had released DAC-1 a computer-aided design system, and Itek developed the Digigraphics electronic drafting machine. By the late 1960s the first storage-tube display terminals appeared, shortly followed by direct-view storage tube display terminals (DVST) which cost thousands of dollars; however this was an improvement to the tens to hundreds of thousands spent initially for display systems. In the 1970s Turnkey systems emerged, beforehand users had to develop software to make their hardware work however turnkey systems provided a haven to users from software issues. Bit-mapped raster displays developed as memory...
Modern society heavily depends on the abilities of computers, Information Technology, and information processing. As such, since access to information occurs mainly through digital means and media, the way information is arranged and presented on the screen is crucial. Because of this need for fast access and easy arrangement arose, in the early 1980s, companies started to work on various graphical user interfaces (or GUI for short). Most dictionaries define a GUI as ‘a way of arranging information on a computer screen that is easy to understand and use because it uses icons, menus and a mouse rather than only text.’ Introducing such software allowed a human-computer interaction on a visual plane, and took computing to an entirely new level of experience. The first GUI started to emerge, as stated above, in the early 1980s, and within the last 3 decades have completely dominated the way in which human-computer communication occurs. Although some sources argue about it, it is acknowledged that the first company to use a proper graphical user interface was Apple. In 1984 they released the Macintosh computer, which used a graphical system to present information on the screen using boxes and taskbars, and utilized a revolutionary pointer device, now widely known as the mouse. Following this event, other companies started releasing their versions of GUI based operating systems, until in 1995 Microsoft presented Windows 95, which soon became a dominant power on the market, and along with its later installments, led Microsoft to be the IT giant of the 20th century. Since its appearance, the GUI have greatly influenced the IT-centered society, and the role computing and digital devices play in its growth.
Input is really important for the computer. Through this device, users are allows to enter data or instructions into a computer. It changed something on the screen through the response. There are many kinds of input device for users to select depending on their application to get the result they want. There are many input technologies, for example, keyboard, pointing device, trackball, touch screen, touchpads and audio input. These devices can help users to connect with computer system directly.