Granic notes “more than 70 percent of gamers play with a friend and millions of people worldwide participate in massive virtual worlds through video games such as ‘Farmville’ and ‘World of Warcraft’”. Although there is some negative effects from video game playing, there is several positive factors to go along. Video games can strengthen mental and physical skills, but when they are played excessively, they are harmful. Violent video games may cause children and teens to be more aggressive, but they also help spark early learning and creativity. Overall, balancing the potential risks and rewards of video games is important before making a decision whether or not to let a child or teenager play them.
The Impact of Video Games Video games are a popular form of entertainment in today’s society. People of every age play video games during their spare time, whether it is on console or computer. Video games now come in the form of millions of different categories and titles. Video game companies will do anything possible so that each game appeals to its audience. This makes a strong connection between people and video games.
A video game is a specific type of software that runs on hardware, a computer or video game console, and today's video games are increasingly realistic and technologically advanced. Social networking has even made its way into the video game industry with online gaming. Video games, especially those that contain violence, are becoming increasingly popular with college students. They are often considered a bellwether of Internet use, but the Internet is not the only technology they have incorporated into everyday life. They are also using other technologies like cell phones, mp3 players and other devices to entertain themselves wherever they may be but still, they are more interested on videogames that internet offers.
With increasing development in graphics, it made the video games much more realistic than ever before, and made video games as popular as they are now. Today approximately 90% of children spend about one-third of their day with some form of electronic device (Agarwal 38). Since video games play such a major role in children’s everyday lives, researchers have begun to question the influence these games have on the young people who are playing them. Both positive and negative influences have been identified leading to some controversy as to the wisdom of young people spending so much time playing these games. People usually think that video games can hurt children’s social skills majorly, but some video games actually help strengthen them.
The Effects of Video Games on Children Technology today has progressed rapidly from generation to generation. Children and young adults are both into video games and the latest gadgets out there. Video games have been available to customers for the last 30 years. They are a unique way to entertain individuals because they encourage players to become a part of the game's script. Victor Strasburger an author of “Children, Adolescents, and the media” stated “The rising popularity of video games has instigated a debate among parents, re searchers, video game producers, and policymakers concerning potential harmful effects of video games on children.” Currently, in The Bahamas you can normally see laptops and gaming consoles at home, community centers and in schools.
Stop Blaming Video games! Video games have become one of the most widespread products of entertainment in the world; they have shown a broad variety of art styles. Some of them are cartoonish, while other ones are very realistic to the point of simulate possible real life situations. Moreover, videogames offer an interactive way of entertainment where players take the role of the main character. Nevertheless, video games have shown that they can offer entertainment for more mature audiences displaying violence and gore to the public.
Hence, the wide distribution of age groups player decides the computer games and video games can develop rapidly and become the one of the most popular leisure activities (Lindgren, 2010). 2. Research questions, aim and objectives Research questions: The key research questions relevant to this project were: (1) What are young adults’ information behaviours during play the games? (2) How do information behaviours influen... ... middle of paper ... ...some tasks or missions, and even create some specialized vocabulary to make the in-game communication easier (Steinkuehler, 2007). Moreover, the player-player interaction also includes some information behaviours outside the game.
While some researchers have this ideology that is backed up with their research, others believe it does the opposite. Scientists have become aware that if gamers play action games, their cognitive skills improve. With having more than half of the American population playing video games, multiple movies have become based off video games as a way to attract this audience and increase the popularity of movie industries. Thus, society will continue to be influenced by video games because it has become part of our lifestyle and with the advancement in technology, the influence will only become
Personal health will be impacted by the poor video games habits. (the disadvantages of video games) Gamers will become lazy and not show up to outside for a long time. Their muscle will be decline and the eyesight will be damaged. In addition, spending time sit in front of the screen will make the people less social interaction. Most gamers will addict on the video games, because they can not control themselves.
Video gaming can be good for people who are responsible and know how to manage their time since it can give people the ability to make decisions and also people can learn good ideas and even learn a new language based on a video game. However, just like many good habits in live, there is always a negative aspect of doing something good in my opinion and if people use most of their time playing video games then it becomes addiction. Addiction is not healthy and can destroy people 's social life. Teenagers are addicted to video games by spending at more than 3 hours per day to play video games. They become addicted to video games by making their video gaming their priority instead of family, school and