However, violent video games do not cause an increase in aggression, in adolescents. The forceful plan by the government is caused by an exaggeration of the effects of violent video games and this plan are indeed pointless. Besides the violent contents, video games have several positive aspects. Video games can push children's competence to the limit by forcing them to master certain ability to overcome the obstacles in the level. For example, "Tom Clancy's Rainbow Six" series have become one of the games that requires intense dedication and concentration.
An argumentative essay titled “Stop Blaming Videogames”, from an online source argues that violent video games do not increase aggression in adolescents. The author also insists that gaming is a solitary activity and encourages social interaction by bonding online friendships. This raises many controversies over whether or not gaming should be regulated for minors. The author defends main rising arguments feuding over the fact that parents are complaining videogames are just too violent. For one to say that video games are violent one would have to conclude this from a period of evaluation on how people interact and use this technology.
In today’s day and age it has been suggested that teens are becoming more violent. Some worry that certain aspects of our technology, including the intenseness of violent video games, are affecting the violence among America’s youth, while others don’t see this as an issue at all. A study done in 2004, Factors Correlated with Violent Video Games Use by Adolescent Boys and Girls, reported that boys in grades seventh and eighth played violent video games to either release their anger or help them relax. According to the suggestion that video games act as a stress reliever, violence in video games should not be blamed for violent behavior. Even though many views about the effect of violent video games are negative, I argue that they don’t have any effect on the violent behavior preformed by today’s youth.
When video games are mentioned, most people think of teenagers. In a like manner, people tend to look at violent video games as teenagers’ main source of violence. They seem to believe in the likelihood of a kid bringing Call of Duty gameplay into real life. Since video games and the people who play them vary in many different factors, it is extremely difficult to arrive at a simple yes or no answer as to whether violent video games make people violent. However, when considering that the question is if video games lead to violent people, I believe the answer is no.
Violent Video Games and their Relationship to Violent Acts It seems that in every facet of the media today, when it comes to teenagers and acts of extreme violence, people are quick to point the finger at violent video games. Several school shootings in the past were definitely used to target these types of games as the cause to violent youth. This response is usually not related to facts, but rather to emotions. People that blame violent video games for teenagers and their corrupted behaviors just want a simple answer to a complicated issue. Unfortunately, there is not just one cause that leads teenagers to commit violent acts.
If you have not heard, there is a debate going on about violent video games. The reason for this debate is because of violent crimes committed by youth. Many people blame violent video games for these crimes; they believe that they commit crimes like the ones in those games. Detractors disagree; they believe that violent video games have benefits for playing those types of games. Both sides have articles on a web site called procon.org which shows an copious amount of information for both sides.
I am willing to believe that violence in video games causes desensitization in teens, but I disagree with the idea that it causes violence in youth. Desensitization has a very bad connotation, when the truth is that it does not automatically lead to violent acts. The children who play violent video games and have committed horrendous crimes were a mere coincidence. They had a violent nature because they were mentally and psychologically deficient, not because they shot a few aliens in an electronic game.
First, separating fact from fiction pertaining to video game violence. Second, comparing all types of entertainment to see which has the biggest impact on youth violence. Finally, what parents can do to make sure their children doesn’t go down this path. With this topic, hopeful I can shed some light on what exactly is the cause of child aggression, and how to prevent it in the future. Video game violence may influence violent behavior, but is not the main reason for violence in youth.
This shows that violent video games aren't as bad as depression and delinquent peers at creating violent. Although that may be true directly, some delinquent behavior is caused by violent video games. So even if they didn't play video games, then the delinquent peers probably did, so they were still affected by violent video games. Although some people believe violent video games to be fine for children, those kind of games aren't because they can cause aggressive behavior. However, one of the worst results of violent video games is increased aggression levels.
In the article “Video game violence and our sons,” Rebecca Hagelin claims that the violence in video games contribute to the violent behavior in teenagers. On the other hand, Brandon Nadeau claims in his article “Video Games Do Not Cause Violence” that violent video games do not contribute to the violent behavior in gamers. Although I agree with Nadeau that not everyone who is addicted to play violent video games would become a violent person, I think that children should not be allowed to play violent video games because the violence in video games is strongly related to having more aggressive thoughts, feelings, and behaviors on children. One of the impacts of violent games on children is that children who play violent video games would increase aggressive thoughts. There are several ways to measure the aggressive thoughts that are a result of playing violent games.