X-Opoly Case Study

1448 Words3 Pages

Statement of the Problem X-Opoly rapidly became a popular board game even though it replicated Monopoly’s concept. The owners had not expected the sales to increase so quickly. Therefore, X-Opoly’s assembly line was not properly set up to finish production of projects. Although, X-Opoly had become a success, they faced various problems. Employees are required to use their personal computers to complete company work, which limits access of designs throughout the company. This makes it difficult to transfer designs from one department to another. Also, the segregation of duties between departments is hectic, primarily in the printing and cutting departments. With the sudden increase in sales, X-Opoly appeared to be short staffed. This has hindered them from completing projects in a timely manner. The assembly line has too many procedures that are not labor efficient. Therefore, the owners must make so changes to improve and maintain the success of the company. …show more content…

No real thought was given for future growth when building the assembly line, causing bottlenecks. Additionally since orders may range from several hundred to several thousand units flexibility must be built into the production design. The nineteen stations used by X-Opoly do not give the ability to successfully produce both volume and variety. With such a wide range of production orders, both permanent and temporary production lines may be looked at for both lifecycle and process improvement. The service process includes the product design element for the customer. Since this can also take any were from hours to weeks it too must be addressed. This is part of the R&D stage and many variations are developed, prototyped, and analyzed. Possible

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