Secondly, the exposure to violent video game provokes adolescents to behave poorly. “(Gentile & Anderson, 2003) state that playing video games may increase aggressive behavior because violent acts are continually repeated throughout the video game”. Whatever adolescents see they do; For example, the concept of ... ... middle of paper ... ...ve damaging effect on children in today’s generation. The effects are aggressive behavior, bad health and bad school grades. It is every important that we as a sociality prevent this from happening by observing the games they play and assuring that it is safe before it is too late.
The first article, Gabrielle Unsworth’s The effect of playing violent video games on adolescents: Should parents be quaking in their boots?, concurs the types of effects of violent video games on adolescents’ aggression, and that these participants show the different levels of angers during the experiment. The second and third articles, Krcmar’s Retaliatory aggression and the effects of point of view and blood in violent video games and Nicholas Carnagey’s The Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition, and Behavior, are related to each other since they both have similar results that violent video games increase adolescents’ aggressive cognitions. They are all related to each other except the fourth article, Marjut Wallenius’ Digital Game Playing and Direct and Indirect Aggression in Early Adolesce... ... middle of paper ... ...y research question. Works Cited Carnagey, Nicholas L., Anderson, Craig A. “The Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition, and Behavior” Psychological Science, Nov 2005; vol.
Clearly, we need to head the warnings that are given from these reports to protect our society. Several studies and reports show that videogames also stimulate bad behavior. An article from “New Scientist” shows that “Unequivocal evidence from a wide variety of studies show that in the short term, exposing children to violence in movies, TV, video games, and music increases physical and verbal aggression” (“Bad Influence”, web). This negative influence is going to have a huge change on how kids and teenagers act towards individuals. The International Journal of Phycology says that, “Adolescents who play more mature rated games were more likely to engage in b... ... middle of paper ... ...ial skills when compared to students not addicted to games” (Boyce,web).
Lastly, violent video games addiction causes teenagers conscience to almost decay. Causing fantasy to mix with reality. The first effect of violent video games is a shown increase in aggression, thinking skills begin to match the thinking skills of those characters in games. Teenagers begin to think through aggression problems will be solved. These problem solving theories are a result of violent games.
In Sauer’s article “Violent Video Games: The Effects of Narrative Context and Reward Structure On In-Game and Postgame Aggression,” James, a gradate of phycology, goes in detail to why children choose violence or less violent games. Also, how the result of violent gaming affects the actions of the children shortly after the finish playing. Overviewing the work of physiological professor Helen Fisher, Sauer concludes that playing a mass variety of games can have different effects on a child. Documented by Sauer, “To the extent that this task is representative of real-world risk taking in a driving context, Fischer et al. found that racing games can have negative effects on traffic safety: increasing risk-taking behavior, risk-promoting cognitions, and positive attitudes toward reckless driving” (Sauer 206).
Gruel, a criminal defense lawyer working out of San Francisco, argues that the State should set stricter guidelines in the sale of violent games to teens. He attests that, “Data continually and strongly suggests that participating in the playing of violent video games by children increases aggressive thoughts and behaviors” (Gruel). This is important because he believes that video games are having a long term negative impact on young people. The majority of violent video games reward players for their increase use of violence throughout the game. Gamers are encouraged to ignore calls for help from “victims”, respond to attacks with the use of weapons, and injure or kill as many characters with in the game as possible.
When children see a violence, they want to imitate for it. After playing violent games, a teenager may lash out, if things do not go on his or her way. The creators of violent video games cannot stop.According to the lawyer Jack Thompson the creators of violent games take an income more than $246000000. The violent video games brought two teenagers to the murder. It is a real problem said Jack Thompson.
Do violent video games increase aggression in the people who play them? If so then video games could be responsible for much of the bad news we hear on television. Are video games responsible for school shootings? Do producers of video games need to tone down the violence? What will happen if video games become more and more violent and realistic?
Introduction Violent media influence on the attitudes and behaviour of young people has been a hot topic of debate for decades. Critics say that violence in television, movies, and video games, desensitizes children to real effects that violence has on society and themselves. The problem is that teenagers tend to act on the behaviour seen in the television shows they watch and the video games they play every day. They shoot someone in a video game and not be able to distinguish that it is morally wrong to kill someone but to influence every day it does not affect them and they will grow up and be a savage. This subject is debated because of the profound effect that violence can in the future of society.
According to children and television violence, teens that are being over exposed to violent on television may worry about becoming a target of violence. The relevance of this idea is that teenagers will more likely grow up thinking that the world is a scary place and that something bad will happen to them (2008). Imitative behavior is another major effect of seeing violence in the media. According to Weldon, two teens from Johnstown, Colorado, killed a 7 year old girl by beating her to death. The teens claimed that they were imitating moves from a video game called “Mortal Combat.” This is an example case which shows that violence in the video game may lead to an imitating behavior (2007).