(15c) Retrieved online from https://ecampus.phoenix.edu Pro Request library on Monday, January 31, 2006. Chase, R., Jacobs F. & Aquilano N. (2005) Operations Management for Competitive Advantage. 11th Edition. Jensen, P. (2004). Operations Management/Industrial Engineering.
Strategy Formulation. Retrieved January 18, 2006, from http://www.csun.edu/hfmg001/formulation.doc.
This scene quickly brought to my mind a question: Are video game systems good or bad for children within these age groups? A parent should get educated on this issue before choosing to buy one of many video systems. Parents should be concerned about the effects on their children. Despite the therapists and psychologists who have said that video games can be used as positive teaching tools (Salamander 2), I see that children of all ages, races and genders become addicted to the violence and tech... ... middle of paper ... ...ay Violate Children's Health." http://lists/.essential.org/pepermail/commercial-alert/2001/000079.html.
Over the years games have helped kids adapt to things in the world to better help their futures (washington post). Studies prove that video games can help children learn new mechanics (washington post). Also its a great way to blow of steam (Metro). Video games can cause problems with some children, but some of the fault is on the parents ( kids health). There have been many big controversies over videogames but the biggest controversy is violence in video games.
Retrieved Mar. 03, 2005, from About.com web site: http://www.inventors.about.com/library/blcoindex.htm. Hoff, T. Fascinating Facts about the Invention of the Microprocessor. Retreived Feb 28, 2005, from Idea Finder web site: http://www.ideafinder.com/history/inventions/microprocessor.htm IC Knowledge. History of the Integrated Circuit.
Many people believe that too much time spent watching television or playing computer or video games can be detrimental to children’s development. However, video games can also be beneficial. Gaming, in moderation, helps improve cognitive skills, such as attention, vision, and multitasking. The experience of game play can be described as an activity in which the player is virtually embodied in the game world. Anyone who has experienced the world of gaming knows how the engaging experience can manifest itself with “sweaty palms and chills down the spine” (http://www.eludamos.org/index.php/eludamos/article/viewArticle/80/147) when coming face-to-face with alien creatures; or with the adrenaline rush we get when racing a high speed automobile head-to-head with a friend.
Across the continents, people are turning to new technological developments for entertainment. Unlike the previous generations who were fascinated by television and radio, the current generations are much more advanced regarding their choices of technology, relying on their smart phones, tablets, and game consoles to help them pass their free time. Today's youngest generation in particular, enjoys playing video games. Although parents may be concerned about the amount of time their children are spending on these video games, they should realize the numerous benefits to playing video games that have been identified, including increased problem solving skills and better grades, various health benefits, decreased stress and increased social interactions with peers. School districts are finding ways to include all kinds of technology into our school's curriculum.