Essay On My Definition Of Art

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My definition of art, while short, would be anything that is aesthetically pleasing to a person. But, who defines what art is, and what makes art work a form of expression? I think the cliché beauty is in the eye of the beholder, stands true when it comes to determination of what art is. With specific relations to video games, I believe that these creations are a form of art because of the amount of detail that is put forth to develop a world and an atmosphere to engross a person in. Take for example, Super Mario Galaxy, the colors to capture you attention, the music to drive you forward, and the concept to keep you coming back. All of these combined, make up one great game, and an overall multidimensional work of art. In the article “Why Video …show more content…

With that in mind, how can a game not be an experience? With the expansion of graphics, sound quality, and emersion, it’s almost impossible to say that gamming is not an experience. For instance, Resident Evil is a horror game that places a character in an almost hopeless situation, and expects the player to survive. But the best part of this series has to be the locations, with which visuals are key to creating an eerie and isolated feeling, and music can range from dramatic, to calming, or even silences to really encapsulate the player. How could this not be considered an experience? But, Chayka thinks differently, saying that the multifaceted elements bought into games are things of art. These elements are used to evoke emotion, and an empathetic feeling. Like with Resident Evil, you want to survive, you want to keep going, and you can almost feel for the character and there …show more content…

While most traditional art styles, like painting, poetry, and drawing is a singular job, there is not any room for collaboration. Which, could be a good thing considering The Sistine Chapel was done by Michelangelo, and didn’t require help from anyone else, as much as I know. But comparing Michelangelo’s conventional type of art to gamming, are in completely different realms. Video games are nowhere near traditional by any means. Chayka mentions that games require a huge amount of participation on all parts of a team to successfully achieve complete, and desired results on behalf of the visioner. But in this instance, Chayka and Ebert share the almost same idea. Chayka’s thoughts that a team works towards an artist’s vision is almost similar to what Ebert was saying. Think about Hideo Kojima, he was the creator of the Metal Gear Solid series, and he worked closely with the staff of Nintendo to bring his vision to fruition. While it might not be exactly what Ebert was saying, a single artist like Kojima had an idea that he wanted created, and used a team of skilled experts, adding, changing, or removing their own creations and thoughts to the end product. With this example, Ebert’s thoughts on the single artist would be Kojima, and the creative integrity of his staff supports Chayka’s idea

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