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do violent video games increase aggression? article summary
are video games harmful to your health
violent video games cause aggression
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Despite the accusations from the media, video game violence does not lead to aggressive behavior in the teens of today. The youth with pre-existing conditions show no increase in aggression as well as the healthy teens in the results from Journal of Youth and Adolescence (Springer). The Journal of Youth and Adolescence disproves what the media believes the games actually cause. There are specifically 33 independent tests that researched the effects of aggression and the relation of violence in video games. The group tested 3,033 volunteers for increased aggression, but the tests came back with a significantly positive effect of these violent games (Weller 5). With the effect of causing it's players to have their aggression lowered and calming them greatly, it is a big blow to the media's point of view of these games. Sadly, there are a few teens who commit mass murders and violent video games seem like an easy target to blame as to the motivation behind their actions. Those teens are not healthy, they have a psychological problem that messes with their head and makes them think differently about the world and where they belong (Twemlow 41).
Understanding what these games do to teens requires months, sometimes years of testing and researching to get all the information on these effects. Ferguson and Olson studied 377 American children, approximately thirteen years of age, from various ethnic groups who had clinically elevated attention deficit or depressive symptoms. The children were part of an existing federally funded project that examines the effect of video game violence on youths (Heidelberg). Selecting different ethnic groups and ages broadens the types of outcomes the testing receives and helps get a more accurate result...
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...e of violence and aggression among teens. The healthy teens, as well as the teens with attention deficit or depressive symptoms, show no signs of increases in aggression. Instead a calming affect that reduces aggression. Controversy over violent video games continue and therefore more and more tests are being conducted and more accurate results are being found. The tests will further say it has a calming affect among its players, unfortunately, the media will not stop wrongly accusing the violent games. Keeping the media around are the teens that can not grasp reality and decide to kill peers for their own idealistic views. These teens have more than a small problem, having big issues like that gives innocent companies a bad name and ruins their reputation. Violence in video games will always be there, but coming out and creating violence in the player is nonsense.
Violent video games can lead to aggressive and violent behavior in children and adolescents. “Violent media increase aggression by teaching observers how to aggress, by priming aggressive cognition (including previously learned aggressive scripts and aggressive perceptual schemata), by increasing arousal, or by creating an aggressive state” (Anderson and Bushman 355). As more children are becoming exposed violence in video games in the recent years, violence in schools and other locations where children are prominent has increased. “A national crime victimization survey compiled and maintained by the United States Department of Justice, shows that overall crime rates in United States society have fallen. Simultaneously, school- based studies reveal that many violent behaviors have increased among children and adolescents” (“Causes of School Violence” 1). Exposure to violence in video games can lead to aggressive behavior, desensitization, and an increase in crimes committed by children and teens in our society.
Video games are widely popular as a form of entertainment for young children and teenagers in the United States, and many of these games contain forms of violence. Because this causes exposure to such graphic images for many children, there has been a concern that these violent forms of entertainment affect these children. Numerous studies conducted by groups of psychologists have been directed on this particular issue, leading to evidence both for and against this claim. This is an issue which parents should acknowledge, as it greatly impacts their children. Therefore, parents must become aware of the issue of violence in video games and monitor their children’s access to such games because history as well as numerous studies and statistics to have shown that they have negative effects on children, causing desensitization due to the exposure to such intense images.
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
For many years, many people have linked the increased violent and aggressive behavior in teenagers and children to violent video games for two main reasons. Video games are very addictive and gamers can become very violent and aggressive when someone tells them to stop playing and can spark the violence in people who already have aggressive behavior. Such examples of violence addictions were in the cases of Daniel Petric and a thirteen-year old that were very addictive to video games and had already aggressive behavior. Seventeen year old Daniel murdered his mother, Susan Petric, “after she being denied him access to Halo 3” (Massoud). If that didn’t sound horrifying, a “13-year-old boy murdered an 81-year-old for money to fund his online gaming addiction” (Massoud). We can’t deny the fact that these two cases of game addiction prove the argument, but everyone should ask themselves these questions. If parents did know about the viole...
Aggression in the media is nothing new, from TV shows to music; teenagers everywhere are engulfed in it every day. Aggression is a form of indirect or direct violence towards another person or subject. To study the effects that video game violence has on the aggression of teenagers and adolescents is a concerning thought. Teens becoming desensitized towards the violence they witness in their video games such as Grand Theft Auto, that have become so popular in the recent years.
In the last two decades, video games have become popular, especially violent video games such as Call of Duty, Unreal Tournament, and Grand Theft Auto, among others. According to Anderson and Bushman, “[a]bout 10% of children aged 2 to 18 play console and computer video games more than 1 hour per day; among 8- to 13-year-old boys, the average is more than 7.5 hours per week” (354). Due to their explicit violent content, violent video games have been seen as a negative influence in society by promoting aggression in the real world, thus increasing violence in society. Most people assume that playing violent video games has negative effects on players because violent video games create aggressive behaviors on the people who play them. However, studies show that violent video games bring some benefits, and people who normally choose to play violent video games are the ones that have been raised or have been exposed to a violent environment.
Violent video games are undoubtedly a legalized drug to children and teens, numbing their thoughts and reprogramming their minds. Like a drug, it desensitizes them, and makes them more prone to violence. This idea of violent video games was not a phenomenon until the later 20th century, and evolved from racing into enemies, to free-for-all drug abuse and sexual/physical violence that most youth know and play today. These games have a detrimental impact on teens, making them eat more, become more aggressive, and wash away their morality. Although some may try to argue with reality, countering that its helps them socially, similar to the idea of teens taking drugs, violent video games reduce their overall health and need to be taken care of.
It's a surprising fact that 90 percent of young boys and 40 percent of young girls play video games on a regular basis. The real question is how many of those young people play violent video games, and of those, how many have become more violent as a result? Although some people don't believe that violent video games are harmful to young boys and girls, they are harmful because they cause more aggressive behavior and they desensitize.
Anderson, Craig Alan, Katherine E. Buckley, and Douglas A. Gentile. Violent Video Game Effects On Children And Adolescents: Theory, Research, And Public Policy. Oxford: Oxford University Press, 2007. eBook Collection (EBSCOhost). Web. 3 Dec. 2013.
Many people believe violence in video games result in violent outbreaks and unhealthy behavior in real world. Since the first Nineteen Eighties, violence in video games became a part of a political issue leading advocates to create theories that these styles of games are corrupting society. Studies have been created to seek out if there's a link between violent video games and violent behavior. Are these video games shaping today’s generation of youths to be violent? I believe that there's no correlation between violence in video games and violence in our society. I think this first of all, improves a large form of general skills, secondly, there are several alternative factors that contribute into creating society violent and finally, crime rates decrease because the quality of those forms of games increase.
Ferguson, C.J., Olson, C.K. Video game use among “vulnerable” populations: The impact of violent games on delinquency and bullying among children with clinically elevated depression or attention deficit symptoms. Journal of Youth and Adolescence, 2014.
... methodologies and the intrusion of ideology and scientific dogma” (Ferguson 11). Violent Video Games do not cause increased violent tendencies in youth and adolescents due to the fact violent video games have been around for years and in those years violence caused by teens have actually been dropping rather than increasing. Also, violent video games have been shown through research that the negatives are highly outweighed by the positives. Also, with the introduction of interactive gaming there are a new range of possibilities for violent video games. Such as sending a message to children about healthy activities by getting them off of the couch. So hopefully in five years violent video games will have moved to full interactive gaming so that it looks more real-life, but more importantly that it will still be a form of media that helps to relive personal stress.
Video games first appeared in the early 1970's. It all started with a simple white ball bouncing back and fourth on the screen. In 1986, Nintendo introduced its first line of home video game consoles. With the Nintendo Entertainment System (NES) on the market, the home video gaming industry surged and immediately became popular among children. Since then, not only have video games increased in popularity, but there have been vast improvements in graphics, game play, and forms of gaming. Today, video games have become the preferred choice of entertainment among children and teenagers. Research done in 1998 has shown that kids who own video games spend an average of 90 minutes a day playing them. Clearly the video gaming industry is a profitable one. With the increasing competition between gaming companies, the advancement of technology and content of games began to change. One of the most significant and concerning changes in gaming is graphics. With the improvements in graphics the content of the game became more and more detailed and realistic. Visually violent actions can now be displayed on the screen. Images of blood, flying body parts, and gore have been integrated into every aspect of today's video games. Violence has always been a common factor in many games, but with the improvements in graphics and capabilities of gaming consoles, a growing number of people are becoming concerned about the effects on our children and society.
Several studies display that video games with violent content are related to more hostile behavior in teens. This is a concern because most of the popular video games contain violence. Part of the upsurge in aggressive behavior is connected to the amount of time children are permitted
“90% of pediatricians and 67% of parents agreed or strongly agreed that violent video games can increase aggressive behavior among children” ("Do Violent Video Games Contribute to Youth Violence?”). Pediatrics and parents are aware that kids that play violent video games see a change in their behavior. Many cases they see the kids with anger problems and causing them to do violent acts. Violent video games have been around for many years where some older titles, such as ‘Mortal Kombat’ and 'Grand Theft Auto’ both are some of the most controversial ones. The video game industry has been growing and with the large amounts of violent video games being produced. “Total US sales of video game hardware and software increased 204% from 1994 to