Measures Demonstrating Viole... ... middle of paper ... .... DOI: 10.1080/10888690903288748. Retrieved from EBSCOhost Research Database. Polman, H., Orobio De Castro, B. & Van Aken, M. A.G. (2008). Experimental Study of the Differential Effects of Playing Versus Watching Violent Video Games on Children’s Aggressive Behavior.
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21-23. Ferguson, C. J. (2008, Jan-Jun). The School Shooting/Violent Video Game Link: Casual Relationship or Moral Panic? Journal of Investigative Psycology & Offender Profiling, 5(1/2), 25-37.
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Though, female gamers make-up over 45% of the gamer population, they are often underrepresented and sexually or stereotypically depicted as characters in games. (The Entertainment Software Association) These stereotypes create extremes for “what is feminine” and “what is masculine”, that as a result, present more rigid gender roles for players and their characters. (Behm-Morawitz & Mastro, 2009) Contemporary gender representations of men and women in video games have damaging effects on men’s treatment and opinion of women, women’s self-efficacy, and female gamers’ position in the gaming public. Video games, along with other forms of social media, have created a median for gender roles to visualize the social realities that people believe in (Dill & Thill 2007). In video games, female characters have traditionally been underrepresented and misrepresented as secondary non-playable characters that serve as a purpose to pleasure men.
In today’s day and age it has been suggested that teens are becoming more violent. Some worry that certain aspects of our technology, including the intenseness of violent video games, are affecting the violence among America’s youth, while others don’t see this as an issue at all. A study done in 2004, Factors Correlated with Violent Video Games Use by Adolescent Boys and Girls, reported that boys in grades seventh and eighth played violent video games to either release their anger or help them relax. According to the suggestion that video games act as a stress reliever, violence in video games should not be blamed for violent behavior. Even though many views about the effect of violent video games are negative, I argue that they don’t have any effect on the violent behavior preformed by today’s youth.
Grand Theft Auto IV Comes to Singapore: Effects of Repeated Exposure to Violent Video Games on Aggression. Cyberpsychology, Behavior & Social Networking, 14(10), 597-602. doi:10.1089/cyber.2010.0115 Willoughby, T., Adachi, P. C., & Good, M. (2012). A longitudinal study of the association between violent video game play and aggression among adolescents. Developmental Psychology, 48(4), 1044-1057. doi:10.1037/a0026046
2014. Gentile, Douglas A., Paul J. Lynch, Jennifer Ruh Linder, and David A. Walsh. "The Effects of Violent Video Game Habits on Adolescent Hostility, Aggressive Behaviors, and School Performance." Journal of Adolescence 27.1 (2004): 5-22.Google Scholar. Web.
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With the magnitude of popularity that violent video games are facing these days, it is no wonder that they have come under great scrutiny by many social scientists and parents alike. The question that many studies are facing is whether or not video games have an adverse effect on the youth of our nation. This is because no research has been conducted that shows a correlation between a child acting out real world violence due to a violent video game. Studies of the negative effects of video games on our youth are not the only studies that have been analyzed in the course of putting this research together. Research on the positive ways in which violent video games can be used in the development of the youth of the nation has also been analyzed in the process of putting the research shown in this paper together as well.