It can be seen as a new alternative to literary works, as well as film or television. The world of virtual reality offers endless options on the user’s preferences, and gives people an art form that is determined by each and every individual. The book discusses the technological advancement that led to Virtual reality. The concept of virtual reality provides a way for individuals to practice mental stimulation while also forming processes that would not be possible in a physical world. The author included personal experience in the book, and knows the topic well.
Virtual Reality got famous from the gaming industry and from sci-fi movies. In science fiction films there were numerous scenes about person wearing goggles and then looking into a different world or a portal. Things which are presented in movies do fascinate the viewers and so the real Virtual Reality concept came to life. This thing was also seen from the gaming industry as one of the biggest Graphics Processing Chip Company NVidia built its first stereoscopic goggles called NVidia 3D vision. The sole purpose of those glasses was to wear them while playing a game and it will make you feel like you are the character and you are inside the game.
The way computer hardware was first used in video game consoles from the ‘70s has paved the way for the small, powerful components we have today that allow better graphics, more interaction, and more complex controllers. Video games have been used for health treatment, education, and training all around the world thanks to the branching out of its uses in the 1970s. These events in video game history has dramatically shaped the way our world is today. A world where we can be ordinary people by day and orc slaying sorcerers by night.
6)"These repurposed video games can potentially save lives. The air force has been using video games to train pilots for a few years now. "A military or commercial flight simulator need not have perfect visual detail, but it had better mimic the behavior of the real vehicle, Haseltine says, "because lives are at stake." (par. 13)" Instead of letting a beginning pilot get in a $13,000,000 plane and waching him crash it, they can now get in a fake one and safely cruse around in a virtual world.
In the 21st century, many great inventions have been born, and one of the greatest advances in modern technology has been the creation of electronic games. Whether we like it or not, those games greatly influence the society as they have become the crucial parts of our daily life. The number of people playing video games has proliferated for the past years, due to availability and accessibility of computers and electronic consoles everywhere. Even though there are negative effects of playing violent computer games constantly, I strongly believe that video games in moderation can bring about positive results in many ways such as entertaining, building social bonds, and developing skills. The first important and most well-known advantage of playing computer games is that people can have fun and relax their minds.
The advancements of technology over the last 20 years have been incredible to observe. Now, Virtual Reality (VR) has given us a new way to observe this technological revolution. Virtual reality is usually thought of as an artificial, computer-generated simulation or a recreation of a real life environment or situation that immerses a user by experiencing the simulated reality firsthand, primarily by stimulating their vision and hearing through Head Mounted Displays (HMD). (1) However, there is a new inverse reflection of VR known as Augmented Realty (AR). AR is a technology that layers computer-generated enhancements over an existing reality; making it more meaningful through the ability to interact with it.
It is a system that can create new virtual lives and we may not even have to leave our homes. The pros of the virtual reality system is that it can help progress many industries (medical, military, education), it can entertain us in a new way that current technologies can not, and it has a lot of support backed by big powerful people and companies (Facebook, Google, Amazon, etc.) The cons of virtual reality is it is still a developing platform, the fears of people that it could overtake our real lives, and the expense of implementing for everyone’s use. I am most excited for the implementation of virtual reality into video games; I think it will change how virtual games are created and enjoyed. Whilst I read through the sources for my literature review, I found that many of them advocated for the continual advancement of virtual reality.
ìOne thing is for certain: the information revolution is changing our lives, and we need to prepare ourselves to cope with its promise and potential.î [Gore 1991] How might VR help? Virtual Reality as a Learning Environment Using a head-mounted audio-visual display, 6-D position sensors, and tactile interface devices, we can inhabit computer-generated environments. We can see, hear and touch virtual objects. We can create, modify and manipulate them in much the same way we do physical objects, but without those pesky real-world limitations. VR is not only virtual: we can meet real people in virtual worlds, we can tele-exist in real places all over the world and beyond, and we can superimpose virtual displays onto the physical world.
Virtual world is a virtual reality application meant for smart phones that support virtual reality. Virtual reality is one of the most eminent growing areas in level of technology. In this application, a simulation environment has been setup just like virtual world as copy of the physical world. Physical world that we exist has lot of limitations and disabled/handicapped people cannot surround with their disabilities. Once we wear the VR headset we login into a virtual world and appear as an avatar in the virtual environment.
Benefits and Dangers of Virtual Reality Although still in its, infancy, virtual reality will have a substantial effect on our future way of life. Virtual reality already has made astounding progress in the world of commercial design, and it is predicted to have a tremendous impact on everyday life as well. Virtual reality, when more available, will have various uses ranging from recreation to basic communication. The applications of virtual reality into different fields of occupations and research will have both positive and negative effects on our society. Virtual reality can be defined as a, "technology that enables users to enter computer generated worlds and interface with them three dimensionally through sight, sound, and touch" (Newquist 93).