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Video Games and College Curriculums
What if your college courses consisted of playing Call of Duty and NBA 2K14? Technological advancements have made it possible for people to play their favorite video games not only at home but thanks to portable devices, these games can be played anywhere at anytime. Inventions have their pros and cons but experts believe that videos games have become an essential part of our culture and have influenced a new age of human communication. Videos games in a college environment will enhance the learning of college students and prepare them for adulthood.
Through the use of video games, students gain skills that will help them in any field of study they decide to focus on. Studies reveal that video games aren’t only helpful in boosting the economy but they play an essential role in the enhancement of visual memory skills and encouragement of social relationships with other. According to Steven Johnson “we teach algebra to children, ninety-nine percent of those kids will never again directly employ their algebraic skill” (40). “Games manage to get kids to learn without realizing that they’re learning” (14). Steven Johnson witness how kids could consume any kind of information when it is given to them in any form of video game. His nephew learned about high tax rates with the help of playing SimCity the video game, but he was not even realizing it (32). If tax rate information was given to him in a different form such as in school, he would have probably not understood or would not want to learn about it. When playing video games kids feel like they are getting rewards out of it. “ In the game world reward is everything” (36). Gamers enjoy moving on to the next level and getting a reward at the ...

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...o games in a college environment should not be permitted.
From books to video games, which one would you choose to have in your classroom? Books have been part of a college curriculum for centuries and although they have informed and educated us, we have now entered an era in which our lives revolve around technology. It has been proven that playing video games elevates and strengthens skills that books haven’t been able to. Those who are against any source of technology in the classrooms argue that a university will lose the prestige and honor that it has built over the past hundred years. Technology makes our lives easier and much simpler, so why not incorporate some pieces of it in a place that our future president or secretary of defense might be sitting -- a college classroom. Video games and technology overall should become a part of every college curriculum.

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