eSports: Professional Video Gaming

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Broadcasted competitive gaming has been around since the beginning of arcade games when people were competing for the highest score on shows like Starcade back in 1982(Bell). However, in the past couple of years the competitive gaming world has exploded in growth with more games, more tournaments, more players, and bigger cash prizes. During this most recent November there were eight major tournaments for a multitude of games including League of Legends, Call of Duty, and Counter Strike: Global Offensive and some less competitive games such as Battlefield 4, FIFA 14, and Street Fighter. With over a five million people watching these tournaments it is clearly visible that there is a passionate and large group of people that want this competitive gaming scene to expand. With all the activity going on in only a month and with smaller tournaments running all the time it is clear to see that competitive gaming or more formally called eSports has become in such a small time. However, the important question is whether or not eSports should be considered an actual sport like Football, Soccer, or Basketball. According to a ruling by the Olympic Committee, League of Legends already is, and will be taking a place in the 2016 Olympics in Rio de Janeiro with other games being considered for the 2020 Olympics. Although there are those out that would like to dispute this ruling and say that eSports don’t meet the requirements of a traditional sport. A big argument has been conceived from the committee decision, but not all the arguments being used is valid and then there are those that. On the side that is for eSports to be considered among the tier of sports that is broadcast on televisions throughout the world. Nick Allen, Riot Games manager ... ... middle of paper ... ...same as a conventional sport. Still, the arguments used by both sides are well thought out and have a clear statement of why each one is right, with the exception of the neutral group who’s argument was invalidated by their grouping of youth. Works Cited Bell, Chris. "Video Games: The Sport of the Future?" The Telegraph. Telegraph Media Group, 26 June 2013. Web. 11 Dec. 2013. Jack. "Main Menu." Play4Real. N.p., 13 July 2013. Web. 13 Dec. 2013. Vloet, Katie. "High-energy Video Games Shouldn't Replace Real Sports." High-energy Video Games Shouldn't Replace Real Sports. UMHS Public Relations, 2008. Web. 13 Dec. 2013. Whitford, Steve. "Gaming Is NOT a Sport." Do Gaming. N.p., 11 Jan. 2011. Web. 13 Dec. 2013 Wilhelm, Alex. "Working To Mature Its Esports Business, MLG Delivered 262% More Video To Its Fans In 2013." TechCrunch. N.p., 12 Dec. 2013. Web. 13 Dec. 2013.

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