Violent video games can lead to aggressive and violent behavior in children and adolescents. “Violent media increase aggression by teaching observers how to aggress, by priming aggressive cognition (including previously learned aggressive scripts and aggressive perceptual schemata), by increasing arousal, or by creating an aggressive state” (Anderson and Bushman 355). As more children are becoming exposed violence in video games in the recent years, violence in schools and other locations where children are prominent has increased. “A national crime victimization survey compiled and maintained by the United States Department of Justice, shows that overall crime rates in United States society have fallen. Simultaneously, school- based studies reveal that many violent behaviors have increased among children and adolescents” (“Causes of School Violence” 1). Exposure to violence in video games can lead to aggressive behavior, desensitization, and an increase in crimes committed by children and teens in our society.
"Violent Video Games and Young People." Harvard Health Publications. Harvard Medical School, Oct. 2010. Web. 3 Feb. 2014.
“About 76% of parents agree that violent video games does increase aggressive behavior among you teens and children. Arguments say that violent games cause more bulling and fighting in schools (Do violent video games contribute to youth violence).” These young teens and children act out as the carteries form the violent video games. They want to be though and to be the person everyone is afraid of or the popular person.
Violence in Video Games Do video games containing violence spark people today to commit violent acts? Violence in video games is blamed for some of today's violent crimes. Some people believe that these crimes are committed due to playing a video game. Others believe that video games are an easy excuse for the violent acts, and keep America from looking deeper into the minds of people committing these acts. Video games are also thought to be a good way to take out some hostility.
Video games are widely popular as a form of entertainment for young children and teenagers in the United States, and many of these games contain forms of violence. Because this causes exposure to such graphic images for many children, there has been a concern that these violent forms of entertainment affect these children. Numerous studies conducted by groups of psychologists have been directed on this particular issue, leading to evidence both for and against this claim. This is an issue which parents should acknowledge, as it greatly impacts their children. Therefore, parents must become aware of the issue of violence in video games and monitor their children’s access to such games because history as well as numerous studies and statistics to have shown that they have negative effects on children, causing desensitization due to the exposure to such intense images.
As technology advances, new and creative forms of entertainment immerge from these advancements. One form that has grown immensely in popularity over the past dozen years has been video games. Taking form nearly four decades ago, video games have been one of the major embodiments of the growth of entertainment technology. Today, video games have taken many shapes, from the general PC and console games to special applications that can be found on social networks and even millions of cell phones around the world.
... methodologies and the intrusion of ideology and scientific dogma” (Ferguson 11). Violent Video Games do not cause increased violent tendencies in youth and adolescents due to the fact violent video games have been around for years and in those years violence caused by teens have actually been dropping rather than increasing. Also, violent video games have been shown through research that the negatives are highly outweighed by the positives. Also, with the introduction of interactive gaming there are a new range of possibilities for violent video games. Such as sending a message to children about healthy activities by getting them off of the couch. So hopefully in five years violent video games will have moved to full interactive gaming so that it looks more real-life, but more importantly that it will still be a form of media that helps to relive personal stress.
It's a surprising fact that 90 percent of young boys and 40 percent of young girls play video games on a regular basis. The real question is how many of those young people play violent video games, and of those, how many have become more violent as a result? Although some people don't believe that violent video games are harmful to young boys and girls, they are harmful because they cause more aggressive behavior and they desensitize.
“Violent Video Games and Young People.” Harvard Mental Health Letter 27.4 (2010): 1-3. Health Source - Consumer Edition. Web. 17 Apr. 2014.
Unsworth, G., Devilly, G. J., & Ward, T. (2007). The effect of playing violent video games on adolescents: Should parents be quaking in their boots?. Psychology, Crime & Law, 13(4), 383-394. doi:10.1080/10683160601060655
Due to the availability of news and media in today’s technologically advanced society, many people are aware of the violent acts that are committed every day all throughout the world. In addition, the technological advances of today’s society have continued to fuel one of the most successful industries of the present day: the video game industry. Many people have been eager to blame the video game industry for the violent acts that are committed throughout the world because the video game industry has continued to target an audience that seemingly craves an increasing amount of violence, and they criticize the video game industry for its complete lack of restrictions on the sale of violent video games to teenagers. However, although some experts believe that playing violent video games may perpetuate a violent disposition in a teenager, it has been demonstrated that
Violence has been around for quite a long time. Fights and wars are the interest of today’s society of entertainment. People are more likely to see a movie, where protagonists kill bad guys, over a romantic movie, where a typical girl finds her “knight in shining armor.” This also applies to how teens feel when playing games. Teens have a sweet tooth for violent games, such as Call of Duty: Black Ops, Kill zone, Infamous, and other violent rated games. These games are like vocabulary words in a teens’ language. A recent discussion has been brought up from the Industry of Coombes Class (ICC). A worker has noticed a few news reports stating that games have influenced shooting sprees or murders in the community. Not only that but also parents are being persuaded to ban their children from playing games. The question is “Are games really influencing teens’ bad behaviors?” Well, violent games have been said to be the cause of teens’ violent acts, but this is not true. Many times this has been proven wrong by scientists and psychologists.
Since the rise of violent video games, a common topic of discussion has been that violent video games incite violence in young teens. Despite what these people may think, violent video games have many upsides as well as the whole idea of inciting violence may just not be true. Research has stated that among many things that violent games do help, they can help reduce the amount of youth violence, increase intellectual skills, provide an output for aggressive behavior, and help kids or even adults relax. With many groups of people trying to get violence in video games taken away, I believe that violent video games are what helps regulate emotions in young teens as well as helping improve thought processing and memory retention.
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
Several studies display that video games with violent content are related to more hostile behavior in teens. This is a concern because most of the popular video games contain violence. Part of the upsurge in aggressive behavior is connected to the amount of time children are permitted